# Translation of dolphin-emu.pot to Polish # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # Krzysztof Baszczok , 2011 # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-04-06 21:26-0500\n" "PO-Revision-Date: 2011-02-22 07:46+0100\n" "Last-Translator: Krzysztof Baszczok \n" "Language-Team: Polish \n" "Language: Polish\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495 msgid " (too many to display)" msgstr "(za dużo do wyświetlenia)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:257 #: Source/Core/DolphinWX/Src/NetWindow.cpp:485 #: Source/Core/DolphinWX/Src/NetWindow.cpp:524 msgid " Game : " msgstr "Gra :" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 msgid "! NOT" msgstr "! NOT" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:70 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" nie istnieje.\n" "Stworzyć nową 16MB kartę pamięci?" #: Source/Core/Core/Src/CoreParameter.cpp:142 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" jest niewłaściwym plikiem GMC/ISO lub to nie jest GC/Wii ISO" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopiuj%1$s" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:414 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:738 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:739 #, c-format msgid "%d Hz" msgstr "%d Hz" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:304 #, c-format msgid "%s already exists, overwrite?" msgstr "%s już istnieje, zastąpić?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "" "Oczyszczanie %s nie powiodło się. Obraz prawdopodobnie jest uszkodzony." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:377 #, c-format msgid "%s failed to open" msgstr "Nie można otworzyć %s" #: Source/Core/Core/Src/DSP/DSPCore.cpp:88 #, c-format msgid "" "%s has an incorrect hash.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio will be garbled." msgstr "" "%s ma niewłaściwy hash.\n" "Czy chcesz zatrzymac i naprawić problem?\n" "Jeśli wybierzesz \"Nie\", audio będzie zniekształcone." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:370 #, c-format msgid "%s is a 0 byte file" msgstr "%s jest plikiem o wadze 0 bajtów" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s jest już skompresowany! Bardziej się nie da." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:355 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "Nazwa pliku %s jest zbyt długa, max 45 znaków" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sDelete%s" msgstr "%sUsuń%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%sExport GCI%s" msgstr "%sEksportuj GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 #, c-format msgid "%sImport GCI%s" msgstr "%sImportuj GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u wolnych bloków; %u wolnych wejść katalogowych" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/Src/FrameTools.cpp:312 msgid "&About..." msgstr "&O programie..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:115 msgid "&Boot from DVD Drive..." msgstr "&Załaduj z napędu DVD..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:248 msgid "&Breakpoints" msgstr "&Breakpointy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "&Browse for ISOs..." msgstr "&Załaduj z ISO..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:203 msgid "&Cheats Manager" msgstr "&Menadżer cheatów" #: Source/Core/DolphinWX/Src/FrameTools.cpp:188 msgid "&DSP Settings" msgstr "&Ustawienia DSP" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 msgid "&Delete ISO..." msgstr "&Usuń ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1019 msgid "&Delete selected ISOs..." msgstr "&Usuń wybrane ISO..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "&Emulation" msgstr "&Emulacja" #: Source/Core/DolphinWX/Src/FrameTools.cpp:129 msgid "&File" msgstr "&Plik" #: Source/Core/DolphinWX/Src/FrameTools.cpp:352 msgid "&Frame Advance" msgstr "&Frame Advance" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "&Fullscreen" msgstr "&Pełny ekran" #: Source/Core/DolphinWX/Src/FrameTools.cpp:187 msgid "&Graphics Settings" msgstr "&Ustawienia graficzne" #: Source/Core/DolphinWX/Src/FrameTools.cpp:313 msgid "&Help" msgstr "&Pomoc" #: Source/Core/DolphinWX/Src/FrameTools.cpp:191 msgid "&Hotkey Settings" msgstr "Ustawienia &hotkey'ów" #: Source/Core/DolphinWX/Src/FrameTools.cpp:250 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "&Load State" msgstr "&Wczytaj stan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "&Memcard Manager (GC)" msgstr "&Menadżer karty pamięci (GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:249 msgid "&Memory" msgstr "&Pamięć" #: Source/Core/DolphinWX/Src/FrameTools.cpp:330 msgid "&Open..." msgstr "&Otwórz..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Options" msgstr "&Opcje" #: Source/Core/DolphinWX/Src/FrameTools.cpp:341 msgid "&Pause" msgstr "&Wstrzymaj" #: Source/Core/DolphinWX/Src/FrameTools.cpp:343 msgid "&Play" msgstr "&Play" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 msgid "&Properties" msgstr "&Właściwości" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "&Read-only mode" msgstr "Tryb &Read-only" #: Source/Core/DolphinWX/Src/FrameTools.cpp:336 msgid "&Refresh List" msgstr "&Odśwież listę" #: Source/Core/DolphinWX/Src/FrameTools.cpp:247 msgid "&Registers" msgstr "&Rejestry" #: Source/Core/DolphinWX/Src/FrameTools.cpp:349 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/Src/FrameTools.cpp:251 msgid "&Sound" msgstr "&Dźwięk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:346 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/Src/FrameTools.cpp:224 msgid "&Tools" msgstr "&Narzędzia" #: Source/Core/DolphinWX/Src/FrameTools.cpp:252 msgid "&Video" msgstr "&Wideo" #: Source/Core/DolphinWX/Src/FrameTools.cpp:301 msgid "&View" msgstr "&Widok" #: Source/Core/DolphinWX/Src/FrameTools.cpp:190 msgid "&Wiimote Settings" msgstr "&Ustawienia Wiilota" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:985 msgid "&Wiki" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 msgid "(-)+zFar" msgstr "(-)+zFar" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 msgid "(-)+zNear" msgstr "(-)+zNear" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:370 msgid "(Default)" msgstr "(Domyślne)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 msgid "(UNKNOWN)" msgstr "(Nieznany)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:628 msgid "(off)" msgstr "(wyłączone)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:166 msgid "16 bit" msgstr "16 bitów" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:167 msgid "32 bit" msgstr "32 bity" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 msgid "3D Vision (Requires Fullscreen)" msgstr "Wizja 3D (pełny ekran wymagany)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 msgid "8 bit" msgstr "8 bitów" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294 msgid "< as Default Profile >" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:325 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:188 #: Source/Core/DolphinWX/Src/NetWindow.cpp:222 msgid "A NetPlay window is already open!!" msgstr "Okno NetPlay jest już otwarte!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:355 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:386 msgid "A game is not currently running." msgstr "Gra nie jest aktualnie uruchomiona." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:125 msgid "" "A supported bluetooth device was not found!\n" "(Only the Microsoft bluetooth stack is supported.)" msgstr "" "Wspierany adapter bluetooth nie został znaleziony!\n" "(Tylko Microsoft bluetooth stack jest wspierane)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:93 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "Uwaga:\n" "\n" "NetPlay obecnie działa poprawnie z podanymi ustawieniami:\n" " - 2 rdzenie [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE z \"Null Audio\" lub DSP-LLE\n" " - Ręczne ustawienie ilości kontrolerów używając [Kontroler standardowy]\n" "\n" "Wszyscy gracze powinni używać tej samej wersji programu oraz ustawień.\n" "Wyłącz wszystkie karty pamięci lub wyśli je do wszystkich graczy przed " "rozpoczęciem.\n" "Wsparcie dla Wiilota nie zostało jeszcze zaimplementowane.\n" "\n" "Wymagane jest przekierowanie portu TCP do hosta!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:90 msgid "AM-Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:297 msgid "AR Codes" msgstr "Kody AR" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "O Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Przyspieszenie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:516 msgid "Accurate Texture Cache" msgstr "Accurate Texture Cache" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Accurate VBeam emulation" msgstr "Emulacja Accurate VBeam" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 msgid "Action" msgstr "Akcja" #: Source/Core/Core/Src/ARDecrypt.cpp:481 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Błąd Action Replay Code Decryption:\n" "Błąd sprawdzania parzystości\n" "\n" "Kod:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:669 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code " "(%s)" #: Source/Core/Core/Src/ActionReplay.cpp:756 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and " "Slide (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:549 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write " "And Fill (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:609 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To " "Pointer (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:803 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:684 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" msgstr "" "Błąd Action Replay: Master Code and Write do CCXXXXXX nie jest " "zaimplementowane (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:196 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s" #: Source/Core/Core/Src/ActionReplay.cpp:873 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:946 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:897 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:839 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:384 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 msgid "Add" msgstr "Dodaj" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1209 msgid "Add ActionReplay Code" msgstr "Dodaj kod ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1138 msgid "Add Patch" msgstr "Dodaj łatkę" #: Source/Core/DolphinWX/Src/FrameAui.cpp:506 msgid "Add new pane" msgstr "Dodaj nowy panel" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:890 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:407 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:429 msgid "Add..." msgstr "Dodaj..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 msgid "Address :" msgstr "Adres :" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Dodaje wskazaną wartość do parametru zFar.\n" "Dwa sposoby wyrażenia wartości floating point.\n" "Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same " "efekty, dokładną wartością będzie \"0.0002\".\n" "Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n" "\n" "Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Dodaje wskazaną wartość do parametru zNear.\n" "Dwa sposoby wyrażenia wartości floating point.\n" "Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same " "efekty, dokładną wartością będzie \"0.0002\".\n" "Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n" "\n" "Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531 msgid "Advanced" msgstr "Zaawansowane" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:631 msgid "Advanced Settings" msgstr "Ustawienia zaawansowane" #: Source/Core/DolphinWX/Src/FrameTools.cpp:670 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:895 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "Wszystkie obrazy GC/Wii (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1323 msgid "All Gamecube GCM files (gcm)" msgstr "Pliki GCM" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1417 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1431 msgid "All Save States (sav, s##)" msgstr "Stany zapisu (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 msgid "All Wii ISO files (iso)" msgstr "Wszystkie obrazy Wii (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1341 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Spakowane obrazy GC/Wii (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:99 msgid "All files (*.*)|*.*" msgstr "Wszystkie pliki (*.*)|*.*" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "Pozwala CPU na zapis/odczyt dla EFB (render buffer).\n" "Wymagane dla pewnych funkcji w grach (np. kursor gwiazdki w Super Mario " "Galaxy) oraz specjalnych efektów wizualnych (np. Monster Hunter Tri),\n" "ale włączenie tej opcji może mieć także negatywny wpływ na wydajność, jeśli " "gry nadmiernie z niej korzystają." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:425 msgid "Anisotropic Filtering:" msgstr "Filtrowanie anizotropowe:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 msgid "Anti-Aliasing:" msgstr "Antyaliasing:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Apploader niewłaściwego rozmiaru... Czy to rzeczywiście apploader?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 msgid "Apploader unable to load from file" msgstr "Apploader nie mógł wczytać z pliku" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:919 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:134 msgid "Apply" msgstr "Zastosuj" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:326 msgid "Arabic" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Czy jesteś pewny by usunąc \"%s\"?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1128 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Czy jesteś pewny by usunąc te pliki?\n" "Przepadną na zawsze!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1119 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "Czy jesteś pewny by usunąc ten plik? Przepadnie na zawsze!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:867 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:404 msgid "Aspect Ratio:" msgstr "Proporcje ekranu:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:69 msgid "At least one pane must remain open." msgstr "Przynajmniej jeden manel musi pozostać otwarty." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:601 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:753 msgid "Audio Backend:" msgstr "Audio Backend :" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Błąd otwarcia urządzenia AO.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:271 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:648 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 msgid "Auto [recommended]" msgstr "Auto [zalecane]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:554 msgid "" "Auto size the window to match the game's output resolution adjusted by the " "EFB scale.\n" "It is best to set the aspect ratio to stretch when using this." msgstr "" "Dostosowuje rozmiar okna do rozdzielczosci w grze zgodnie ze skala EFB.\n" "Dla lepszego efektu najlepiej ustawić proporcje ekranu na rozciągniete do " "okna, gdy używasz tej opcji." