// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/HiresTextures.h" #include #include #include #include #include #include "Common/Align.h" #include "Common/IOFile.h" #include "Common/Logging/Log.h" #include "Common/Swap.h" #include "VideoCommon/VideoConfig.h" namespace { // From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h // // This header defines constants and structures that are useful when parsing // DDS files. DDS files were originally designed to use several structures // and constants that are native to DirectDraw and are defined in ddraw.h, // such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar // (compatible) constants and structures so that one can use DDS files // without needing to include ddraw.h. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 #pragma pack(push, 1) const uint32_t DDS_MAGIC = 0x20534444; // "DDS " struct DDS_PIXELFORMAT { uint32_t dwSize; uint32_t dwFlags; uint32_t dwFourCC; uint32_t dwRGBBitCount; uint32_t dwRBitMask; uint32_t dwGBitMask; uint32_t dwBBitMask; uint32_t dwABitMask; }; #define DDS_FOURCC 0x00000004 // DDPF_FOURCC #define DDS_RGB 0x00000040 // DDPF_RGB #define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS #define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE #define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS #define DDS_ALPHA 0x00000002 // DDPF_ALPHA #define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8 #define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS #define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV #ifndef MAKEFOURCC #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \ ((uint32_t)(uint8_t)(ch3) << 24)) #endif /* defined(MAKEFOURCC) */ #define DDS_HEADER_FLAGS_TEXTURE \ 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT #define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT #define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH #define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH #define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE // Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION enum DDS_RESOURCE_DIMENSION { DDS_DIMENSION_TEXTURE1D = 2, DDS_DIMENSION_TEXTURE2D = 3, DDS_DIMENSION_TEXTURE3D = 4, }; struct DDS_HEADER { uint32_t dwSize; uint32_t dwFlags; uint32_t dwHeight; uint32_t dwWidth; uint32_t dwPitchOrLinearSize; uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags uint32_t dwMipMapCount; uint32_t dwReserved1[11]; DDS_PIXELFORMAT ddspf; uint32_t dwCaps; uint32_t dwCaps2; uint32_t dwCaps3; uint32_t dwCaps4; uint32_t dwReserved2; }; struct DDS_HEADER_DXT10 { uint32_t dxgiFormat; uint32_t resourceDimension; uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG uint32_t arraySize; uint32_t miscFlags2; // see DDS_MISC_FLAGS2 }; #pragma pack(pop) static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch"); static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch"); constexpr DDS_PIXELFORMAT DDSPF_A8R8G8B8 = { sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000}; constexpr DDS_PIXELFORMAT DDSPF_X8R8G8B8 = { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000}; constexpr DDS_PIXELFORMAT DDSPF_A8B8G8R8 = { sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000}; constexpr DDS_PIXELFORMAT DDSPF_X8B8G8R8 = { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000}; constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000}; // End of Microsoft code from DDS.h. bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2) { return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask, pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) == std::tie(pf2.dwSize, pf2.dwFlags, pf2.dwFourCC, pf2.dwRGBBitCount, pf2.dwRBitMask, pf2.dwGBitMask, pf2.dwGBitMask, pf2.dwBBitMask, pf2.dwABitMask); } struct DDSLoadInfo { u32 block_size = 1; u32 bytes_per_block = 4; u32 width = 0; u32 height = 0; u32 mip_count = 0; AbstractTextureFormat format = AbstractTextureFormat::RGBA8; size_t first_mip_offset = 0; size_t first_mip_size = 0; u32 first_mip_row_length = 0; std::function conversion_function; }; u32 GetBlockCount(u32 extent, u32 block_size) { return std::max(Common::AlignUp(extent, block_size) / block_size, 1u); } void ConvertTexture_X8B8G8R8(HiresTexture::Level* level) { u8* data_ptr = level->data.data(); for (u32 row = 0; row < level->height; row++) { for (u32 x = 0; x < level->row_length; x++) { // Set alpha channel to full intensity. data_ptr[3] = 0xFF; data_ptr += sizeof(u32); } } } void