// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "GLUtil.h" #include #include "Statistics.h" #include "VideoConfig.h" #include "ImageWrite.h" #include "Common.h" #include "Render.h" #include "VertexShaderGen.h" #include "ProgramShaderCache.h" #include "PixelShaderCache.h" #include "PixelShaderManager.h" #include "OnScreenDisplay.h" #include "StringUtil.h" #include "FileUtil.h" #include "Debugger.h" namespace OGL { static int s_nMaxPixelInstructions; PixelShaderCache::PSCache PixelShaderCache::PixelShaders; PIXELSHADERUID PixelShaderCache::s_curuid; bool PixelShaderCache::s_displayCompileAlert; GLuint PixelShaderCache::CurrentShader; bool PixelShaderCache::ShaderEnabled; PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL; PIXELSHADERUID PixelShaderCache::last_uid; void PixelShaderCache::Init() { ShaderEnabled = true; CurrentShader = 0; last_entry = NULL; GL_REPORT_ERRORD(); s_displayCompileAlert = true; } void PixelShaderCache::Shutdown() { PSCache::iterator iter = PixelShaders.begin(); for (; iter != PixelShaders.end(); iter++) iter->second.Destroy(); PixelShaders.clear(); } FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components) { PIXELSHADERUID uid; GetPixelShaderId(&uid, dstAlphaMode, components); // Check if the shader is already set if (last_entry) { if (uid == last_uid) { GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true); ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components); return &last_entry->shader; } } last_uid = uid; PSCache::iterator iter = PixelShaders.find(uid); if (iter != PixelShaders.end()) { PSCacheEntry &entry = iter->second; last_entry = &entry; GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true); ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components); return &last_entry->shader; } // Make an entry in the table PSCacheEntry& newentry = PixelShaders[uid]; last_entry = &newentry; const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components); if (g_ActiveConfig.bEnableShaderDebugging && code) { GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components); newentry.shader.strprog = code; } #if defined(_DEBUG) || defined(DEBUGFAST) if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) { static int counter = 0; char szTemp[MAX_PATH]; sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++); SaveData(szTemp, code); } #endif if (!code || !CompilePixelShader(newentry.shader, code)) { GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true); return NULL; } INCSTAT(stats.numPixelShadersCreated); SETSTAT(stats.numPixelShadersAlive, PixelShaders.size()); GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true); return &last_entry->shader; } bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram) { GLuint result = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(result, 1, &pstrprogram, NULL); glCompileShader(result); #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) GLsizei length = 0; glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length); if (length > 1) { GLsizei charsWritten; GLchar* infoLog = new GLchar[length]; glGetShaderInfoLog(result, length, &charsWritten, infoLog); ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog); char szTemp[MAX_PATH]; sprintf(szTemp, "ps_%d.txt", result); FILE *fp = fopen(szTemp, "wb"); fwrite(infoLog, strlen(infoLog), 1, fp); fwrite(pstrprogram, strlen(pstrprogram), 1, fp); fclose(fp); delete[] infoLog; } GLint compileStatus; glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus); if (compileStatus != GL_TRUE) { // Compile failed ERROR_LOG(VIDEO, "Shader compilation failed; see info log"); // Don't try to use this shader glDeleteShader(result); return false; } #endif (void)GL_REPORT_ERROR(); ps.glprogid = result; return true; } void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1) { ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram(); for (int a = 0; a < NUM_UNIFORMS; ++a) { if (!strcmp(name, UniformNames[a])) { if (tmp.UniformLocations[a] == -1) return; else { glUniform4fv(tmp.UniformLocations[a] + offset, count, f); return; } } } } // Renderer functions void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) { float const f[4] = {f1, f2, f3, f4}; if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1); return; } for (unsigned int a = 0; a < 10; ++a) { if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) { unsigned int offset = const_number - PSVar_Loc[a].reg; SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f); return; } } } void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f) { if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1); return; } for (unsigned int a = 0; a < 10; ++a) { if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) { unsigned int offset = const_number - PSVar_Loc[a].reg; SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f); return; } } } void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) { if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count); return; } for (unsigned int a = 0; a < 10; ++a) { if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) { unsigned int offset = const_number - PSVar_Loc[a].reg; SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count); return; } } } } // namespace OGL