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Wstecz" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:757 msgid "Backend Settings" msgstr "Ustawienia Backend'u" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 msgid "Background Input" msgstr "Wejście w tle" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 msgid "Backward" msgstr "W tył" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:272 msgid "Bad File Header" msgstr "Zły nagłówek pliku" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:257 msgid "Banner" msgstr "Baner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:522 msgid "Banner Details" msgstr "Szczegóły banera" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 msgid "Banner:" msgstr "Baner:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Bar" msgstr "Wajcha" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502 msgid "Basic" msgstr "Podstawowy" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 msgid "Basic Settings" msgstr "Ustawienia podstawowe" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "Bass" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:164 msgid "Block Allocation Table checksum failed" msgstr "Suma kontrolna Block Allocation Table nie powiodła się" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 msgid "Blocks" msgstr "Bloki" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "Niebieski" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Blue Left" msgstr "Niebieski lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Right" msgstr "Niebieski prawo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 msgid "Bottom" msgstr "Dół" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 #, c-format msgid "Bound Controls: %lu" msgstr "Bound Controls: %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 msgid "Broken" msgstr "Zepsuty" #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Browse" msgstr "Szukaj" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:208 msgid "Browse for a directory to add" msgstr "Szukaj folder do dodania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Browse for an ISO directory..." msgstr "Szukaj folder ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1216 msgid "Browse for output directory" msgstr "Szukaj folderu wyjściowego" #: Source/Core/DolphinWX/Src/NetWindow.cpp:315 msgid "Buffer:" msgstr "Bufor:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 msgid "Buttons" msgstr "Przyciski" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:616 msgid "CPU Emulator Engine" msgstr "Silnik emulacji CPU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:254 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "Oblicza błyski w grafice 3D na podstawie pikseli.\n" "Bardziej dokładne zachowanie, ale powoduje spadek wydajności." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:977 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:82 msgid "Cancel" msgstr "Anuluj" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:246 #, c-format msgid "Cannot open %s" msgstr "Nie moża otworzyć %s" #: Source/Core/Core/Src/CoreTiming.cpp:122 msgid "Cannot unregister events with events pending" msgstr "Nie można wyrejestrować zdarzeń podczas ich wykonywania" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1189 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "Tego pliku nie można użyć jako karty pamięci.\n" "Chcesz użyć tego samego pliku w obu slotach?" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841 #, c-format msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "Nie można odnaleźć Wiilota po bd: %02x:%02x:%02x:%02x:%02x:%02x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1855 #, c-format msgid "Cant find WiiMote by connection handle %02x" msgstr "Nie można odnaleźć Wiilota przez handle połączenia %02x" #: Source/Core/Core/Src/HW/DVDInterface.cpp:643 #: Source/Core/Core/Src/HW/DVDInterface.cpp:653 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Nie można odczytać z wtyczki DVD - Interfejs DVD: Poważny błąd" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 msgid "Center" msgstr "Środek" #: Source/Core/DolphinWX/Src/NetWindow.cpp:562 msgid "Change" msgstr "Zmień" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 msgid "Change &Disc..." msgstr "Zmień &dysk" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "Change Disc" msgstr "Zmień dysk" #: Source/Core/DolphinWX/Src/NetWindow.cpp:550 msgid "Change Game" msgstr "Zmień grę" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:571 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Zmień język UI.\n" "Restert wymagany." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 msgid "Changes sign to zFar Parameter (after correction)" msgstr "Zmienia symbol do parametru zFar (po poprawce)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 msgid "Changes sign to zNear Parameter (after correction)" msgstr "Zmienia symbol do parametru zNear (po poprawce)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:577 msgid "Changing this will have no effect while the emulator is running!" msgstr "" "Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Szukaj cheatów" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 msgid "Cheats Manager" msgstr "Menadżer cheatów" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:327 msgid "Chinese (Simplified)" msgstr "Chiński uproszczony" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:328 msgid "Chinese (Traditional)" msgstr "Chinski (Tradycyjny)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:897 msgid "Choose a DVD root directory:" msgstr "Wybierz folder źródłowy DVD" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:894 msgid "Choose a default ISO:" msgstr "Wybierz domyślne ISO" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1321 msgid "Choose a directory to add" msgstr "Wybierz folder do dodania" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1164 msgid "Choose a file to open" msgstr "Wybierz plik do otwarcia" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 msgid "Choose a memory card:" msgstr "Wybierz kartę pamięci:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:898 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z " "folderów)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:770 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:809 msgid "Choose the folder to extract to" msgstr "Wypakuj do" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Classic" msgstr "Classic" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 #: Source/Core/DolphinWX/Src/LogWindow.cpp:142 msgid "Clear" msgstr "Wyczyść" #: Source/Core/Core/Src/CoreTiming.cpp:173 msgid "Clear failed." msgstr "Czyszczenie nie powiodło się." #: Source/Core/Core/Src/NetPlayServer.cpp:259 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz " "ręcznie zatrzymać grę." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:657 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:136 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:555 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 msgid "Close" msgstr "Zamknij" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "Co&nfigure..." msgstr "Ko&nfiguruj..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 msgid "Code Info" msgstr "Info kodu" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:552 msgid "Code: " msgstr "Kod:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 msgid "Command" msgstr "Polecenie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 msgid "Comment" msgstr "Komentarz" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 msgid "Comment:" msgstr "Komentarz:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1009 msgid "Compress ISO..." msgstr "Kompresuj ISO" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1021 msgid "Compress selected ISOs..." msgstr "Kompresuj wybrane ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1355 msgid "Compressing ISO" msgstr "Kompresowanie ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Config" msgstr "Konfig" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:536 msgid "Configuration profile" msgstr "Profil konfiguracji" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:366 msgid "Configuration profile:" msgstr "Profil konfiguracji:" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "Konfiguracja" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 msgid "Configure Control" msgstr "Konfiguracja sterowania" #: Source/Core/DolphinWX/Src/NetWindow.cpp:293 #: Source/Core/DolphinWX/Src/NetWindow.cpp:581 msgid "Configure Pads" msgstr "Konfiguracja padów" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Configure..." msgstr "Konfiguruj..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1258 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1286 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1351 msgid "Confirm File Overwrite" msgstr "Potwierdź nadpis pliku" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:667 msgid "Confirm On Stop" msgstr "Potwierdź przy wyjściu" #: Source/Core/DolphinWX/Src/NetWindow.cpp:67 #: Source/Core/DolphinWX/Src/NetWindow.cpp:89 msgid "Connect" msgstr "Połącz" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:846 msgid "Connect USB Keyboard" msgstr "Podłącz klawiaturę USB" #: Source/Core/DolphinWX/Src/FrameTools.cpp:379 #, c-format msgid "Connect Wiimote %i" msgstr "Połącz Wiilot %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 msgid "Connect Wiimote 1" msgstr "Połącz Wiilot 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 msgid "Connect Wiimote 2" msgstr "Połącz Wiilot 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 msgid "Connect Wiimote 3" msgstr "Połącz Wiilot 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 msgid "Connect Wiimote 4" msgstr "Połącz Wiilot 4" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 #, c-format msgid "Connected to %i Wiimotes" msgstr "Połączony z %i Wiilotami" #: Source/Core/DolphinWX/Src/Main.cpp:653 msgid "Connecting..." msgstr "Łączę..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:154 msgid "Console" msgstr "Konsola" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Sterowanie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 msgid "Convert to GCI" msgstr "Konwertuj do GCI" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:477 msgid "Copy" msgstr "Kopiuj" #: Source/Core/Core/Src/CoreParameter.cpp:372 msgid "Copy failed" msgstr "Kopiowanie nie powiodło się" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 #, c-format msgid "Copy to Memcard %c" msgstr "Kopiuj do Memcard %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Core" msgstr "Rdzeń" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:226 #, c-format msgid "Could not copy %s to %s" msgstr "Nie można skopiować %s do %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 #, c-format msgid "Could not create %s" msgstr "Nie można utworzyć %s" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 #, c-format msgid "Could not initialize backend %s." msgstr "Beckend %s nie mógł zostać zainicjalizowany." #: Source/Core/Core/Src/CoreParameter.cpp:137 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Nie można odczytać \"%s\". Brak nośnika w napędzie lub to nie jest backup GC/" "Wii. Zwróć uwagę, że oryginalne nośniki GC i Wii nie będą odczytywane przez " "większość napędów DVD." #: Source/Core/Core/Src/CoreParameter.cpp:289 #, c-format msgid "Could not recognize ISO file %s" msgstr "Nie rozpoznao pliku ISO %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:582 #, c-format msgid "Could not save %s" msgstr "Nie można zapisać %s" #: Source/Core/DolphinWX/Src/NetWindow.cpp:545 msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" "Nie można ustawić pada. Gracz odszedł lub gra jest uruchomiona!\n" "(Ustawienie padów podczas uruchomionej gry, nie jest jeszcze wspierane)" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?" msgstr "" "Nie można zapisać pliku karty pamięci %s.\n" "\n" "Uruchamiasz program z CD/DVD albo plik zapisu jest zabezpieczony przed " "zapisem?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1041 msgid "Couldn't find open command for extension 'ini'!" msgstr "Nie odnaleziono polecenia otwarcia dla rozszerzenia 'ini'!" #: Source/Core/Core/Src/BootManager.cpp:126 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Nie można zainicjować rdzenia.\n" "Sprawdź konfigurację." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "Ilość:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 msgid "Country:" msgstr "Kraj:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:181 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:546 msgid "Create AR Code" msgstr "Utwórz kod AR" #: Source/Core/DolphinWX/Src/FrameAui.cpp:542 #: Source/Core/DolphinWX/Src/FrameAui.cpp:607 msgid "Create new perspective" msgstr "Utwórz nową perspektywę" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:569 msgid "Created by KDE-Look.org" msgstr "Utworzone przez KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:566 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Utworzone przez Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart." "com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:567 msgid "Created by VistaIcons.com" msgstr "Utworzone przez VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:568 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "" "Utworzone przez black_rider and published on ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 msgid "Creator: " msgstr "Twórca:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:612 msgid "Crop" msgstr "Obcięcie" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Crossfade" msgstr "Suwak" #: Source/Core/DolphinWX/Src/FrameTools.cpp:680 #, c-format msgid "Current dir changed from %s to %s after wxFileSelector!" msgstr "Actualny folder zmieniono z %s na %s po wxFileSelector!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:331 msgid "Custom Projection Hack" msgstr "Custom Projection Hack" #: Source/Core/DolphinWX/Src/PHackSettings.h:30 msgid "Custom Projection Hack Settings" msgstr "Ustawienia Custom Projection Hack" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 msgid "Customize some Orthographic Projection parameters." msgstr "Własne parametry Orthographic Projection" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:329 msgid "Czech" msgstr "Czeski" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:448 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 msgid "DSP Emulator Engine" msgstr "DSP Emulator Engine" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE emulacja (szybkie)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE interpreter (wolny)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 msgid "DSP LLE on thread" msgstr "Wątek dla DSPLLE" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 msgid "DSP LLE recompiler" msgstr "DSP LLE rekompilator" #: Source/Core/DolphinWX/Src/FrameTools.cpp:448 msgid "DSP settings" msgstr "Ustawienia DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:916 msgid "DVD Root:" msgstr "Źródło DVD:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:330 msgid "Danish" msgstr "Duński" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "Data Size" msgstr "Rozmiar danych" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Date:" msgstr "Data:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Pliki Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Dead Zone" msgstr "Dead Zone" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 msgid "Debug" msgstr "Debuguj" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "Dziesiętnie" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1007 msgid "Decompress ISO..." msgstr "Wypakuj ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1022 msgid "Decompress selected ISOs..." msgstr "Wypakuj wybrane ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1355 msgid "Decompressing ISO" msgstr "Wypakowywanie ISO" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 msgid "Default" msgstr "Domyślne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:913 msgid "Default ISO:" msgstr "Domyślne ISO:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:112 msgid "Default font" msgstr "Domyślna czcionka" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "Usuń" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 msgid "Delete Save" msgstr "Usuń zapis" #: Source/Core/VideoCommon/Src/AVIDump.cpp:73 #, c-format msgid "Delete the existing file '%s'?" msgstr "Usunąć istniejący plik '%s'?