// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include "Common.h" #include "LinearDiskCache.h" #include "D3DBase.h" #include #include "PixelShaderGen.h" #include "VertexShaderGen.h" class PixelShaderCache { public: static void Init(); static void Clear(); static void Shutdown(); static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); static bool InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen); static ID3D11PixelShader* GetColorMatrixProgram(); static ID3D11PixelShader* GetColorCopyProgram(); static ID3D11PixelShader* GetDepthMatrixProgram(); static ID3D11PixelShader* GetClearProgram(); private: struct PSCacheEntry { ID3D11PixelShader* shader; int frameCount; PSCacheEntry() : shader(NULL), frameCount(0) {} void Destroy() { SAFE_RELEASE(shader); } }; typedef std::map PSCache; static PSCache PixelShaders; static const PSCacheEntry* last_entry; };