// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h" #include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h" #include "jni/AndroidCommon/AndroidCommon.h" #include "jni/AndroidCommon/IDCache.h" static GraphicsModGroupConfig* GetPointer(JNIEnv* env, jobject obj) { return reinterpret_cast( env->GetLongField(obj, IDCache::GetGraphicsModGroupPointer())); } jobject GraphicsModToJava(JNIEnv* env, GraphicsModConfig* mod, jobject jGraphicsModGroup) { return env->NewObject(IDCache::GetGraphicsModClass(), IDCache::GetGraphicsModConstructor(), reinterpret_cast(mod), jGraphicsModGroup); } extern "C" { JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_GraphicsModGroup_finalize(JNIEnv* env, jobject obj) { delete GetPointer(env, obj); } JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_GraphicsModGroup_getMods(JNIEnv* env, jobject obj) { GraphicsModGroupConfig* mod_group = GetPointer(env, obj); std::set groups; for (const GraphicsModConfig& mod : mod_group->GetMods()) { for (const GraphicsTargetGroupConfig& group : mod.m_groups) groups.insert(group.m_name); } std::vector mods; for (GraphicsModConfig& mod : mod_group->GetMods()) { // If no group matches the mod's features, or if the mod has no features, skip it if (std::none_of(mod.m_features.begin(), mod.m_features.end(), [&groups](const GraphicsModFeatureConfig& feature) { return groups.count(feature.m_group) == 1; })) { continue; } mods.push_back(&mod); } return VectorToJObjectArray( env, mods, IDCache::GetGraphicsModClass(), [obj](JNIEnv* env, GraphicsModConfig* mod) { return GraphicsModToJava(env, mod, obj); }); } JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_GraphicsModGroup_save(JNIEnv* env, jobject obj) { GetPointer(env, obj)->Save(); } JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_GraphicsModGroup_load(JNIEnv* env, jclass, jstring jGameId) { auto* mod_group = new GraphicsModGroupConfig(GetJString(env, jGameId)); mod_group->Load(); return env->NewObject(IDCache::GetGraphicsModGroupClass(), IDCache::GetGraphicsModGroupConstructor(), mod_group); } }