// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoBackends/D3D12/TextureEncoder.h" #include "VideoCommon/TextureCacheBase.h" namespace DX12 { class PSTextureEncoder final : public TextureEncoder { public: PSTextureEncoder(); void Init(); void Shutdown(); void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half); private: bool m_ready = false; ID3D12Resource* m_out = nullptr; D3D12_CPU_DESCRIPTOR_HANDLE m_out_rtv_cpu = {}; ID3D12Resource* m_out_readback_buffer = nullptr; ID3D12Resource* m_encode_params_buffer = nullptr; void* m_encode_params_buffer_data = nullptr; D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, PEControl::PixelFormat src_format, bool is_intensity, bool scale_by_half); using ComboKey = unsigned int; // Key for a shader combination static ComboKey MakeComboKey(unsigned int dst_format, PEControl::PixelFormat src_format, bool is_intensity, bool scale_by_half) { return (dst_format << 4) | (static_cast(src_format) << 2) | (is_intensity ? (1 << 1) : 0) | (scale_by_half ? (1 << 0) : 0); } using ComboMap = std::map; ComboMap m_static_shaders_map; std::vector m_static_shaders_blobs; }; }