// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoCommon/AbstractFramebuffer.h" #include "VideoCommon/AbstractStagingTexture.h" #include "VideoCommon/AbstractTexture.h" namespace Null { class NullTexture final : public AbstractTexture { public: explicit NullTexture(const TextureConfig& config); ~NullTexture() = default; void CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) override; void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& rect, u32 layer, u32 level) override; void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) override; }; class NullStagingTexture final : public AbstractStagingTexture { public: explicit NullStagingTexture(StagingTextureType type, const TextureConfig& config); ~NullStagingTexture(); void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect) override; void CopyToTexture(const MathUtil::Rectangle& src_rect, AbstractTexture* dst, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) override; bool Map() override; void Unmap() override; void Flush() override; private: std::vector m_texture_buf; }; class NullFramebuffer final : public AbstractFramebuffer { public: explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment, AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width, u32 height, u32 layers, u32 samples); ~NullFramebuffer() override = default; static std::unique_ptr Create(NullTexture* color_attachment, NullTexture* depth_attachment); }; } // namespace Null