// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoBackends/Vulkan/VKVertexManager.h" #include #include "Common/Align.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "Core/System.h" #include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/VKGfx.h" #include "VideoBackends/Vulkan/VKStreamBuffer.h" #include "VideoBackends/Vulkan/VKVertexFormat.h" #include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" namespace Vulkan { static VkBufferView CreateTexelBufferView(VkBuffer buffer, VkFormat vk_format) { // Create a view of the whole buffer, we'll offset our texel load into it VkBufferViewCreateInfo view_info = { VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, // VkStructureType sType nullptr, // const void* pNext 0, // VkBufferViewCreateFlags flags buffer, // VkBuffer buffer vk_format, // VkFormat format 0, // VkDeviceSize offset VK_WHOLE_SIZE // VkDeviceSize range }; VkBufferView view; VkResult res = vkCreateBufferView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateBufferView failed: "); return VK_NULL_HANDLE; } return view; } VertexManager::VertexManager() = default; VertexManager::~VertexManager() { DestroyTexelBufferViews(); } bool VertexManager::Initialize() { if (!VertexManagerBase::Initialize()) return false; m_vertex_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VERTEX_STREAM_BUFFER_SIZE); m_index_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE); m_uniform_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE); if (!m_vertex_stream_buffer || !m_index_stream_buffer || !m_uniform_stream_buffer) { PanicAlertFmt("Failed to allocate streaming buffers"); return false; } // The validation layer complains if max(offsets) + max(ubo_ranges) >= ubo_size. // To work around this we reserve the maximum buffer size at all times, but only commit // as many bytes as we use. m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants); m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size, g_vulkan_context->GetUniformBufferAlignment()) + sizeof(VertexShaderConstants); m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size, g_vulkan_context->GetUniformBufferAlignment()) + sizeof(GeometryShaderConstants); // Prefer an 8MB buffer if possible, but use less if the device doesn't support this. // This buffer is potentially going to be addressed as R8s in the future, so we assume // that one element is one byte. const u32 texel_buffer_size = std::min( TEXEL_STREAM_BUFFER_SIZE, g_vulkan_context->GetDeviceLimits().maxTexelBufferElements); m_texel_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, texel_buffer_size); if (!m_texel_stream_buffer) { PanicAlertFmt("Failed to allocate streaming texel buffer"); return false; } static constexpr std::array, NUM_TEXEL_BUFFER_FORMATS> format_mapping = {{ {TEXEL_BUFFER_FORMAT_R8_UINT, VK_FORMAT_R8_UINT}, {TEXEL_BUFFER_FORMAT_R16_UINT, VK_FORMAT_R16_UINT}, {TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UINT}, {TEXEL_BUFFER_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT}, }}; for (const auto& it : format_mapping) { if ((m_texel_buffer_views[it.first] = CreateTexelBufferView(m_texel_stream_buffer->GetBuffer(), it.second)) == VK_NULL_HANDLE) { PanicAlertFmt("Failed to create texel buffer view"); return false; } } // Bind the buffers to all the known spots even if it's not used, to keep the driver happy. UploadAllConstants(); StateTracker::GetInstance()->SetUtilityUniformBuffer(m_uniform_stream_buffer->GetBuffer(), 0, sizeof(VertexShaderConstants)); for (u32 i = 0; i < NUM_COMPUTE_TEXEL_BUFFERS; i++) { StateTracker::GetInstance()->SetTexelBuffer(i, m_texel_buffer_views[TEXEL_BUFFER_FORMAT_R8_UINT]); } return true; } void VertexManager::DestroyTexelBufferViews() { for (VkBufferView view : m_texel_buffer_views) { if (view != VK_NULL_HANDLE) vkDestroyBufferView(g_vulkan_context->GetDevice(), view, nullptr); } } void VertexManager::ResetBuffer(u32 vertex_stride) { // Attempt to allocate from buffers bool has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride); bool has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16)); if (!has_vbuffer_allocation || !has_ibuffer_allocation) { // Flush any pending commands first, so that we can wait on the fences WARN_LOG_FMT(VIDEO, "Executing command list while waiting for space in vertex/index buffer"); VKGfx::GetInstance()->ExecuteCommandBuffer(false); // Attempt to allocate again, this may cause a fence wait if (!has_vbuffer_allocation) has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride); if (!has_ibuffer_allocation) has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16)); // If we still failed, that means the allocation was too large and will never succeed, so panic if (!has_vbuffer_allocation || !has_ibuffer_allocation) PanicAlertFmt("Failed to allocate space in streaming buffers for pending draw"); } // Update pointers m_base_buffer_pointer = m_vertex_stream_buffer->GetHostPointer(); m_end_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer() + MAXVBUFFERSIZE; m_cur_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer(); m_index_generator.Start(reinterpret_cast(m_index_stream_buffer->GetCurrentHostPointer())); } void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex, u32* out_base_index) { const