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Detect" msgstr "Wykryj" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Wykryto próbę odczytu więcej danych z DVD niż mieści się w buforze " "wyjściowym. Zapchało się." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 msgid "Device" msgstr "Urządzenie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:807 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:876 msgid "Device Settings" msgstr "Ustawienia urządzenia" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Dial" msgstr "Pokrętło" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:143 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:126 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Suma kontrolna folderu oraz \n" "folderu zapasowego nie powiodła się" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:550 msgid "Disable Dest. Alpha Pass" msgstr "Wyłącz Dest. Alpha Pass" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549 msgid "Disable Fog" msgstr "Wyłącz mgłę" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547 msgid "Disable Lighting" msgstr "Wyłącz błyski" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 msgid "Disable Textures" msgstr "Wyłącz tekstury" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:269 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "Wyłącz mgłę. Zwiększa wydajność, ale powoduje błędy w grach, które wymagają " "właściwej emulacji mgły." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:267 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "Wyłącz lighting. Zwiększa wydajność, ale powoduje zniknięcie błysków w " "grach, których tego używają." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:268 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "Wyłącz tekstury.\n" "Przydatne tylko dla debugowania." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:270 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "Wyłącza alpha-setting pass.\n" "Niszczy niektóre efekty ale może poprawić wydajność." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:546 msgid "Disc" msgstr "Dysk" #: Source/Core/DiscIO/Src/DriveBlob.cpp:109 #: Source/Core/DiscIO/Src/DriveBlob.cpp:128 msgid "Disc Read Error" msgstr "Dłąd odczytu dysku" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 msgid "Display" msgstr "Ekran" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:272 msgid "Display the inputs read by the emulator." msgstr "Wyświetla wejścia gotowe przez emulator." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Podziel" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1042 msgid "Do you want to stop the current emulation?" msgstr "Zatrzymać aktualną emulację?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:912 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Ustawienia graficzne %s" #: Source/Core/DolphinWX/Src/FrameTools.cpp:309 msgid "Dolphin &Web Site" msgstr "Dolphin strona &WWW" #: Source/Core/DolphinWX/Src/ConfigMain.h:37 msgid "Dolphin Configuration" msgstr "Konfiguracja Dolphin'a" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Konfiguracja emulowanego Wiilota" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 #, fuzzy msgid "Dolphin FIFO" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1195 msgid "Dolphin GCPad Configuration" msgstr "Konfiguracja GCPad'a" #: Source/Core/DolphinWX/Src/FrameTools.cpp:735 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1134 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmy TAS (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:69 msgid "Dolphin Wiimote Configuration" msgstr "Konfiguracja Wiilot'a" #: Source/Core/DolphinWX/Src/FrameTools.cpp:310 msgid "Dolphin at &Google Code" msgstr "Dolphin na &Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:305 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Program nie mógł znaleść żadnych obrazów GC/Wii ISO. Kliknij tutaj by " "przeglądać pliki..." #: Source/Core/DolphinWX/Src/Main.cpp:216 msgid "" "Dolphin has not been configured with an install location,\n" "Keep Dolphin portable?" msgstr "" "Program nie został skonfigurowany z ścieżką instalacji,\n" "utrzymać program przenośnym?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Program jest obecnie ustawiony by ukrywać wszystkie gry. Kliknij tutaj by " "pokazać wszystkie gry..." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 msgid "Down" msgstr "Dół" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 msgid "Download Codes (WiiRD Database)" msgstr "Ściągnij kody (baza WiiRD)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Pobrano %lu kodów. (dodano %lu)" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Drums" msgstr "Perkusja" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:81 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Dump Audio" msgstr "Zrzut Audio" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:596 msgid "Dump EFB Target" msgstr "Zrzut EFB Target" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:597 msgid "Dump Frames" msgstr "Zrzut ramek" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:594 msgid "Dump Textures" msgstr "Zrzut tekstur" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 msgid "Dump game textures to User/Dump/Textures//" msgstr "Zrzuć tekstury gry do User/Dump/Textures//" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:331 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 msgid "Dutch" msgstr "Holenderski" #: Source/Core/DolphinWX/Src/FrameTools.cpp:128 msgid "E&xit" msgstr "&Wyjście" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 msgid "EFB" msgstr "EFB" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:565 msgid "EFB Copy Regions" msgstr "EFB Copy Regions" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:447 msgid "EFB Scaled Copy" msgstr "EFB Scaled Copy" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "BŁĄD: Ta wersja programu wymaga sterownika TAP-Win32 w najnowszej wersji %d. " "%d -- Jeśli ostatnio aktualizowałeś program, ponowne uruchomienie systemu " "jest wymagane by sterownik zaczął działać." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:163 msgid "EUROPE" msgstr "Europa" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 msgid "Early Memory Updates" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:464 msgid "Edit" msgstr "Edycja" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "Edytuj kody ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Edit Config" msgstr "Edytuj konfigurację" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "Edytuj patch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:464 msgid "Edit current perspective" msgstr "Edytuj bierzącą perspektywę" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:406 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:428 msgid "Edit..." msgstr "Edytuj..." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Effect" msgstr "Efekt" #: Source/Core/Core/Src/Core.cpp:173 msgid "Emu Thread already running" msgstr "Wątek emulacji jest już uruchomiony" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 msgid "Emulate format changes" msgstr "Emuluj zmiany formatu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "Emuluje kopie buforu ramek bezpośrednio do tekstur.\n" "Niezbyt dokładne, ale wystarczające dla większości gier, które tego używają." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:34 msgid "Emulated Wiimote" msgstr "Emulowany Wiilot" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Emulation State: " msgstr "Stan emulacji:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:695 msgid "Emulator Display Settings" msgstr "Ustawienia ekranu emulatora" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:576 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "Włącz" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:110 msgid "Enable AR Logging" msgstr "Włącz log AR" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "Enable Audio Throttle" msgstr "Włącz Audio Throttle" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "Enable BAT" msgstr "Włącz BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 msgid "Enable Block Merging" msgstr "Włącz łączenie bloków" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 msgid "Enable CPU Access" msgstr "Włącz dostęp CPU" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:610 msgid "Enable Cheats" msgstr "Włącz kody" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 msgid "Enable DTK Music" msgstr "Włącz muzykę DTK" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:614 msgid "Enable Display List Caching" msgstr "Włącz Display List Caching" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable Dual Core" msgstr "Włącz 2 rdzenie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:608 msgid "Enable Dual Core (speedup)" msgstr "Włącz 2 rdzenie (przyspieszenie)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:615 msgid "Enable Hotkeys" msgstr "Włącz skróty klawiszowe" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "Enable Idle Skipping" msgstr "Włącz Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:609 msgid "Enable Idle Skipping (speedup)" msgstr "Włącz Idle Skipping (przyspieszenie)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable MMU" msgstr "Włącz MMU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:613 msgid "Enable OpenCL" msgstr "Włącz OpenCL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:652 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 msgid "Enable Progressive Scan" msgstr "Włącz Progressive Scan" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:839 msgid "Enable Screen Saver (burn-in reduction)" msgstr "Włącz wygaszacz ekranu (burn-in reduction)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 msgid "Enable WideScreen" msgstr "Włącz WideScreen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546 msgid "Enable Wireframe" msgstr "Włącz Wireframe" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:476 msgid "Enable cache" msgstr "Włącz cache" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Włącz szybki dostęp do dysku. Wymagane dla kilku gier. (ON = szybko, OFF = " "kompatybilne)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Enable pages" msgstr "Włącz strony" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:327 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Włącz to by przyspieszyć The Legend of Zelda: Twilight Princess. Wyłącz dla " "KAŻDEJ innej gry." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Włącza Block Address Translation (BAT); funkcja Memory Management Unit. " "Dokładne dla sprzetu, lecz powolne do emulacji. (ON = kompatybilne, OFF = " "szybko)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:332 msgid "Enables Custom Projection Hack" msgstr "Włącza Custom Projection Hack" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:250 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" "Włącza filtrowanie anizotropowe.\n" "Poprawia jakość tekstur dla obiektów obserwowanych pod dużymi kątami." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:261 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "Włącza emulację kopii Embedded Frame Buffer, jeśli gra z nich korzysta.\n" "Gry często wymagają tego do post-obliczeń lub innych rzeczy, jeśli możesz " "bez tego żyć, możliwy jest wzrost wydajności." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:260 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "Włącza reinterpretację danych wewnątrz EFB gdy format pikseli się zmieni.\n" "Niektóre gry zależą od tej funkcji dla specjalnych efektów, włącz jeśli masz " "jakieś błędy.\n" "Wydajność programu zależy od tego jak gra korzysta z tej funkcji." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = " "kompatybilny, OFF = szybko)" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "End" msgstr "Koniec" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:332 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "English" msgstr "Angielski" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:505 msgid "Enhancements" msgstr "Ulepszenia" #: Source/Core/DolphinWX/Src/FrameAui.cpp:606 msgid "Enter a name for the new perspective:" msgstr "Wprowadź nazwę nowej perspektywy:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:187 #, c-format msgid "Entry %d/%d" msgstr "Wejście %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 #, c-format msgid "Entry 1/%d" msgstr "Wejście 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:212 msgid "Equal" msgstr "Równy" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1327 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:154 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 msgid "Error" msgstr "Błąd" #: Source/Core/DolphinWX/Src/Main.cpp:401 msgid "Error loading selected language. Falling back to system default." msgstr "Błąd wczytywania wybranego języka. Ustawienia domyślne." #: Source/Core/Core/Src/OnFrame.cpp:219 #, c-format msgid "Error opening file %s for recording" msgstr "Błąd otwarcia pliku %s do nagrania." #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Błąd: Próba dostępu do czcionek %s ale nie są one wczytane. Gry mogą " "pokazywać czcionki niewłaściwie lub zawieścić się." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Euphoria" msgstr "Euforia" #: Source/Core/Core/Src/MemTools.cpp:214 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Handler wyjątku - dostęp poniżej obszaru pamięci. %08llx%08llx" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "Wykonaj" #: Source/Core/DolphinWX/Src/Main.cpp:139 msgid "Exit Dolphin with emulator" msgstr "Wyjście z Dolphina" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 msgid "Export Failed" msgstr "Eksportuj nieudany" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:645 msgid "Export File" msgstr "Eksportuj plik" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 msgid "Export Recording" msgstr "Eksportuj nagranie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 msgid "Export Recording..." msgstr "Eksportuj nagranie..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 msgid "Export Save" msgstr "Eksportuj zapis" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:991 msgid "Export Wii save (Experimental)" msgstr "Eksportuj zapis Wii (eksperymentalne)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 msgid "Export all saves" msgstr "Eksportuj wszystkie zapisy" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81 msgid "Export failed, try again?" msgstr "Eksport nieudany, ponowić?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 msgid "Export save as..." msgstr "Eksportuj zapis jako..." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Extension" msgstr "Rozszerzenie" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 msgid "Extra Parameter" msgstr "Parametr Dodatkowy" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "Parametr Dodatkowy przydatny tylko w ''Metroid: Other M\"." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:627 msgid "Extract All Files..." msgstr "Wypakuj wszystkie pliki..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:629 msgid "Extract Apploader..." msgstr "Wypakuj Apploader'a..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:630 msgid "Extract DOL..." msgstr "Wypakuj DOL..