// Copyright 2014 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoBackends/D3D/D3DBoundingBox.h" #include #include #include "Common/Assert.h" #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3DCommon/D3DCommon.h" namespace DX11 { D3DBoundingBox::~D3DBoundingBox() { m_uav.Reset(); m_staging_buffer.Reset(); m_buffer.Reset(); } bool D3DBoundingBox::Initialize() { // Create 2 buffers here. // First for unordered access on default pool. auto desc = CD3D11_BUFFER_DESC(NUM_BBOX_VALUES * sizeof(BBoxType), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, sizeof(BBoxType)); const BBoxType initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0}; D3D11_SUBRESOURCE_DATA data; data.pSysMem = initial_values; data.SysMemPitch = NUM_BBOX_VALUES * sizeof(BBoxType); data.SysMemSlicePitch = 0; HRESULT hr; hr = D3D::device->CreateBuffer(&desc, &data, &m_buffer); ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox Buffer: {}", DX11HRWrap(hr)); if (FAILED(hr)) return false; D3DCommon::SetDebugObjectName(m_buffer.Get(), "BoundingBox Buffer"); // Second to use as a staging buffer. desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; desc.BindFlags = 0; hr = D3D::device->CreateBuffer(&desc, nullptr, &m_staging_buffer); ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox Staging Buffer: {}", DX11HRWrap(hr)); if (FAILED(hr)) return false; D3DCommon::SetDebugObjectName(m_staging_buffer.Get(), "BoundingBox Staging Buffer"); // UAV is required to allow concurrent access. D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {}; UAVdesc.Format = DXGI_FORMAT_R32_SINT; UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; UAVdesc.Buffer.FirstElement = 0; UAVdesc.Buffer.Flags = 0; UAVdesc.Buffer.NumElements = NUM_BBOX_VALUES; hr = D3D::device->CreateUnorderedAccessView(m_buffer.Get(), &UAVdesc, &m_uav); ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox UAV: {}", DX11HRWrap(hr)); if (FAILED(hr)) return false; D3DCommon::SetDebugObjectName(m_uav.Get(), "BoundingBox UAV"); D3D::stateman->SetOMUAV(m_uav.Get()); return true; } std::vector D3DBoundingBox::Read(u32 index, u32 length) { std::vector values(length); D3D::context->CopyResource(m_staging_buffer.Get(), m_buffer.Get()); D3D11_MAPPED_SUBRESOURCE map; HRESULT hr = D3D::context->Map(m_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map); if (SUCCEEDED(hr)) { std::memcpy(values.data(), reinterpret_cast(map.pData) + sizeof(BBoxType) * index, sizeof(BBoxType) * length); D3D::context->Unmap(m_staging_buffer.Get(), 0); } return values; } void D3DBoundingBox::Write(u32 index, const std::vector& values) { D3D11_BOX box{index * sizeof(BBoxType), 0, 0, static_cast(index + values.size()) * sizeof(BBoxType), 1, 1}; D3D::context->UpdateSubresource(m_buffer.Get(), 0, &box, values.data(), 0, 0); } }; // namespace DX11