u32 vertex_data_size = num_vertices * vertex_stride; const u32 index_data_size = num_indices * sizeof(u16); *out_base_vertex = vertex_stride > 0 ? (m_vertex_stream_buffer->GetCurrentOffset() / vertex_stride) : 0; *out_base_index = m_index_stream_buffer->GetCurrentOffset() / sizeof(u16); m_vertex_stream_buffer->CommitMemory(vertex_data_size); m_index_stream_buffer->CommitMemory(index_data_size); ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast(vertex_data_size)); ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast(index_data_size)); StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0, VERTEX_STREAM_BUFFER_SIZE); StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0, VK_INDEX_TYPE_UINT16); } void VertexManager::UploadUniforms() { UpdateVertexShaderConstants(); UpdateGeometryShaderConstants(); UpdatePixelShaderConstants(); } void VertexManager::UpdateVertexShaderConstants() { auto& system = Core::System::GetInstance(); auto& vertex_shader_manager = system.GetVertexShaderManager(); if (!vertex_shader_manager.dirty || !ReserveConstantStorage()) return; StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), sizeof(VertexShaderConstants)); std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &vertex_shader_manager.constants, sizeof(VertexShaderConstants)); m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants)); ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants)); vertex_shader_manager.dirty = false; } void VertexManager::UpdateGeometryShaderConstants() { auto& system = Core::System::GetInstance(); auto& geometry_shader_manager = system.GetGeometryShaderManager(); if (!geometry_shader_manager.dirty || !ReserveConstantStorage()) return; StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), sizeof(GeometryShaderConstants)); std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &geometry_shader_manager.constants, sizeof(GeometryShaderConstants)); m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants)); ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants)); geometry_shader_manager.dirty = false; } void VertexManager::UpdatePixelShaderConstants() { auto& system = Core::System::GetInstance(); auto& pixel_shader_manager = system.GetPixelShaderManager(); if (!ReserveConstantStorage()) return; if (pixel_shader_manager.dirty) { StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), sizeof(PixelShaderConstants)); std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &pixel_shader_manager.constants, sizeof(PixelShaderConstants)); m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants)); ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants)); pixel_shader_manager.dirty = false; } if (pixel_shader_manager.custom_constants_dirty) { StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_PS_CUST, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), static_cast(pixel_shader_manager.custom_constants.size())); std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), pixel_shader_manager.custom_constants.data(), pixel_shader_manager.custom_constants.size()); m_uniform_stream_buffer->CommitMemory( static_cast(pixel_shader_manager.custom_constants.size())); pixel_shader_manager.custom_constants_dirty = false; } } bool VertexManager::ReserveConstantStorage() { auto& system = Core::System::GetInstance(); auto& pixel_shader_manager = system.GetPixelShaderManager(); const u32 custom_constants_size = static_cast(pixel_shader_manager.custom_constants.size()); if (m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size + custom_constants_size, g_vulkan_context->GetUniformBufferAlignment())) { return true; } // The only places that call constant updates are safe to have state restored. WARN_LOG_FMT(VIDEO, "Executing command buffer while waiting for space in uniform buffer"); VKGfx::GetInstance()->ExecuteCommandBuffer(false); // Since we are on a new command buffer, all constants have been invalidated, and we need // to reupload them. We may as well do this now, since we're issuing a draw anyway. UploadAllConstants(); return false; } void VertexManager::UploadAllConstants() { auto& system = Core::System::GetInstance(); auto& pixel_shader_manager = system.GetPixelShaderManager(); const u32 custom_constants_size = static_cast(pixel_shader_manager.custom_constants.size()); // We are free to re-use parts of the buffer now since we're uploading all constants. const u32 ub_alignment = static_cast(g_vulkan_context->GetUniformBufferAlignment()); const u32 pixel_constants_offset = 0; const u32 vertex_constants_offset = Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment); const u32 geometry_constants_offset = Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment); const u32 custom_pixel_constants_offset = Common::AlignUp(geometry_constants_offset + sizeof(GeometryShaderConstants), ub_alignment); const u32 allocation_size = custom_pixel_constants_offset + custom_constants_size; // Allocate everything at once. // We should