#ifndef WINAMP_DSP_H #define WINAMP_DSP_H #include // DSP plugin interface // notes: // any window that remains in foreground should optimally pass unused // keystrokes to the parent (winamp's) window, so that the user // can still control it. As for storing configuration, // Configuration data should be stored in \plugin.ini // (look at the vis plugin for configuration code) typedef struct winampDSPModule { char *description; // description HWND hwndParent; // parent window (filled in by calling app) HINSTANCE hDllInstance; // instance handle to this DLL (filled in by calling app) void (*Config)(struct winampDSPModule *this_mod); // configuration dialog (if needed) int (*Init)(struct winampDSPModule *this_mod); // 0 on success, creates window, etc (if needed) // modify waveform samples: returns number of samples to actually write // (typically numsamples, but no more than twice numsamples, and no less than half numsamples) // numsamples should always be at least 128. should, but I'm not sure int (*ModifySamples)(struct winampDSPModule *this_mod, short int *samples, int numsamples, int bps, int nch, int srate); void (*Quit)(struct winampDSPModule *this_mod); // called when unloading void *userData; // user data, optional } winampDSPModule; typedef struct { int version; // DSP_HDRVER char *description; // description of library winampDSPModule* (*getModule)(int); // module retrieval function } winampDSPHeader; // exported symbols typedef winampDSPHeader* (*winampDSPGetHeaderType)(); // header version: 0x20 == 0.20 == winamp 2.0 #define DSP_HDRVER 0x20 #endif // WINAMP_DSP_H