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 msgid "Extract Directory..." msgstr "Wypakuj folder..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:625 msgid "Extract File..." msgstr "Wypakuj plik..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 msgid "Extract Partition..." msgstr "Wypakuj partycję..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:730 #, c-format msgid "Extracting %s" msgstr "Wypakowywanie %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:714 msgid "Extracting All Files" msgstr "Wypakowywanie wszystkich plików" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:714 msgid "Extracting Directory" msgstr "Wypakowywanie folderu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:716 msgid "Extracting..." msgstr "Wypakowywanie..." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 msgid "FIFO Byte" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 #, fuzzy msgid "FIFO Player" msgstr "Gracze" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:166 msgid "FRANCE" msgstr "Francja" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "FST Size:" msgstr "Rozmiar FST:" #: Source/Core/Core/Src/NetPlayClient.cpp:77 msgid "Failed to Connect!" msgstr "Połączenie nieudane!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:212 msgid "Failed to Listen!!" msgstr "Nasłuchiwanie nieudane!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 msgid "Failed to download codes." msgstr "Pobieranie kodów nieudane!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:830 #, c-format msgid "Failed to extract to %s!" msgstr "Wypakowanie do %s nie udało się!" #: Source/Core/Core/Src/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:63 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:72 msgid "Failed to load hid.dll" msgstr "Ładowanie hid.dll nie udało się" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 msgid "Failed to read banner.bin" msgstr "Błąd odczytu banner.bin" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Błąd poprawnego odczytu block allocation table backup\n" "(0x8000-0x9FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Błąd poprawnego odczytu block allocation table\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:294 #, c-format msgid "Failed to read data from file %d" msgstr "Odczyt z %d nieudany" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:111 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Błąd poprawnego odczytu folderu zapasowego\n" "(0x4000-0x5FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:106 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Błąd poprawnego odczytu folderu\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:101 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Błąd poprawnego odczytu nagłówka\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:205 msgid "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" msgstr "" "Błąd odczytu danych zapisu\n" "(0xA000-)\n" "Karta pamięci może być okrojona" #: Source/Core/DiscIO/Src/VolumeGC.cpp:61 msgid "Failed to read unique ID from disc image" msgstr "Błąd odczytu unikalnego ID z obrazu dysku" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Błąd zapisu BT.DINF do SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:234 msgid "Failed to write bkhdr" msgstr "Zapis bkhdr nie powiódł się" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 #, c-format msgid "Failed to write header for %s" msgstr "Zapis nagłówka do %s nie powiódł się" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:265 #, c-format msgid "Failed to write header for file %d" msgstr "Błąd zapisu nagłówka do pliku %d" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 msgid "Fast" msgstr "Szybki" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "Fast version of the MMU. Does not work for every game." msgstr "Szybka wersja MMU. Nie funkcjonuje dla każdej gry." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:265 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "Szybszy wariant patrzy na mniej pikseli i dlatego częściej pojawiają się " "błędy.\n" "Wolniejszy wariant patrzy na więcej pikseli dlatego jest bardziej bezpieczny." #: Source/Core/DolphinWX/Src/FrameTools.cpp:216 #, fuzzy msgid "Fifo Player" msgstr "Gracze" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 #, fuzzy msgid "File Info" msgstr "Info kodu" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 msgid "File contained no codes." msgstr "Plik nie zawiera kodów." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 msgid "File converted to .gci" msgstr "Plik skonwertowany do .gci." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Nie można otworzyć pliku\n" "lub posiada niewłaściwe rozszerzenie" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "Plik posiada rozszerzenie \"%s\"\n" "poprawne rozszerzenia to (.raw/.gcp)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 msgid "File is not recognized as a memcard" msgstr "Plik nierozpoznany jako karta pamięci" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 msgid "File not compressed" msgstr "Plik nie skompresowany" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Nieznany tryb otwarcia: 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:534 msgid "Filesystem" msgstr "System plików" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1034 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Nieznany plik typu 'ini'! Nie otworzy się!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 msgid "First Block" msgstr "Blok pierwszy" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Fix Checksums" msgstr "Napraw sumy kontrolne" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Force 16:9" msgstr "Wymuś 16:9" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Force 4:3" msgstr "Wymuś 4:3" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 msgid "Force Bi/Trilinear Filtering" msgstr "Wymuś filtrowanie dwu/trójliniowe" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:248 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "Wymusza od gry wyświetlanie grafiki w szerszych rozdzielczościach.\n" "Możliwe błędy graficzne." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:256 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "Wymusza dwuliniowe filtrowanie tekstur jeśli gra jawnie je wyłączyła.\n" "Poprawia jakość tekstur (szczególnie przy użyciu wysokich wewnetrznych " "rozdzielczości), ale może powodowac błędy w niektórych grach." #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:81 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Formatować jako ascii (NTSC\\PAL)?\n" "Wybierz nie dla sjis (NTSC-J)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 msgid "Forward" msgstr "W przód" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458 msgid "Fractional" msgstr "Fractional" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 #, fuzzy msgid "Frame" msgstr "Zrzut ramek" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 #, fuzzy msgid "Frame " msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 #, fuzzy msgid "Frame Range" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/FrameTools.cpp:149 msgid "Frame S&kipping" msgstr "Frame S&kipping" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:600 msgid "Frame dumps use FFV1" msgstr "Zrzuty ramek używają FFV1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:622 msgid "Framelimit:" msgstr "Limit ramek:" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 msgid "Frames To Record" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:598 msgid "Free Look" msgstr "Free Look" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:333 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "French" msgstr "Francuski" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Frets" msgstr "Gryfy" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 msgid "From" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "FullScr" msgstr "FullScr" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:674 msgid "Fullscreen Display Resolution:" msgstr "Rozdzielczości pełnego ekranu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "W pełni emuluje kopie embedded frame buffer.\n" "Bardziej dokładne niż kopie EFB do tekstur, niektóre gry wymagają tego do " "poprawnego działania, ale może być bardzo powolne." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 msgid "GCI File(*.gci)" msgstr "Plik GCI(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:449 msgid "GCPad" msgstr "GCPad" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 msgid "GFX Config" msgstr "GFX Konfig" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 msgid "Game ID:" msgstr "ID gry:" #: Source/Core/Core/Src/NetPlay.cpp:228 msgid "Game is already running!" msgstr "Gra jest już uruchomiona!" #: Source/Core/Core/Src/NetPlay.cpp:258 msgid "Game isn't running!" msgstr "Gra nie jest uruchomiona!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:383 msgid "Game not found!!" msgstr "Gry nie odnaleziono!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:388 msgid "Game-Specific Settings" msgstr "Specyficzne ustawienia gry" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "GameConfig" msgstr "Konfiguracja gry" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:189 msgid "Gamecube &Pad Settings" msgstr "Ustawienia &pada GC" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1168 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Karty pamięci GC (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:449 msgid "Gamecube Pad settings" msgstr "Ustawienia pada GC" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:299 msgid "Gecko Codes" msgstr "Kody Gecko" #: Source/Core/Core/Src/GeckoCode.cpp:140 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported.)" msgstr "" "Błąd uruchomienia GeckoCode (CT%i CST%i) (%s)\n" "(zły kod albo typ kodu nie jest jeszcze wspierany)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:599 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:358 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 msgid "General" msgstr "Główne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:334 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:473 msgid "German" msgstr "Niemiecki" #: Source/Core/Core/Src/ActionReplay.cpp:451 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "GetARCode: Indeks jest większy niż rozmiar listy kodów AR %lu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:447 msgid "Graphics" msgstr "Grafika" #: Source/Core/DolphinWX/Src/FrameTools.cpp:447 msgid "Graphics settings" msgstr "Ustawienia graficzne" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:213 msgid "Greater Than" msgstr "Większy niż" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:335 msgid "Greek" msgstr "Grecki" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "Zielony" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "Zielony lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Green Right" msgstr "Zielony prawo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 msgid "Guitar" msgstr "Gitara" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1233 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "HCI_CMD_INQUIRY wywołany, raportuj!" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:134 msgid "Header checksum failed" msgstr "Suma kontrolna nagłówka nie powiodła się" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:336 msgid "Hebrew" msgstr "Hebrajski" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 msgid "Height" msgstr "Wysokość" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 msgid "Help" msgstr "Pomoc" #: Source/Core/DolphinWX/Src/Main.cpp:196 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Siema,\n" "Dolphin wymaga od procesora rozszerzeń SSE2.\n" "Niestety Twój procesor ich nie posiada, dlatego Dolphin nie ruszy.\n" "\n" "Pozdro i poćwicz!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 msgid "Hide" msgstr "Ukryj" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:650 msgid "Hide Mouse Cursor" msgstr "Ukryj kursor myszy" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 msgid "" "Hide the cursor when it is over the rendering window and the rendering " "window has focus." msgstr "Ukrywa kursor jeśli znajduje się w polu okna i okno jest aktywne." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:69 #: Source/Core/DolphinWX/Src/NetWindow.cpp:122 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "Konfiguracja skrótów klawiszowych" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:661 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 msgid "Hotkeys" msgstr "Skróty klawiszowe" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:337 msgid "Hungarian" msgstr "Węgierski" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 msgid "Hybrid Wiimote" msgstr "Hybrydowy Wiilot" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:502 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Próba otrzymania danych z nieznanego ticket'u: %08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:769 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" msgstr "" "IOCTL_ES_LAUNCH: Gra próbowała ponownie wczytać ios lub tytuł, który jest " "niedostępny w Twoim zrzucie NAND\n" "TitleID %016llx.\n" "Program teraz chyba się zawiesi :C" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - zła ścieżka" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:804 msgid "IPL Settings" msgstr "Ustawienia IPL" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "Wskaźnik IR" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:853 msgid "IR Sensitivity:" msgstr "Czułość IR" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:505 msgid "ISO Details" msgstr "Szczegóły ISO" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:908 msgid "ISO Directories" msgstr "Foldery ISO" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "ITALY" msgstr "Włochy" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" msgstr "" "Jeśli FPS jest niezrównoważony, ta opcja może pomóc. (ON = kompatybilny, OFF " "= szybko)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " "also have to disable Audio Throttle in DSP to make it effective." msgstr "" "Jeśli ustawisz limit ramek większy niż pełna szybkość gry (NTSC:60, PAL:50), " "musisz także wyłączyc Audio Throttle w DSP dla pełnego efektu." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 msgid "Import Save" msgstr "Importuj zapis" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60 msgid "Import failed, try again?" msgstr "Importowanie nie powiodło się, próbować ponownie?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "Zaimportowany plik posiada rozszerzenie gsc\n" "lecz nie posiada właściwego nagłówka" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 msgid "Imported file has invalid length" msgstr "Zaimportowany plik jest niewłąściwej wielkości" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "Zaimportowany plik posiada rozszerzenie sav\n" "lecz nie posiada właściwego nagłówka" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "In Game" msgstr "W grze" #: Source/Core/DolphinWX/Src/NetWindow.cpp:592 msgid "In-Game" msgstr "W grze" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 msgid "Info" msgstr "Info" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:569 #: Source/Core/Common/Src/MsgHandler.cpp:64 msgid "Information" msgstr "Informacja" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Input" msgstr "Wejście" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:29 msgid "Input Source" msgstr "Źródło wejścia" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "Wstaw" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:147 msgid "Insert Encrypted or Decrypted code here..." msgstr "Wprowadź zaszyfrowany/zdeszyfrowany kod tutaj..