only be here if the buffer was full and a command buffer was submitted anyway. if (!m_uniform_stream_buffer->ReserveMemory(allocation_size, ub_alignment)) { PanicAlertFmt("Failed to allocate space for constants in streaming buffer"); return; } auto& vertex_shader_manager = system.GetVertexShaderManager(); auto& geometry_shader_manager = system.GetGeometryShaderManager(); // Update bindings StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset() + pixel_constants_offset, sizeof(PixelShaderConstants)); StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset() + vertex_constants_offset, sizeof(VertexShaderConstants)); if (!pixel_shader_manager.custom_constants.empty()) { StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_PS_CUST, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset() + custom_pixel_constants_offset, custom_constants_size); } StateTracker::GetInstance()->SetGXUniformBuffer( UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset() + geometry_constants_offset, sizeof(GeometryShaderConstants)); // Copy the actual data in std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset, &pixel_shader_manager.constants, sizeof(PixelShaderConstants)); std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset, &vertex_shader_manager.constants, sizeof(VertexShaderConstants)); std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset, &geometry_shader_manager.constants, sizeof(GeometryShaderConstants)); if (!pixel_shader_manager.custom_constants.empty()) { std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + custom_pixel_constants_offset, pixel_shader_manager.custom_constants.data(), pixel_shader_manager.custom_constants.size()); } // Finally, flush buffer memory after copying m_uniform_stream_buffer->CommitMemory(allocation_size); ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size); // Clear dirty flags vertex_shader_manager.dirty = false; geometry_shader_manager.dirty = false; pixel_shader_manager.dirty = false; } void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size) { InvalidateConstants(); if (!m_uniform_stream_buffer->ReserveMemory(data_size, g_vulkan_context->GetUniformBufferAlignment())) { WARN_LOG_FMT(VIDEO, "Executing command buffer while waiting for ext space in uniform buffer"); VKGfx::GetInstance()->ExecuteCommandBuffer(false); } StateTracker::GetInstance()->SetUtilityUniformBuffer( m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size); std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size); m_uniform_stream_buffer->CommitMemory(data_size); ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size); } bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset) { if (data_size > m_texel_stream_buffer->GetCurrentSize()) return false; const u32 elem_size = GetTexelBufferElementSize(format); if (!m_texel_stream_buffer->ReserveMemory(data_size, elem_size)) { // Try submitting cmdbuffer. WARN_LOG_FMT(VIDEO, "Submitting command buffer while waiting for space in texel buffer"); VKGfx::GetInstance()->ExecuteCommandBuffer(false, false); if (!m_texel_stream_buffer->ReserveMemory(data_size, elem_size)) { PanicAlertFmt("Failed to allocate {} bytes from texel buffer", data_size); return false; } } std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size); *out_offset = static_cast(m_texel_stream_buffer->GetCurrentOffset()) / elem_size; m_texel_stream_buffer->CommitMemory(data_size); ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size); StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]); return true; } bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset, const void* palette_data, u32 palette_size, TexelBufferFormat palette_format, u32* out_palette_offset) { const u32 elem_size = GetTexelBufferElementSize(format); const u32 palette_elem_size = GetTexelBufferElementSize(palette_format); const u32 reserve_size = data_size + palette_size + palette_elem_size; if (reserve_size > m_texel_stream_buffer->GetCurrentSize()) return false; if (!m_texel_stream_buffer->ReserveMemory(reserve_size, elem_size)) { // Try submitting cmdbuffer. WARN_LOG_FMT(VIDEO, "Submitting command buffer while waiting for space in texel buffer"); VKGfx::GetInstance()->ExecuteCommandBuffer(false, false); if (!m_texel_stream_buffer->ReserveMemory(reserve_size, elem_size)) { PanicAlertFmt("Failed to allocate {} bytes from texel buffer", reserve_size); return false; } } const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size); std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size); std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer() + palette_byte_offset, palette_data, palette_size); *out_offset = static_cast(m_texel_stream_buffer->GetCurrentOffset()) / elem_size; *out_palette_offset = (static_cast(m_texel_stream_buffer->GetCurrentOffset()) + palette_byte_offset) / palette_elem_size; m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size); ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size); StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]); StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]); return true; } } // namespace Vulkan