// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // ------------------------------------------ // Video backend must define these functions // ------------------------------------------ #pragma once #include "VideoCommon/BPMemory.h" #include "VideoCommon/VideoCommon.h" namespace BPFunctions { void FlushPipeline(); void SetGenerationMode(); void SetScissor(); void SetDepthMode(); void SetBlendMode(); void SetDitherMode(); void SetLogicOpMode(); void SetColorMask(); void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect, unsigned int dstFormat, PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf); void ClearScreen(const EFBRectangle &rc); void OnPixelFormatChange(); void SetInterlacingMode(const BPCmd &bp); }