ConvertTexture_A8R8G8B8(HiresTexture::Level* level) { u8* data_ptr = level->data.data(); for (u32 row = 0; row < level->height; row++) { for (u32 x = 0; x < level->row_length; x++) { // Byte swap ABGR -> RGBA u32 val; std::memcpy(&val, data_ptr, sizeof(val)); val = ((val & 0xFF00FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)); std::memcpy(data_ptr, &val, sizeof(u32)); data_ptr += sizeof(u32); } } } void ConvertTexture_X8R8G8B8(HiresTexture::Level* level) { u8* data_ptr = level->data.data(); for (u32 row = 0; row < level->height; row++) { for (u32 x = 0; x < level->row_length; x++) { // Byte swap XBGR -> RGBX, and set alpha to full intensity. u32 val; std::memcpy(&val, data_ptr, sizeof(val)); val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000; std::memcpy(data_ptr, &val, sizeof(u32)); data_ptr += sizeof(u32); } } } void ConvertTexture_R8G8B8(HiresTexture::Level* level) { std::vector new_data(level->row_length * level->height * sizeof(u32)); const u8* rgb_data_ptr = level->data.data(); u8* data_ptr = new_data.data(); for (u32 row = 0; row < level->height; row++) { for (u32 x = 0; x < level->row_length; x++) { // This is BGR in memory. u32 val; std::memcpy(&val, rgb_data_ptr, sizeof(val)); val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000; std::memcpy(data_ptr, &val, sizeof(u32)); data_ptr += sizeof(u32); rgb_data_ptr += 3; } } level->data = std::move(new_data); } bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info) { // Exit as early as possible for non-DDS textures, since all extensions are currently // passed through this function. u32 magic; if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC) return false; DDS_HEADER header; size_t header_size = sizeof(header); if (!file.ReadBytes(&header, header_size) || header.dwSize < header_size) return false; // Required fields. if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE) return false; // Image should be 2D. if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME) return false; // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE. info->width = header.dwWidth; info->height = header.dwHeight; if (info->width == 0 || info->height == 0) return false; // Check for mip levels. if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP) { info->mip_count = header.dwMipMapCount; if (header.dwMipMapCount != 0) info->mip_count = header.dwMipMapCount; else info->mip_count = HiresTexture::CalculateMipCount(info->width, info->height); } else { info->mip_count = 1; } // Handle fourcc formats vs uncompressed formats. bool has_fourcc = (header.ddspf.dwFlags & DDS_FOURCC) != 0; bool needs_s3tc = false; if (has_fourcc) { // Handle DX10 extension header. u32 dxt10_format = 0; if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', '1', '0')) { DDS_HEADER_DXT10 dxt10_header; if (!file.ReadBytes(&dxt10_header, sizeof(dxt10_header))) return false; // Can't handle array textures here. Doesn't make sense to use them, anyway. if (dxt10_header.resourceDimension != DDS_DIMENSION_TEXTURE2D || dxt10_header.arraySize != 1) return false; header_size += sizeof(dxt10_header); dxt10_format = dxt10_header.dxgiFormat; } // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader. // In the future, this could be extended, but these isn't much benefit in doing so currently. if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71) { info->format = AbstractTextureFormat::DXT1; info->block_size = 4; info->bytes_per_block = 8; needs_s3tc = true; } else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74) { info->format = AbstractTextureFormat::DXT3; info->block_size = 4; info->bytes_per_block = 16; needs_s3tc = true; } else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77) { info->format = AbstractTextureFormat::DXT5; info->block_size = 4; info->bytes_per_block = 16; needs_s3tc = true; } else if (dxt10_format == 98) { info->format = AbstractTextureFormat::BPTC; info->block_size = 4; info->bytes_per_block = 16; if (!g_ActiveConfig.backend_info.bSupportsBPTCTextures) return false; } else { // Leave all remaining formats to SOIL. return false; } } else { if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8R8G8B8)) { info->conversion_function = ConvertTexture_A8R8G8B8; } else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8R8G8B8)) { info->conversion_function = ConvertTexture_X8R8G8B8; } else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8B8G8R8)) { info->conversion_function = ConvertTexture_X8B8G8R8; } else