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:845 msgid "Insert SD Card" msgstr "Włóż kartę SD" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 msgid "Insert name here.." msgstr "Wprowadź nazwę tutaj..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:207 #, fuzzy msgid "Install WAD" msgstr "Zainstaluj Wii Menu" #: Source/Core/DolphinWX/Src/Main.cpp:232 msgid "Install directory could not be saved" msgstr "Folder instalacji nie mogł zostać zapisany" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1011 msgid "Install to Wii Menu" msgstr "Zainstaluj do Wii Menu" #: Source/Core/Core/Src/MemTools.cpp:248 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler wywołany, ale ta platforma nie wspiera go jeszcze." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1175 msgid "Installing WAD to Wii Menu..." msgstr "Instalacja WAD do Wii Menu..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:1337 #, fuzzy msgid "Installing WAD..." msgstr "Instalacja WAD do Wii Menu..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458 msgid "Integral [recommended]" msgstr "Integral [zalecany]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:710 msgid "Interface Settings" msgstr "Ustawienia interfejsu" #: Source/Core/Core/Src/State.cpp:192 msgid "Internal LZO Error - compression failed" msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się" #: Source/Core/Core/Src/State.cpp:290 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n" "Wczytaj stan ponownie" #: Source/Core/Core/Src/State.cpp:388 msgid "Internal LZO Error - lzo_init() failed" msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:276 msgid "Interpreter (VERY slow)" msgstr "Interpreter (BARDZO wolny)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Niewłaściwy rozmiar (%x) lub Magic word (%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:602 msgid "Invalid Value!" msgstr "Niewłaściwa wartość!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 msgid "Invalid bat.map or dir entry" msgstr "Niewłaściwe bat.map lub wejście folderu" #: Source/Core/Core/Src/CoreTiming.cpp:534 #, c-format msgid "Invalid event type %i" msgstr "Niewłaściwy typ zdarzenia %i" #: Source/Core/Core/Src/HW/DVDInterface.cpp:314 msgid "Invalid file" msgstr "Niewłaściwy plik" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "Niewłaściwy opening.bnr odnaleziony w gcm:\n" "%s\n" "Będziesz musiał ponownie zrzucić grę." #: Source/Core/Core/Src/OnFrame.cpp:369 msgid "Invalid recording file" msgstr "Newłaściwy plik nagrania" #: Source/Core/Core/Src/Core.cpp:482 msgid "Invalid state" msgstr "Niewłaściwy stan" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:338 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Italian" msgstr "Włoski" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:180 msgid "JAPAN" msgstr "Japonia" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:277 msgid "JIT Recompiler (recommended)" msgstr "Rekompilator JIT (zalecany)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:278 msgid "JITIL experimental recompiler" msgstr "Eksperymentalny rekompilator JITIL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:318 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:339 msgid "Japanese" msgstr "Japoński" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "KOREA" msgstr "Korea" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:264 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "Śledzi tekstury na podstawie obserwacji aktualnych pikseli w teksturze.\n" "Może spowalniać, ale niektóre gry wymagają tej opcji do poprawnego działania." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 msgid "Key" msgstr "Klawisz" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:321 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:340 msgid "Korean" msgstr "Koreański" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "L Button" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:706 msgid "Language:" msgstr "Język:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:163 msgid "Last Overwritten State" msgstr "Ostatni nadpisany stan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 #: Source/Core/DolphinWX/Src/FrameTools.cpp:172 msgid "Last Saved State" msgstr "Ostatni zapisany stan" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 msgid "Left" msgstr "Lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 msgid "Left Stick" msgstr "Gałka lewa" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "LPM by wykryc skróty klawiszowe.\n" "Wciśnij spację by wyczyścic." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "LPM by wykryć wejście.\n" "ŚPM by wyczyścic.\n" "PPM więcej opcji." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "LPM/PPM więcej opcji.\n" "ŚPM by wyczyścić." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214 msgid "Less Than" msgstr "Mniej niż" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 msgid "Load" msgstr "Wczytaj" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:595 msgid "Load Hi-Res Textures" msgstr "Wczytaj tekstury wysokiej rozdzielczości" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:446 msgid "Load Native Mipmaps" msgstr "Wczytaj natywne mipmapy" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 msgid "Load State Slot 1" msgstr "Wczytaj stan Slot 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 msgid "Load State Slot 2" msgstr "Wczytaj stan Slot 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Load State Slot 3" msgstr "Wczytaj stan Slot 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 msgid "Load State Slot 4" msgstr "Wczytaj stan Slot 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 msgid "Load State Slot 5" msgstr "Wczytaj stan Slot 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 msgid "Load State Slot 6" msgstr "Wczytaj stan Slot 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Load State Slot 7" msgstr "Wczytaj stan Slot 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 msgid "Load State Slot 8" msgstr "Wczytaj stan Slot 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 msgid "Load State..." msgstr "Wczytaj stan..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1356 #, fuzzy, c-format msgid "Load Wii System Menu %d%c" msgstr "Wczytaj Wii System Menu (%d %c)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:279 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "" "Wczytuje tekstury wysokiej rozdzielczości z User/Load/Textures//" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 msgid "Load preset values from hack patterns available." msgstr "Ładuje wartości wcześniej ustawione z dostępnych hack patterns" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:252 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" "Wczytuje natywne mipmapy zamiast ich generacji.\n" "Wczytywanie natywnych mipmap jest bardziej dokładnym zachowaniem, ale może " "obniżyć wydajność." #: Source/Core/DolphinWX/Src/Main.cpp:134 msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" msgstr "Wczytuje określony plik (DOL, ELF, GCM, ISO, WAD)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:590 msgid "Local" msgstr "Lokalny" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:617 msgid "Lock threads to cores" msgstr "Przypisz wątki do rdzeni" #: Source/Core/DolphinWX/Src/LogWindow.h:51 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 msgid "Log Configuration" msgstr "Konfiguracja Logu" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 msgid "Log Types" msgstr "Typy logów" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 msgid "Logger Outputs" msgstr "Logger Outputs" #: Source/Core/DolphinWX/Src/Frame.cpp:395 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 msgid "Logging" msgstr "Logging" #: Source/Core/Core/Src/NetPlayClient.cpp:255 msgid "Lost connection to server!" msgstr "Połączenie z serwerem przerwane!" #: Source/Core/DolphinWX/Src/Main.cpp:149 msgid "Low level (LLE) or high level (HLE) audio" msgstr "Llow level (LLE) lub high level (HLE) audio" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "M Button" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5 niepoprawne\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Pliki MadCatz Gameshark(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Main Stick" msgstr "Główna gałka" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 msgid "Maker ID:" msgstr "ID twórcy:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:482 msgid "Maker:" msgstr "Twórca:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 msgid "Memcard already has a save for this title" msgstr "Karta pamięci już posiada zapis dla tego tytułu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 msgid "Memcard already opened" msgstr "Karta pamięci już otwarta" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211 #, c-format msgid "" "Memcard failed to load\n" " Card size is invalid (%04X)" msgstr "" "Wczytanie karty pamięci nie powiodło się\n" "Niewłaściwa wielkość karty (%04X)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 #, fuzzy msgid "Memory Byte" msgstr "&Pamięć" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 msgid "Memory Card" msgstr "Karta pamięci" #: Source/Core/DolphinWX/Src/MemcardManager.h:36 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Memory Card Manager OSTRZEŻENIE - Twórz kopie zapasowe przed użyciem, " "powinno zostać naprawione, ale może namieszać!" #: Source/Core/Core/Src/CoreParameter.cpp:364 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Nazwa karty pamięci w slocie %c jest niewłaściwa\n" "Region nieokreślony\n" "\n" "Ścieżka slotu %c została zmieniona na\n" "%s\n" "Czy chcesz skopiować stary plik do nowej lokacji?\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:88 msgid "Mic" msgstr "Mikrofon" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:643 msgid "Misc" msgstr "Różne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:873 msgid "Misc Settings" msgstr "Ustawienia różne" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 msgid "Modifier" msgstr "Zmiennik" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:275 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "Zmienia tekstury by pokazać format, którego używają.\n" "Przydatne tylko do debugowania" #: Source/Core/DolphinWX/Src/LogWindow.cpp:113 msgid "Monospaced font" msgstr "Nieproporcjonalna czcionka" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:285 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "Pomnóż" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:447 msgid "Name:" msgstr "Nazwa:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:285 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:549 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 msgid "Name: " msgstr "Nazwa:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "Natywne pliki GCI(*.gci)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:156 msgid "New Scan" msgstr "Nowe skanowanie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Next Page" msgstr "Następna strona" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160 msgid "Next Scan" msgstr "Następne skanowanie" #: Source/Core/DolphinWX/Src/NetWindow.cpp:52 msgid "Nickname :" msgstr "Ksywa:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:193 msgid "No Country (SDK)" msgstr "No Country (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:311 msgid "No ISOs or WADS found" msgstr "Nie odnaleziono IOS/WAD" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:512 #, c-format msgid "No banner file found for title %s" msgstr "Nie odnaleziono pliku banera dla tytułu %s" #: Source/Core/DolphinWX/Src/FrameAui.cpp:513 msgid "No docking" msgstr "Brak dokowania" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 msgid "No file loaded" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 msgid "No free dir index entries" msgstr "Brak wolnych wejść folderów" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 #, fuzzy msgid "No recorded file" msgstr "Newłaściwy plik nagrania" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:505 #, c-format msgid "No save folder found for title %s" msgstr "Nie odnaleziono folderu zapisu dla tytułu %s" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/NetWindow.cpp:598 msgid "None" msgstr "Żadne" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 msgid "Normal" msgstr "Normalny" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:341 msgid "Norwegian Bokmaal" msgstr "Norweski" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:211 msgid "Not Equal" msgstr "Nie równe" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:920 msgid "Not Set" msgstr "Nie ustawiono" #: Source/Core/DolphinWX/Src/Main.cpp:652 msgid "Not connected" msgstr "Nie połączono" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "Notes" msgstr "Notatki" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 msgid "Notes: " msgstr "Notatki:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:70 #: Source/Core/DolphinWX/Src/FrameAui.cpp:73 #: Source/Core/DolphinWX/Src/FrameAui.cpp:579 #: Source/Core/DolphinWX/Src/FrameAui.cpp:620 #: Source/Core/DolphinWX/Src/FrameAui.cpp:628 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 msgid "Notice" msgstr "Uwagi" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:87 msgid "Number Of Codes: " msgstr "Liczba kodów:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Acelerator Nunchak'a" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:566 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:80 msgid "OK" msgstr "OK" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 msgid "Object" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 msgid "Object Range" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:270 msgid "Off" msgstr "Wyłączone" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 #, c-format msgid "Only %d blocks available" msgstr "Dostępnych tylko %d bloków" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 msgid "Open" msgstr "Otwórz" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:993 msgid "Open &containing folder" msgstr "Otwórz &folder zawartości" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Open Wii &save folder" msgstr "Otwórz folder &zapisów Wii" #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 msgid "Open file..." msgstr "Otwórz plik..." #: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: nie można otworzyć urządzenia %s" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:616 msgid "OpenMP Texture Decoder" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:124 msgid "Opens the debugger" msgstr "Otwiera debugera" #: Source/Core/DolphinWX/Src/Main.cpp:129 msgid "Opens the logger" msgstr "Otwiera logera" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:297 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 msgid "Options" msgstr "Opcje" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "Pomarańczowy" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" msgstr "" "Kolejność plików w folderze niezgodna z kolejnościa bloków\n" "PPM i wyeksportuj wszystkie zapisy,\n" "następnie zaimportuj te zapisy do nowej karty pamięci\n" #: Source/Core/Core/Src/NetPlayClient.cpp:206 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "Inny klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz " "ręcznie zatrzymać grę." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Output" msgstr "Wyjście" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "P&lay Recording..." msgstr "Od&twórz nagranie" #: Source/Core/Core/Src/HW/GCPad.cpp:29 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/Src/NetWindow.cpp:600 msgid "Pad " msgstr "Pad " #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48 msgid "Pair Up" msgstr "Parowanie" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Paragraf" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 msgid "Parameters" msgstr "Paramerty" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:220 #, c-format msgid "Partition %i" msgstr "Partycja %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:294 msgid "Patches" msgstr "Patche" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:604 msgid "Paths" msgstr "Ścieżki" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1554 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1555 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Perfect" msgstr "Perfekcyjny" #: Source/Core/DolphinWX/Src/FrameAui.cpp:608 #, c-format msgid "Perspective %d" msgstr "Perspekrtywa %d" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:449 msgid "Pixel Depth" msgstr "Pixel Depth" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 msgid "Pixel Lighting" msgstr "Pixel Lighting" #: Source/Core/DolphinWX/Src/FrameTools.cpp:441 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1563 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1564 msgid "Play" msgstr "Play" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play Recording" msgstr "Odtwórz nagranie" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 msgid "Play/Pause" msgstr "Play/Pause" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Playable" msgstr "Grywalny" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 #, fuzzy msgid "Playback Options" msgstr "Opcje" #: Source/Core/DolphinWX/Src/NetWindow.cpp:288 msgid "Players" msgstr "Gracze" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1043 msgid "Please confirm..." msgstr "Potwierdź..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:578 msgid "Please create a perspective before saving" msgstr "Proszę utworzyć perspektywę przed zapisem" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:342 msgid "Polish" msgstr "Polski" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:790 msgid "Port 1" msgstr "Port 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:791 msgid "Port 2" msgstr "Port 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:792 msgid "Port 3" msgstr "Port 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:793 msgid "Port 4" msgstr "Port 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 #: Source/Core/DolphinWX/Src/NetWindow.cpp:114 msgid "Port :" msgstr "Port :" #: Source/Core/DolphinWX/Src/Main.cpp:221 msgid "" "Portable Setting could not be saved\n" " Are you running Dolphin from read only media or from a directory that " "dolphin is not located in?" msgstr "" "Nie można zapisać ustawień przenośnych\n" "Uruchomiłeś program z dysku tylko do odczytu lub z folderu, w którym program " "się nie znajduje?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:343 msgid "Portuguese" msgstr "Portugalski" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:344 msgid "Portuguese (Brazilian)" msgstr "Portugalski (Brazylijski)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:624 msgid "Post-Processing Shader:" msgstr "Post-Processing Shader:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 msgid "Presets: " msgstr "Presets: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 msgid "Prev Page" msgstr "Poprzednia strona" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Previous Page" msgstr "Poprzednia strona" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:191 msgid "Previous Value" msgstr "Poprzednia wartość" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 msgid "Print" msgstr "Drukuj" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:563 msgid "Projection Stats" msgstr "Staty projekcji" #: Source/Core/DolphinWX/Src/ISOProperties.h:55 msgid "Properties" msgstr "Właściwości" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Purge Cache" msgstr "Purge Cache" #: Source/Core/Common/Src/MsgHandler.cpp:65 msgid "Question" msgstr "Pytanie" #: Source/Core/DolphinWX/Src/NetWindow.cpp:146 #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 msgid "Quit" msgstr "Zamknij" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R Button" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:475 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:172 msgid "RUSSIA" msgstr "Rosja" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 msgid "Range" msgstr "Zasięg" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 msgid "Read-only mode" msgstr "Tryb tylko do odczytu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:578 msgid "Real" msgstr "Prawdziwy" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:44 msgid "Real Wiimote" msgstr "Prawdziwy Wiilot" #: Source/Core/DolphinWX/Src/Frame.cpp:162 msgid "Reconnect Wiimote Confirm" msgstr "Potwierdzenie ponownego połączenia Wiilota" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:836 msgid "Reconnect Wiimote On Load State" msgstr "Podłacz ponownie Wiilota gdy wczytywany jest stan" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 #, fuzzy msgid "Record" msgstr "Odtwórz nagranie" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 #, fuzzy msgid "Recording Info" msgstr "Odtwórz nagranie" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "Czerwony" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "Czerwony lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Right" msgstr "Czerwony prawo" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:251 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" "Redukuje ilośc aliasingu powodowanego przez rasteryzowaną grafikę 3D.\n" "Sprawia, że renderowany obraz wygląda mniej kwadratowo, ale bardzo obniża " "wydajność." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:41 msgid "Refresh" msgstr "Odśwież" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 msgid "Refresh List" msgstr "Odśwież listę" #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 msgid "Refresh game list" msgstr "Odśwież listę gier" #: Source/Core/DolphinWX/Src/Main.cpp:239 msgid "Relaunch Dolphin from the install directory and save from there" msgstr "Uruchom ponownie program z folderu instalacyjnego o zapisz." #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:891 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:408 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:430 msgid "Remove" msgstr "Usuń" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:266 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" "Generuje scene jako wireframe.\n" "Przydatne tylko do debugowania." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 msgid "Render to Main Window" msgstr "Generuj w oknie głównym" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:557 msgid "Render to main window." msgstr "Generuj w oknie głównym" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:552 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:559 msgid "Required for using the Japanese ROM font." msgstr "Wymagane dla użycia ROMu japońskich czcionek" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 msgid "Reset" msgstr "Reset" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:185 msgid "Results" msgstr "Wynik" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 msgid "Right" msgstr "Prawo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 msgid "Right Stick" msgstr "Gałka prawa" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:288 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Rumble" msgstr "Wibracje" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:548 msgid "Run DSP LLE on a dedicated thread (not recommended)." msgstr "Wykonuj DSPLLE na dedykowanym wątku (niezalecane)." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:345 msgid "Russian" msgstr "Rosyjski" #: Source/Core/DolphinWX/Src/FrameTools.cpp:160 msgid "Sa&ve State" msgstr "Zapisz &stan" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:488 msgid "Safe" msgstr "Bezpieczny" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 msgid "Sample Rate:" msgstr "Wskaźnik próbkowania:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:975 #: Source/Core/DolphinWX/Src/FrameTools.cpp:463 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 msgid "Save" msgstr "Zapisz" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 msgid "Save GCI as..." msgstr "Zapisz GCI jako..." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Save State Slot 1" msgstr "Zapisz stan Slot 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 msgid "Save State Slot 2" msgstr "Zapisz stan Slot 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 msgid "Save State Slot 3" msgstr "Zapisz stan Slot 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 msgid "Save State Slot 4" msgstr "Zapisz stan Slot 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 msgid "Save State Slot 5" msgstr "Zapisz stan Slot 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 msgid "Save State Slot 6" msgstr "Zapisz stan Slot 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 msgid "Save State Slot 7" msgstr "Zapisz stan Slot 8" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 msgid "Save State Slot 8" msgstr "Zapisz stan Slot 9" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Save State..." msgstr "Zapisz stan..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:605 msgid "Save as..." msgstr "Zapisz jako..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1337 msgid "Save compressed GCM/ISO" msgstr "Zapisz spakowany GCM/ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:463 msgid "Save current perspective" msgstr "Zapisz bierzącą perspektywę" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 msgid "Save decompressed GCM/ISO" msgstr "Zapisz wypakowany GCM/ISO" #: Source/Core/Core/Src/OnFrame.cpp:421 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 msgid "Scale:" msgstr "Skala:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:581 msgid "Scanning for ISOs" msgstr "Przeszukuję obrazy ISO" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:582 msgid "Scanning..." msgstr "Przeszukuję" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:222 msgid "Search Filter" msgstr "Filtr wyszukiwania" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:889 msgid "Search Subfolders" msgstr "Przeszukuj podfoldery" #: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 #: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Nie odnaleziono sekcji %s w SYSCONF" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 msgid "Select" msgstr "Select" #: Source/Core/DolphinWX/Src/FrameTools.cpp:733 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1132 msgid "Select The Recording File" msgstr "Wybierz plik nagrania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1331 #, fuzzy msgid "Select a Wii WAD file to install" msgstr "Wybierz plik zapisu do importowania" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:246 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" "Wybierz adapter sprzętowy.\n" "W razie wątpliwości, wybierz pierwszy." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 msgid "Select a save file to import" msgstr "Wybierz plik zapisu do importowania" #: Source/Core/DolphinWX/Src/FrameAui.cpp:362 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:551 msgid "Select resolution for fullscreen mode" msgstr "Wybierz rozdzielczość pełnego ekranu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:668 msgid "Select the file to load" msgstr "Wybierz plik do wczytania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1299 msgid "Select the save file" msgstr "Wybierz plik do zapisu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1415 msgid "Select the state to load" msgstr "Wybierz stan do wczytania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1429 msgid "Select the state to save" msgstr "Wybierz stan do zapisu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:247 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" "Wybierz proporcje ekranu do rendringu:\n" "Auto: Natywne proporcje (4:3).\n" "Wymuś 16:9: Rozciąga obraz do proporcji 16:9.\n" "Wymuś 4:3: Rozciąga obraz do proporcji 4:3.\n" "Rozciągnij do okna: Rozciąga obraz do wymiaru okna." #: Source/Core/DolphinWX/Src/LogWindow.cpp:114 msgid "Selected font" msgstr "Wybrana czcionka" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 msgid "" "Selects which game should be affected by the configuration changes done in " "this dialog.\n" "The (Default) profile affects the standard settings used for every game." msgstr "" "Wybiera gry, które powinny zastosować zmiany konfiguracji wprowadzone w tym " "oknie.\n" "Profil (Domyślne) stosuje standartowe ustawienia dla każdej gry." #: Source/Core/DolphinWX/Src/NetWindow.cpp:275 msgid "Send" msgstr "Wyślij" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:850 msgid "Sensor Bar Position:" msgstr "Pozycja Sensor Bar'a" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "Separator" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:346 msgid "Serbian" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:580 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "Serial Port 1 - Port używany przez urządzenia takie jak net adapter" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 msgid "Set" msgstr "Ustaw" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:653 msgid "Set All to Default" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:653 msgid "Set Console as NTSC-J" msgstr "Ustaw konsolę jako NTSC-J" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:994 msgid "Set as &default ISO" msgstr "Ustaw jako domyślne ISO" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 #, c-format msgid "Set as default Memcard %c" msgstr "Ustaw jako domyślną kartę pamięci %c" #: Source/Core/DolphinWX/Src/Main.cpp:228 #, c-format msgid "" "Set install location to:\n" " %s ?" msgstr "" "Ustaw źródło instalacji:\n" "%s ?" #: Source/Core/Core/Src/ActionReplay.cpp:462 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "SetARCode_IsActive: Indeks jest większy niz rozmiar listy kodu AR %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 msgid "Settings..." msgstr "Ustawienia..." #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:212 msgid "SetupWiiMem: Cant find setting file" msgstr "SetupWiiMem: Nie można odnaleźć pliku konfiguracyjnego" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271 msgid "Shake" msgstr "Wstrząs" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 msgid "Short Name:" msgstr "Krótka nazwa:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:234 msgid "Show &Console" msgstr "Pokaż &konsolę" #: Source/Core/DolphinWX/Src/FrameTools.cpp:232 msgid "Show &Log" msgstr "Pokaż &Log" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Statusbar" msgstr "Pokaż pasek &stanu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:227 msgid "Show &Toolbar" msgstr "Pokaż pasek &narzędzi" #: Source/Core/DolphinWX/Src/FrameTools.cpp:298 msgid "Show Drives" msgstr "Pokaż napędy" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561 msgid "Show FPS" msgstr "Pokaż FPS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show France" msgstr "Pokaż Francję" #: Source/Core/DolphinWX/Src/FrameTools.cpp:274 msgid "Show GameCube" msgstr "Pokaż GameCube" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:567 msgid "Show Input Display" msgstr "Pokaż Input Display" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Show Italy" msgstr "Pokaż Włochy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:281 msgid "Show JAP" msgstr "Pokaż Japonię" #: Source/Core/DolphinWX/Src/FrameTools.cpp:292 msgid "Show Korea" msgstr "Pokaż Koreę" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 msgid "Show Language:" msgstr "Pokaż język:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:233 msgid "Show Log &Configuration" msgstr "Pokaż &konfigurację logu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:283 msgid "Show PAL" msgstr "Pokaż PAL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show Platforms" msgstr "Pokaż platformy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Regions" msgstr "Pokaż regiony" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:566 msgid "Show Shader Errors" msgstr "Pokaż błędy shadera" #: Source/Core/DolphinWX/Src/FrameTools.cpp:294 msgid "Show Taiwan" msgstr "Pokaż Taiwan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:285 msgid "Show USA" msgstr "Pokaż USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:276 msgid "Show Wad" msgstr "Pokaż WAD" #: Source/Core/DolphinWX/Src/FrameTools.cpp:272 msgid "Show Wii" msgstr "Pokaż Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:562 msgid "Show a confirmation box before stopping a game." msgstr "Pokazuje okno potwierdzenia przed zatrzymaniem gry." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:563 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Pokazuje okno dialogowe gdy wystąpi potencjalnie poważny błąd.\n" "Wyłączenie tego pozwoli uniknąć denerwujących i mało ważnych wiadomości, ale " "może spowodować zamknięcie programu bez żadnego ostrzeżenia." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show first block" msgstr "Pokaż pierwszy blok" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:274 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "Pokazuje statystyki projekcji.Przydatne tylko do debugowania" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 msgid "Show save blocks" msgstr "Pokaż bloki zapisu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 msgid "Show save comment" msgstr "Pokaż komentarz zapisu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 msgid "Show save icon" msgstr "Pokaż ikonę zapisu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Show save title" msgstr "Pokaż tytuł zapisu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:271 msgid "Show the number of frames rendered per second." msgstr "Pokazuje ilośc generowanych ramek na sekundę." #: Source/Core/DolphinWX/Src/Main.cpp:119 msgid "Show this help message" msgstr "Pokaż wiadomość pomocy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:296 msgid "Show unknown" msgstr "Pokaż niewiadome" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:273 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" "Pokazuje rózne statystyki.\n" "Przydatne tylko do debugowania." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 msgid "Sideways Wiimote" msgstr "Willot bokiem" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:319 msgid "Simplified Chinese" msgstr "Chiński uproszczony" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:265 msgid "Size" msgstr "Rozmiar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 msgid "Skip GC BIOS" msgstr "Pomiń GC BIOS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:391 #: Source/Core/DolphinWX/Src/FrameTools.cpp:403 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:778 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "Snapshot" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:742 msgid "Sound Settings" msgstr "Ustawienia dźwięku" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 #, c-format msgid "Sound backend %s is not valid." msgstr "Niewłaściwy sound beckend %s." #: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 #, c-format msgid "Sound buffer creation failed: %s" msgstr "Utworzenie bufora dźwięku nie powiodło się: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 msgid "Space" msgstr "Space" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:347 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 msgid "Spanish" msgstr "Hiszpański" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:856 msgid "Speaker Volume:" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" "Określa rozdzielczość. Wyższa rozdzielczość poprawi jakość wizualną ale " "znacznie obniży wydajność i może powodować błędy, w niektórych grach.\n" "Fractional: Używa rozdzielczości ekranu zamiast natywnej. Jakość zależna " "jest od wielkości ekranu/okna, ma również wpływ na wydajność.\n" "Integral: Podobnie jak Fractional, ale zaokrągla do liczby całkowitej " "wielkorotność natywnej rozdzielczości. Powinno dać bardziej dokładny wygląd, " "ale jest zazwyczaj wolniejszy.\n" "Pozostałe opcje to ustawione rozdzielczoście niezależne od wielkości ekranu." #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Specify a video backend" msgstr "Wybierz video backend" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Speed up Disc Transfer Rate" msgstr "Przyspiesz Disc Transfer Rate" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 msgid "Square Stick" msgstr "Square Stick" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:83 msgid "Standard Controller" msgstr "Standard Controller" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/Src/FrameTools.cpp:205 msgid "Start &NetPlay" msgstr "Start &NetPlay" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "Start Re&cording" msgstr "&Rozpocznij nagrywanie" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 msgid "Start Recording" msgstr "Rozpocznij nagrywanie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:649 msgid "Start Renderer in Fullscreen" msgstr "Rozpocznij na pełnym ekranie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:555 msgid "Start the rendering window in fullscreen mode." msgstr "Rozpocznij rendering w trybie pełnoekranowym." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:266 msgid "State" msgstr "Stan" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 msgid "State Saves" msgstr "Stany zapisu" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 msgid "Stick" msgstr "Gałka" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 #: Source/Core/DolphinWX/Src/FrameTools.cpp:442 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 #: Source/Core/DolphinWX/Src/NetWindow.cpp:312 msgid "Stop" msgstr "Stop" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Stretch to Window" msgstr "Rozciągnij do okna" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Strum" msgstr "Struny" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "Wyciągnij" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78 #, c-format msgid "Successfully exported file to %s" msgstr "Sukcesywnie wyeksportowano plik do %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57 msgid "Successfully imported save files" msgstr "Importowanie zapisów zakończone powodzeniem" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:262 msgid "Swing" msgstr "Zamach" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:801 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:870 msgid "System Language:" msgstr "Język systemu:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:188 msgid "TAIWAN" msgstr "Taiwan" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:509 msgid "Tab split" msgstr "Tab split" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Table Left" msgstr "Talerz lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Table Right" msgstr "Talerz prawo" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 #: Source/Core/DolphinWX/Src/FrameTools.cpp:372 #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "Take Screenshot" msgstr "Zrób zdjęcie" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:474 msgid "Texture" msgstr "Tekstura" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564 msgid "Texture Format" msgstr "Format tekstur" #: Source/Core/Core/Src/CoreParameter.cpp:226 msgid "The WAD has been installed successfully" msgstr "WAD zainstalowany poprawnie" #: Source/Core/Core/Src/ActionReplay.cpp:197 msgid "The address is invalid" msgstr "Nieprawidłowy adres" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 msgid "The checksum was successfully fixed" msgstr "Suma kontrolna poprawnie naprawiona" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1327 msgid "The chosen directory is already in the list" msgstr "Wybrany folder jest już na liście" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1256 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1284 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1350 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Plik %s już istnieje.\n" "Zastąpić?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:51 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Nie można otworzyć pliku %s do zapisu. Sprawdź czy nie jest używany przez " "inny program." #: Source/Core/AudioCommon/Src/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany." #: Source/Core/Core/Src/Boot/Boot.cpp:279 #, c-format msgid "The file you specified (%s) does not exist" msgstr "Plik, który wybrałeś (%s) nie istnieje" #: Source/Core/DolphinWX/Src/FrameAui.cpp:627 msgid "The name can not be empty" msgstr "Nazwa nie może być pusta" #: Source/Core/DolphinWX/Src/FrameAui.cpp:619 msgid "The name can not contain the character ','" msgstr "Nazwa nie może zawierać znaku ','" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 msgid "The save you are trying to copy has an invalid file size" msgstr "Zapis, który chcesz skopiować posiada niewłaściwą wielkość pliku." #: Source/Core/DolphinWX/Src/Main.cpp:408 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Wybrany język nie jest wspierany przez Twój system. Ustawienia domyślne." #: Source/Core/Core/Src/NetPlayClient.cpp:43 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Wersje NetPlay klienta i serwera są niekompatybilne!" #: Source/Core/Core/Src/NetPlayClient.cpp:40 msgid "The server is full!" msgstr "Serwer pełny!" #: Source/Core/Core/Src/NetPlayClient.cpp:46 msgid "The server responded: the game is currently running!" msgstr "Odpowiedź serwera: gra aktualnie uruchomiona!" #: Source/Core/Core/Src/NetPlayClient.cpp:49 msgid "The server sent an unknown error message!" msgstr "Serwer odesłał nieznany błąd!" #: Source/Core/Core/Src/CoreParameter.cpp:120 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Wskazany plik \"%s\" nie istnieje." #: Source/Core/Core/Src/ActionReplay.cpp:198 msgid "The value is invalid" msgstr "Niewłaściwa wartość" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:664 msgid "Theme" msgstr "Styl" #: Source/Core/DolphinWX/Src/FrameTools.cpp:606 msgid "Theme selection went wrong" msgstr "Wybór stylu nieudany" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:464 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Tutaj musi być ticket dla 00000001/00000002. Twój zrzut NAND jes " "prawdopodobnie niekompletny." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Te ustawienia przewyższaja źródłowe ustawienia programu.\n" "Nieokreślone ustawienia odczytywane są ze źródłowych." #: Source/Core/Core/Src/ActionReplay.cpp:356 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Ten symulator action replay nie wspiera kodów, które modyfikują Action " "Replay'a." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:583 msgid "This could cause slow down in Wii Menu and some games." msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:575 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "Ustawienia te wykorzystywane są do kontrolowania szybkości gry przez sound " "throttle(spowalnianie dźwięku).\n" "Wyłączenie tego może spowodować nienormalne działanie gry, np. zbyt szybkie " "działanie.\n" "Czasami powoduje stały szum.\n" "\n" "Skrót klawiszowy : Przytrzymaj by natychmiastowo wyłączyc Audio " "Throttle." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:574 msgid "This is used to play music tracks, like BGM." msgstr "Jest to używane do odtwarzania muzyki, BGM." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:544 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "Rozdziela wątki wideo i CPU tak by mogły działać na osobnych rdzeniach.\n" "Znacznie zwiększa wydajność na komputerach z więcej niż jednym rdzeniem, ale " "powoduje także okazjonalne błedy." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:284 msgid "This will let you Manually Edit the INI config file" msgstr "Pozwala na ręczną edycję pliku konfiguracyjnego." #: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 msgid "Threshold" msgstr "Threshold" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Tilt" msgstr "Przechylenie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:258 msgid "Title" msgstr "Tytuł" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 #, fuzzy msgid "To" msgstr "Góra" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 msgid "Toggle All Log Types" msgstr "Przełącz wszystkie typy logów" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Toggle Fullscreen" msgstr "Przełącz na pełny ekran" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 msgid "Top" msgstr "Góra" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:320 msgid "Traditional Chinese" msgstr "Chiński tradycyjny" #: Source/Core/Core/Src/Boot/Boot.cpp:373 msgid "Tried to load an unknown file type." msgstr "Próbowano odczytać nieznany typ pliku." #: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 msgid "Triggers" msgstr "Spusty" #: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 msgid "Trying to read from invalid SYSCONF" msgstr "Próba odczytu z niewłaściwego SYSCONF" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:45 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Próba odczytu z niewłaściwego SYSCONF\n" "bt id Wiilota niedostępne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:348 msgid "Turkish" msgstr "Turecki" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Turntable" msgstr "DJ Gramofon" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "Port UDP:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "UDP Wiimote" msgstr "UDP Wiilot" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:196 msgid "UNKNOWN" msgstr "Nieznany" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:175 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:408 #, c-format msgid "Undefined %i" msgstr "Niezdefiniowane %i" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 msgid "Undo Load State" msgstr "Cofnij wczytywanie stanu" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:210 msgid "Unknown" msgstr "Nieznany" #: Source/Core/Core/Src/HW/DVDInterface.cpp:894 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Nieznane polecenie DVD %08x - poważny błąd" #: Source/Core/Common/Src/SysConf.cpp:144 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Nieznany typ wejścia %i w SYSCONF (%s@%x)!" #: Source/Core/Core/Src/NetPlayClient.cpp:228 #, c-format msgid "Unknown message received with id : %d" msgstr "Nieznana wiadomość o ID: %d" #: Source/Core/Core/Src/NetPlayServer.cpp:504 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!" #: Source/Core/Core/Src/HW/Memmap.cpp:633 #, c-format msgid "" "Unknown pointer %#08x\n" "Continue?" msgstr "" "Nieznany wskaźnik %#08x\n" "Kontynuować?" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 msgid "Up" msgstr "Góra" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:107 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Aktualizuj" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Upright Wiimote" msgstr "Willot pionowo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:840 msgid "Use EuRGB60 Mode (PAL60)" msgstr "Użyj trybu EuRGB60 (PAL60)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:613 msgid "Use FPS For Limiting" msgstr "Użyj FPS do limitowania" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:559 msgid "Use Hex" msgstr "Użyj HEX" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 msgid "Use Panic Handlers" msgstr "Użyj Panic Handlers" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 msgid "Uses multiple threads to decode the textures in the game." