// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/TextureInfo.h" #include #include #include "Common/Align.h" #include "Core/HW/Memmap.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureDecoder.h" TextureInfo TextureInfo::FromStage(u32 stage) { const auto tex = bpmem.tex.GetUnit(stage); const auto texture_format = tex.texImage0.format; const auto tlut_format = tex.texTlut.tlut_format; const auto width = tex.texImage0.width + 1; const auto height = tex.texImage0.height + 1; const u32 address = (tex.texImage3.image_base /* & 0x1FFFFF*/) << 5; const u32 tlutaddr = tex.texTlut.tmem_offset << 9; const u8* tlut_ptr = &texMem[tlutaddr]; std::optional mip_count; const bool has_mipmaps = tex.texMode0.mipmap_filter != MipMode::None; if (has_mipmaps) { mip_count = (tex.texMode1.max_lod + 0xf) / 0x10; } const bool from_tmem = tex.texImage1.cache_manually_managed != 0; const u32 tmem_address_even = from_tmem ? tex.texImage1.tmem_even * TMEM_LINE_SIZE : 0; const u32 tmem_address_odd = from_tmem ? tex.texImage2.tmem_odd * TMEM_LINE_SIZE : 0; if (from_tmem) { return TextureInfo(&texMem[tmem_address_even], tlut_ptr, address, texture_format, tlut_format, width, height, true, &texMem[tmem_address_odd], &texMem[tmem_address_even], mip_count); } return TextureInfo(Memory::GetPointer(address), tlut_ptr, address, texture_format, tlut_format, width, height, false, nullptr, nullptr, mip_count); } TextureInfo::TextureInfo(const u8* ptr, const u8* tlut_ptr, u32 address, TextureFormat texture_format, TLUTFormat tlut_format, u32 width, u32 height, bool from_tmem, const u8* tmem_odd, const u8* tmem_even, std::optional mip_count) : m_ptr(ptr), m_tlut_ptr(tlut_ptr), m_address(address), m_from_tmem(from_tmem), m_tmem_odd(tmem_odd), m_texture_format(texture_format), m_tlut_format(tlut_format), m_raw_width(width), m_raw_height(height) { const bool is_palette_texture = IsColorIndexed(m_texture_format); if (is_palette_texture) m_palette_size = TexDecoder_GetPaletteSize(m_texture_format); // TexelSizeInNibbles(format) * width * height / 16; m_block_width = TexDecoder_GetBlockWidthInTexels(m_texture_format); m_block_height = TexDecoder_GetBlockHeightInTexels(m_texture_format); m_expanded_width = Common::AlignUp(m_raw_width, m_block_width); m_expanded_height = Common::AlignUp(m_raw_height, m_block_height); m_texture_size = TexDecoder_GetTextureSizeInBytes(m_expanded_width, m_expanded_height, m_texture_format); if (mip_count) { m_mipmaps_enabled = true; const u32 raw_mip_count = *mip_count; // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in // the mipmap chain // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so // we limit the mipmap count to 6 there const u32 limited_mip_count = std::min(IntLog2(std::max(width, height)) + 1, raw_mip_count + 1) - 1; // load mips const u8* src_data = m_ptr + GetTextureSize(); if (tmem_even) tmem_even += GetTextureSize(); for (u32 i = 0; i < limited_mip_count; i++) { MipLevel mip_level(i + 1, *this, m_from_tmem, src_data, tmem_even, tmem_odd); m_mip_levels.push_back(std::move(mip_level)); } } } std::string TextureInfo::NameDetails::GetFullName() const { return fmt::format("{}_{}{}_{}", base_name, texture_name, tlut_name, format_name); } TextureInfo::NameDetails TextureInfo::CalculateTextureName() { if (!m_ptr) return NameDetails{}; const u8* tlut = m_tlut_ptr; size_t tlut_size = m_palette_size ? *m_palette_size : 0; // checking for min/max on paletted textures u32 min = 0xffff; u32 max = 0; switch (tlut_size) { case 0: break; case 16 * 2: for (size_t i = 0; i < m_texture_size; i++) { const u32 low_nibble = m_ptr[i] & 0xf; const u32 high_nibble = m_ptr[i] >> 4; min = std::min({min, low_nibble, high_nibble}); max = std::max({max, low_nibble, high_nibble}); } break; case 256 * 2: { for (size_t i = 0; i < m_texture_size; i++) { const u32 texture_byte = m_ptr[i]; min = std::min(min, texture_byte); max = std::max(max, texture_byte); } break; } case 16384 * 2: for (size_t i = 0; i < m_texture_size; i += sizeof(u16)) { const u32 texture_halfword = Common::swap16(m_ptr[i]) & 0x3fff; min = std::min(min, texture_halfword); max = std::max(max, texture_halfword); } break; } if (tlut_size > 0) { tlut_size = 2 * (max + 1 - min); tlut += 2 * min; } const u64 tex_hash = XXH64(m_ptr, m_texture_size, 0); const u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0; NameDetails result; result.base_name = fmt::format("{}{}x{}{}", format_prefix, m_raw_width, m_raw_height, m_mipmaps_enabled ? "_m" : ""); result.texture_name = fmt::format("{:016x}", tex_hash); result.tlut_name = tlut_size ? fmt::format("_{:016x}", tlut_hash) : ""; result.format_name = fmt::to_string(static_cast(m_texture_format)); return result; } const u8* TextureInfo::GetData() const { return m_ptr; } const u8* TextureInfo::GetTlutAddress() const { return m_tlut_ptr; } u32 TextureInfo::GetRawAddress() const { return m_address; } bool TextureInfo::IsFromTmem() const { return m_from_tmem; } const u8* TextureInfo::GetTmemOddAddress() const { return m_tmem_odd; } TextureFormat TextureInfo::GetTextureFormat() const { return m_texture_format; } TLUTFormat TextureInfo::GetTlutFormat() const { return m_tlut_format; } std::optional TextureInfo::GetPaletteSize() const { return m_palette_size; } u32 TextureInfo::GetTextureSize() const { return m_texture_size; } u32 TextureInfo::GetBlockWidth() const { return m_block_width; } u32 TextureInfo::GetBlockHeight() const { return m_block_height; } u32 TextureInfo::GetExpandedWidth() const { return m_expanded_width; } u32 TextureInfo::GetExpandedHeight() const { return m_expanded_height; } u32 TextureInfo::GetRawWidth() const { return m_raw_width; } u32 TextureInfo::GetRawHeight() const { return m_raw_height; } bool TextureInfo::HasMipMaps() const { return !m_mip_levels.empty(); } u32 TextureInfo::GetLevelCount() const { return static_cast(m_mip_levels.size()) + 1; } const TextureInfo::MipLevel* TextureInfo::GetMipMapLevel(u32 level) const { if (level < m_mip_levels.size()) return &m_mip_levels[level]; return nullptr; } TextureInfo::MipLevel::MipLevel(u32 level, const TextureInfo& parent, bool from_tmem, const u8*& src_data, const u8*& ptr_even, const u8*& ptr_odd) { m_raw_width = std::max(parent.GetRawWidth() >> level, 1u); m_raw_height = std::max(parent.GetRawHeight() >> level, 1u); m_expanded_width = Common::AlignUp(m_raw_width, parent.GetBlockWidth()); m_expanded_height = Common::AlignUp(m_raw_height, parent.GetBlockHeight()); m_texture_size = TexDecoder_GetTextureSizeInBytes(m_expanded_width, m_expanded_height, parent.GetTextureFormat()); const u8*& ptr = from_tmem ? ((level % 2) ? ptr_odd : ptr_even) : src_data; m_ptr = ptr; ptr += m_texture_size; } u32 TextureInfo::GetFullLevelSize() const { u32 all_mips_size = 0; for (const auto& mip_map : m_mip_levels) { all_mips_size += mip_map.GetTextureSize(); } return m_texture_size + all_mips_size; } const u8* TextureInfo::MipLevel::GetData() const { return m_ptr; } u32 TextureInfo::MipLevel::GetTextureSize() const { return m_texture_size; } u32 TextureInfo::MipLevel::GetExpandedWidth() const { return m_expanded_width; } u32 TextureInfo::MipLevel::GetExpandedHeight() const { return m_expanded_height; } u32 TextureInfo::MipLevel::GetRawWidth() const { return m_raw_width; } u32 TextureInfo::MipLevel::GetRawHeight() const { return m_raw_height; }