if (DDSPixelFormatMatches(header.ddspf, DDSPF_R8G8B8)) { info->conversion_function = ConvertTexture_R8G8B8; } else if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8B8G8R8)) { // This format is already in RGBA order, so no conversion necessary. } else { return false; } // All these formats are RGBA, just with byte swapping. info->format = AbstractTextureFormat::RGBA8; info->block_size = 1; info->bytes_per_block = header.ddspf.dwRGBBitCount / 8; } // We also need to ensure the backend supports these formats natively before loading them, // otherwise, fallback to SOIL, which will decompress them to RGBA. if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures) return false; // Mip levels smaller than the block size are padded to multiples of the block size. u32 blocks_wide = GetBlockCount(info->width, info->block_size); u32 blocks_high = GetBlockCount(info->height, info->block_size); // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE) { // Convert pitch (in bytes) to texels/row length. if (header.dwPitchOrLinearSize < info->bytes_per_block) { // Likely a corrupted or invalid file. return false; } info->first_mip_row_length = std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size; info->first_mip_size = static_cast(info->first_mip_row_length / info->block_size) * info->block_size * blocks_high; } else { // Assume no padding between rows of blocks. info->first_mip_row_length = blocks_wide * info->block_size; info->first_mip_size = blocks_wide * static_cast(info->bytes_per_block) * blocks_high; } // Check for truncated or corrupted files. info->first_mip_offset = sizeof(magic) + header_size; if (info->first_mip_offset >= file.GetSize()) return false; return true; } bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::string& filename, u32 mip_level, const DDSLoadInfo& info, u32 width, u32 height, u32 row_length, size_t size) { // D3D11 cannot handle block compressed textures where the first mip level is // not a multiple of the block size. if (mip_level == 0 && info.block_size > 1 && ((width % info.block_size) != 0 || (height % info.block_size) != 0)) { ERROR_LOG_FMT(VIDEO, "Invalid dimensions for DDS texture {}. For compressed textures of this format, " "the width/height of the first mip level must be a multiple of {}.", filename, info.block_size); return false; } // Copy to the final storage location. level->width = width; level->height = height; level->format = info.format; level->row_length = row_length; level->data.resize(size); if (!file.ReadBytes(level->data.data(), level->data.size())) return false; // Apply conversion function for uncompressed textures. if (info.conversion_function) info.conversion_function(level); return true; } } // namespace bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename) { File::IOFile file; file.Open(filename, "rb"); if (!file.IsOpen()) return false; DDSLoadInfo info; if (!ParseDDSHeader(file, &info)) return false; // Read first mip level, as it may have a custom pitch. Level first_level; if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) || !ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height, info.first_mip_row_length, info.first_mip_size)) { return false; } tex->m_levels.push_back(std::move(first_level)); // Read in any remaining mip levels in the file. // If the .dds file does not contain a full mip chain, we'll fall back to the old path. u32 mip_width = info.width; u32 mip_height = info.height; for (u32 i = 1; i < info.mip_count; i++) { mip_width = std::max(mip_width / 2, 1u); mip_height = std::max(mip_height / 2, 1u); // Pitch can't be specified with each mip level, so we have to calculate it ourselves. u32 blocks_wide = GetBlockCount(mip_width, info.block_size); u32 blocks_high = GetBlockCount(mip_height, info.block_size); u32 mip_row_length = blocks_wide * info.block_size; size_t mip_size = blocks_wide * static_cast(info.bytes_per_block) * blocks_high; Level level; if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length, mip_size)) break; tex->m_levels.push_back(std::move(level)); } return true; } bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level) { // Only loading a single mip level. File::IOFile file; file.Open(filename, "rb"); if (!file.IsOpen()) return false; DDSLoadInfo info; if (!ParseDDSHeader(file, &info)) return false; return ReadMipLevel(&level, file, filename, mip_level, info, info.width, info.height, info.first_mip_row_length, info.first_mip_size); }