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:253 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" "Wykorzystuje high-resolution render buffer do kopii EFB zamiast skalowania " "ich w dól do natywnej rozdzielczości.\n" "Zwiększa jakość w grach, które z tego korzystają, ale może powodować błedy w " "niektórych grach." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:603 msgid "Utility" msgstr "Narzędzie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:419 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Value" msgstr "Wartość" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 msgid "Value:" msgstr "Wartość:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:556 msgid "Value: " msgstr "Wartość:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562 msgid "Various Statistics" msgstr "Różne statystyki" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 msgid "Verbosity" msgstr "Verbosity" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:381 msgid "Video" msgstr "Wideo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 msgid "Video Backend:" msgstr "Video Backend:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:577 msgid "Virtual" msgstr "Wirtualny" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 msgid "Volume" msgstr "Poziom" #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:114 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:143 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:170 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Instalacja WAD nie powiodła się: błąd tworzenia %s" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:249 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" "Czekaj na sygnal pionowy.\n" "Redukuje rozdarcie obrazu ale może pogorszyć wydajność." #: Source/Core/DolphinWX/Src/Frame.cpp:638 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 #: Source/Core/Common/Src/MsgHandler.cpp:66 msgid "Warning" msgstr "Ostrzeżenie" #: Source/Core/Core/Src/Boot/Boot.cpp:238 msgid "Warning - starting DOL in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie DOL w złym trybie konsoli!" #: Source/Core/Core/Src/Boot/Boot.cpp:288 msgid "Warning - starting ELF in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie ELF w złym trybie konsoli!" #: Source/Core/Core/Src/Boot/Boot.cpp:185 msgid "Warning - starting ISO in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie ISO w złym trybie konsoli!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:523 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Ostrzeżenie! Zaleca się wykonać kopię wszystkich plików w folderze:\n" "%s\n" "Kontynuować?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Ostrzeżenie: Wszystkie zapisy zostaną nadpisane w folderze:\n" "%s\n" "i mają taką samą nazwę jak plik na Twojej karcie pamięci\n" "Kontynuować?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:106 #: Source/Core/AudioCommon/Src/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - plik nie jest otwarty." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:292 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safer the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" "Gdy w użyciu EFB to RAM bardzo często potrzebujemy zdekodować dane RAM do " "tekstury VRAM, co jest bardzo czasochłonne.\n" "Z włączoną tą opcją, przeskakujemy dekodowanie tekstury jeśli nie uległa ona " "zmianie.\n" "To powoduje przyspieszenie, ale mogą wystąpić błędy.\n" "Jeśli masz problemy z tą opcją, spróbuj zwiększyć bezpieczeństwo cachu " "tekstur lub ją wyłącz.\n" "(Notka: Im bezpieczniejszy cache tekstur, tym mniejsze przyspieszenie " "wydajnościowe uzyskamy; accurate texture cache ustawiony na \"bezpieczny\" " "może być wolniejszy!)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:417 msgid "Widescreen Hack" msgstr "Widescreen Hack" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 msgid "Width" msgstr "Szerokość" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Wii Console" msgstr "Konsola Wii" #: Source/Core/DolphinWX/Src/FrameTools.cpp:202 msgid "Wii Save Import" msgstr "Import zapisów Wii" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1301 msgid "Wii save files (*.bin)|*.bin" msgstr "Pliki zapisu Wii (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:81 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: nie moża odczytać z pliku" #: Source/Core/DolphinWX/Src/FrameTools.cpp:450 #: Source/Core/Core/Src/HW/Wiimote.cpp:16 msgid "Wiimote" msgstr "Wiilot" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76 msgid "Wiimote " msgstr "Wiilot" #: Source/Core/DolphinWX/Src/Frame.cpp:161 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "Wiilot %i rozłączony przez system.\n" "Może ta gra nie wpsiera kilku wiilotów,\n" "lub zbyt długi czas nieobecności lub coś innego.\n" "Połączyć ponownie?" #: Source/Core/DolphinWX/Src/Main.cpp:654 msgid "Wiimote Connected" msgstr "Wiilot połączony" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:835 msgid "Wiimote Motor" msgstr "Wiilot Motor" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:861 msgid "Wiimote Settings" msgstr "Ustawienia Wiilota" #: Source/Core/DolphinWX/Src/FrameTools.cpp:450 msgid "Wiimote settings" msgstr "Ustawienia Wiilota" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:558 msgid "Will enable progressive scan option if supported by software." msgstr "Włączy skanowanie progresywne jeśli jest wspierane przez program." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:689 msgid "Window Size:" msgstr "Rozmiar okna:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:553 msgid "Window height for windowed mode" msgstr "Wysokość okna dla trybu okna" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:552 msgid "Window width for windowed mode" msgstr "Szerokość okna dla trybu okna" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "Windows Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "Windows Menu" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "Windows Right" #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 msgid "Word Wrap" msgstr "Zawijanie wierszy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1338 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1176 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1223 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1356 msgid "Working..." msgstr "Pracuję..." #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 msgid "Write to Console" msgstr "Wpisz do konsoli" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Write to File" msgstr "Wpisz do pliku" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 msgid "Write to Window" msgstr "Wpisz do okna" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice nie powiodło się: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 #, c-format msgid "XAudio2 init failed: %#X" msgstr "Inicjalizacja XAudio2 nie powiodła się: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "Utworzenie XAudio2 master voice nie powiodło się: %#X" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:580 msgid "XFB" msgstr "XFB" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "Żółty" #: Source/Core/DolphinWX/Src/FrameAui.cpp:72 msgid "You can't close panes that have pages in them." msgstr "Nie możesz zamknąć paneli jeśli są w nich strony." #: Source/Core/DolphinWX/Src/NetWindow.cpp:194 msgid "You must choose a game!!" msgstr "Wybierz grę!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:595 msgid "You must enter a name!" msgstr "Musisz wprowadzić nazwę!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" "Musisz wprowadzić poprawną wartość dziesiętną, szestnastkową lub ósemkową." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 msgid "You must enter a valid profile name." msgstr "Musisz wprowadzić poprawną nazwę profilu." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1052 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Musisz ponownie uruchomić program w celu zaaplikowania zmian." #: Source/Core/Core/Src/CoreParameter.cpp:175 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Twój plik GMC/ISO wygląda na niewłaściwy (niewłaściwy kraj).\n" "Kontynuować w regionie PAL?" #: Source/Core/Common/Src/SysConf.cpp:57 #, fuzzy, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "Twój plik SYSCONF posiada niewłaściwy rozmiar - powinno być 0x%04x (jest 0x" "%04llx)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:326 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/Core/Src/ActionReplay.cpp:388 msgid "Zero 3 code not supported" msgstr "Kod 3 zero niewspierany" #: Source/Core/Core/Src/ActionReplay.cpp:410 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Kod zero nieznany dla programu: %08x" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 msgid "[ waiting ]" msgstr "[ czekam ]" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 msgid "[Custom]" msgstr "[Własne]" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 msgid "^ ADD" msgstr "^ ADD" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:899 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 msgid "failed to read bk header" msgstr "Odczyt nagłówka bk nie powiódł się" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:385 #, c-format msgid "failed to read data from file: %s" msgstr "Odczyt z pliku %s nie powiódł się" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98 msgid "failed to read header" msgstr "Odczyt nagłówka nie powiódł się" #: Source/Core/Core/Src/HW/Memmap.cpp:447 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "iCacheJIT: Odczyt Opcode z %x. Raportuj." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "not a wii save or read failure for file header size %x" msgstr "to nie jest zapis Wii lub błąd odczytu rozmiaru nagłówka pliku %x" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 msgid "s" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 #, c-format msgid "unknown cmd 0x%08x" msgstr "nieznane polecenie 0x%08x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute zwrócił -1 przy uruchamianiu programu!" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 msgid "zFar Correction: " msgstr "zFar Correction: " #: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 msgid "zNear Correction: " msgstr "zNear Correction: " #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 msgid "| OR" msgstr "| OR" #~ msgid "%d %%" #~ msgstr "%d %%" #~ msgid "&Frame Stepping" #~ msgstr "&Frame Stepping" #~ msgid "32,000 Hz" #~ msgstr "32,000 Hz" #~ msgid "32-bit platforms do not support fastmem yet. Report this bug." #~ msgstr "32-bitowe platformy nie wspierają jeszcze fastmem. Raportuj błąd." #~ msgid "48,000 Hz" #~ msgstr "48,000 Hz" #~ msgid "ALSA" #~ msgstr "ALSA" #~ msgid "AOSound" #~ msgstr "AOSound" #~ msgid "Adjust window size" #~ msgstr "Dopasuj rozmiar okna" #~ msgid "Alternate RFI" #~ msgstr "Przemienność RFI" #~ msgid "Bad gameini filename" #~ msgstr "Zła nazwa pliku gameini" #~ msgid "Bleach Versus Crusade" #~ msgstr "Bleach Versus Crusade" #~ msgid "Can't find plugin %s" #~ msgstr "Nie można odnaleźć wtyczki %s" #~ msgid "Can't init DSP Plugin" #~ msgstr "Nie można zainicjować wtyczki DSP" #~ msgid "Can't init Video Plugin" #~ msgstr "Nie można zainicjować wtyczki wideo" #~ msgid "Can't open %s, it has a missing function" #~ msgstr "Nie można otworzyć %s, ma brakującą funkcję" #~ msgid "Config..." #~ msgstr "Konfiguracja..." #~ msgid "Connected" #~ msgstr "polaczony" #~ msgid "CoreAudio" #~ msgstr "Rdzeń audio" #~ msgid "Could not get info about plugin %s" #~ msgstr "Nie można odczytać informacji o pluginie %s" #~ msgid "DList Cache" #~ msgstr "DList Cache" #~ msgid "DSound" #~ msgstr "DSound" #~ msgid "Disconnected" #~ msgstr "rozlaczony" #~ msgid "Distance Alpha Pass" #~ msgstr "Distance Alpha Pass" #~ msgid "Dolphin DSP-HLE Plugin" #~ msgstr "Wtyczka DSP-HLE" #~ msgid "Dolphin DSP-HLE Plugin Settings" #~ msgstr "Ustawienia wtyczki DSP-HLE" #~ msgid "Dolphin DSP-LLE Plugin" #~ msgstr "Wtyczka DSP-LLE" #~ msgid "Dolphin DSP-LLE Plugin Settings" #~ msgstr "Ustawienia wtyczki DSP-LLE" #~ msgid "Dolphin Direct3D11" #~ msgstr "Dolphin Direct3D11" #~ msgid "Dolphin Direct3D9" #~ msgstr "Dolphin Direct3D9" #~ msgid "Dolphin OpenGL" #~ msgstr "Dolphin OpenGL" #~ msgid "Enable Copy to EFB" #~ msgstr "Włącz kopiowanie do EFB" #~ msgid "Enable EFB To Texture" #~ msgstr "Włącz EFB To Texture" #~ msgid "Enable HLE Audio" #~ msgstr "Włącz HLE Audio" #~ msgid "Enable JIT Dynarec" #~ msgstr "Włącz JIT Dynarec" #~ msgid "" #~ "Enables dynamic recompilation of DSP code.\n" #~ "Changing this will have no effect while the emulator is running!" #~ msgstr "" #~ "Włącza dynamiczną rekompilację kodu DSP.\n" #~ "Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!" #~ msgid "Error allocating buffer" #~ msgstr "Błąd alokacji bufora" #~ msgid "Error loading %s: can't read info" #~ msgstr "Błąd wczytywania %s: nie można odczytać informacji" #~ msgid "" #~ "Error loading plugin %s: can't find file. Please re-select your plugins." #~ msgstr "" #~ "Błąd wczytywania wtyczki %s: nie można odnaleźć pliku. Wybierz wtyczkę " #~ "ponownie." #~ msgid "Failed to load DSP ROM: %s" #~ msgstr "Nieudane ładowanie romu DSP: %s" #~ msgid "Force Filtering" #~ msgstr "Wymuś filtrowanie" #, fuzzy #~ msgid "Graphics Plugin" #~ msgstr "Grafika" #~ msgid "" #~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " #~ "option may fix the game." #~ msgstr "" #~ "Jeśli gra się zawiesza, działa tylko w Interpreter lub Dolphin się " #~ "zawiesza, ta opcja może naprawić działanie gry." #~ msgid "" #~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" #~ "Try verifying the state again" #~ msgstr "" #~ "Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%ld, %ld) \n" #~ "Zweryfikuj stan ponownie" #~ msgid "Load Script..." #~ msgstr "Wczytaj skrypt..." #~ msgid "Lua Script Console" #~ msgstr "Konsola skryptów Lua" #~ msgid "Metroid Other M" #~ msgstr "Metroid Other M" #~ msgid "Mixer: Unsupported sample rate." #~ msgstr "Mixer: Niewspierany wskaźnik próbki." #~ msgid "New &Lua Console" #~ msgstr "Nowa konsola &Lua" #~ msgid "No audio output" #~ msgstr "Brak wyjścia audio" #~ msgid "OpenAL" #~ msgstr "OpenAL" #~ msgid "OpenGL" #~ msgstr "OpenGL" #~ msgid "Plugins" #~ msgstr "Wtyczki" #~ msgid "Pulse" #~ msgstr "Puls" #~ msgid "Run" #~ msgstr "Odpal" #~ msgid "Running script...\n" #~ msgstr "Wykonuję skrypt...\n" #~ msgid "" #~ "Select the System Menu wad extracted from the update partition of a disc" #~ msgstr "Wybierz wad System Menu wypakowany z partycji aktualizacji dysku" #~ msgid "Select the script to load" #~ msgstr "Wybierz skrypt do wczytania" #~ msgid "Show save banner" #~ msgstr "Pokaż baner zapisu" #~ msgid "Skies of Arcadia" #~ msgstr "Skies of Arcadia" #~ msgid "Slot" #~ msgstr "Slot" #~ msgid "Sonic and the Black Knight" #~ msgstr "Sonic and the Black Knight" #~ msgid "Specify an audio plugin" #~ msgstr "Wybierz wtyczkę audio" #~ msgid "The file " #~ msgstr "Plik" #~ msgid "This is usually used to play voice and sound effects." #~ msgstr "To zazwyczaj jest używane do odtwarza głosów i efektów dźwiękowych." #~ msgid "Trying to load unsupported type %d" #~ msgstr "Próba odczytu niewspieranego typu %d" #~ msgid "Type %d config not supported in plugin %s" #~ msgstr "Typ %d konfiguracji nie jest wspierany przez wtyczkę %s" #~ msgid "Use XFB" #~ msgstr "Użyj XFB" #~ msgid "Wiimote %i %s" #~ msgstr "Wiilot %i %s" #~ msgid "Zelda Twilight Princess Bloom hack" #~ msgstr "Zelda Twilight Princess Bloom hack"