// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "DolphinQt/Config/Graphics/GraphicsWidget.h" class GraphicsBool; class GraphicsChoice; class GraphicsSlider; class GraphicsWindow; class QCheckBox; class QComboBox; class QPushButton; class QSlider; class ToolTipComboBox; class EnhancementsWidget final : public GraphicsWidget { Q_OBJECT public: explicit EnhancementsWidget(GraphicsWindow* parent); private: void LoadSettings() override; void SaveSettings() override; void CreateWidgets(); void ConnectWidgets(); void AddDescriptions(); void ConfigurePostProcessingShader(); void LoadPPShaders(); // Enhancements GraphicsChoice* m_ir_combo; ToolTipComboBox* m_aa_combo; GraphicsChoice* m_af_combo; ToolTipComboBox* m_pp_effect; QPushButton* m_configure_pp_effect; GraphicsBool* m_scaled_efb_copy; GraphicsBool* m_per_pixel_lighting; GraphicsBool* m_force_texture_filtering; GraphicsBool* m_widescreen_hack; GraphicsBool* m_disable_fog; GraphicsBool* m_force_24bit_color; GraphicsBool* m_disable_copy_filter; GraphicsBool* m_arbitrary_mipmap_detection; // Stereoscopy GraphicsChoice* m_3d_mode; GraphicsSlider* m_3d_depth; GraphicsSlider* m_3d_convergence; GraphicsBool* m_3d_swap_eyes; int m_msaa_modes; bool m_block_save; };