// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Common/FileUtil.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Assert.h" #include "Common/Common.h" #include "Common/CommonFuncs.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #ifdef __APPLE__ #include "Common/DynamicLibrary.h" #endif #include "Common/IOFile.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #ifdef _WIN32 #include #include #include // for GetSaveFileName #include // getcwd #include #include // guid stuff #include #else #include #include #include #include #include #endif #if defined(__APPLE__) #include #include #include #include #include #endif #ifdef ANDROID #include "jni/AndroidCommon/AndroidCommon.h" #endif namespace fs = std::filesystem; namespace File { #ifdef ANDROID static std::string s_android_sys_directory; #endif #ifdef __APPLE__ static Common::DynamicLibrary s_security_framework; using DolSecTranslocateIsTranslocatedURL = Boolean (*)(CFURLRef path, bool* isTranslocated, CFErrorRef* __nullable error); using DolSecTranslocateCreateOriginalPathForURL = CFURLRef __nullable (*)(CFURLRef translocatedPath, CFErrorRef* __nullable error); static DolSecTranslocateIsTranslocatedURL s_is_translocated_url; static DolSecTranslocateCreateOriginalPathForURL s_create_orig_path; #endif FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str()) { } FileInfo::FileInfo(const char* path) { #ifdef ANDROID if (IsPathAndroidContent(path)) AndroidContentInit(path); else #endif { m_path = StringToPath(path); std::error_code error; m_status = fs::status(m_path, error); m_exists = fs::exists(m_status); } } #ifdef ANDROID void FileInfo::AndroidContentInit(const std::string& path) { const jlong result = GetAndroidContentSizeAndIsDirectory(path); m_exists = result != -1; m_stat.st_mode = result == -2 ? S_IFDIR : S_IFREG; m_stat.st_size = result >= 0 ? result : 0; } #endif bool FileInfo::Exists() const { return m_exists; } bool FileInfo::IsDirectory() const { return fs::is_directory(m_status); } bool FileInfo::IsFile() const { return Exists() ? !fs::is_directory(m_status) : false; } u64 FileInfo::GetSize() const { if (!IsFile()) return 0; std::error_code error; std::uintmax_t size = fs::file_size(m_path, error); if (error) return 0; return size; } // Returns true if the path exists bool Exists(const std::string& path) { return FileInfo(path).Exists(); } // Returns true if the path exists and is a directory bool IsDirectory(const std::string& path) { return FileInfo(path).IsDirectory(); } // Returns true if the path exists and is a file bool IsFile(const std::string& path) { return FileInfo(path).IsFile(); } // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const std::string& filename, IfAbsentBehavior behavior) { DEBUG_LOG_FMT(COMMON, "{}: file {}", __func__, filename); #ifdef ANDROID if (StringBeginsWith(filename, "content://")) { const bool success = DeleteAndroidContent(filename); if (!success) WARN_LOG_FMT(COMMON, "{} failed on {}", __func__, filename); return success; } #endif auto native_path = StringToPath(filename); std::error_code error; auto status = fs::status(native_path, error); // Return true because we care about the file not being there, not the actual delete. if (!fs::exists(status)) { if (behavior == IfAbsentBehavior::ConsoleWarning) { WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename); } return true; } // fs::remove can only delete an empty directory. Legacy dolphin behavior is just to bail. if (fs::is_directory(status)) { WARN_LOG_FMT(COMMON, "{} failed: {} is a directory", __func__, filename); return false; } if (!fs::remove(native_path, error)) { WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message()); return false; } return true; } // Returns true if successful, or path already exists. bool CreateDir(const std::string& path) { DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path); std::error_code error; auto native_path = StringToPath(path); bool success = fs::create_directory(native_path, error); // If the path was not created, check if it was a pre-existing directory if (!success && fs::is_directory(native_path)) success = true; if (!success) ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message()); return success; } // Creates the full path of fullPath returns true on success bool CreateFullPath(const std::string& fullPath) { DEBUG_LOG_FMT(COMMON, "{}: path {}", __func__, fullPath); std::error_code error; auto native_path = StringToPath(fullPath); bool success = fs::create_directories(native_path, error); // If the path was not created, check if it was a pre-existing directory if (!success && fs::is_directory(native_path)) success = true; if (!success) ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, fullPath, error.message()); return success; } // Deletes a directory filename, returns true on success bool DeleteDir(const std::string& filename, IfAbsentBehavior behavior) { DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, filename); auto native_path = StringToPath(filename); std::error_code error; auto status = fs::status(native_path, error); // Return true because we care about the directory not being there, not the actual delete. if (!fs::exists(status)) { if (behavior == IfAbsentBehavior::ConsoleWarning) { WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename); } return true; } // check if a directory if (!fs::is_directory(status)) { ERROR_LOG_FMT(COMMON, "{}: Not a directory {}", __func__, filename); return false; } if (!fs::remove(native_path, error)) { WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message()); return false; } return true; } // renames file srcFilename to destFilename, returns true on success bool Rename(const std::string& srcFilename, const std::string& destFilename) { DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, srcFilename, destFilename); std::error_code error; std::filesystem::rename(StringToPath(srcFilename), StringToPath(destFilename), error); if (error) { ERROR_LOG_FMT(COMMON, "{} failed: {} --> {}: {}", __func__, srcFilename, destFilename, error.message()); } return !error; } #ifndef _WIN32 static void FSyncPath(const char* path) { int fd = open(path, O_RDONLY); if (fd != -1) { fsync(fd); close(fd); } } #endif bool RenameSync(const std::string& srcFilename, const std::string& destFilename) { if (!Rename(srcFilename, destFilename)) return false; #ifdef _WIN32 int fd = -1; // XXX is this really needed? errno_t err = _wsopen_s(&fd, UTF8ToWString(srcFilename).c_str(), _O_RDONLY, _SH_DENYNO, _S_IREAD | _S_IWRITE); if (!err && fd >= 0) { if (_commit(fd) != 0) ERROR_LOG_FMT(COMMON, "{} sync failed on {}: {}", __func__, srcFilename, err); close(fd); } #else char* path = strdup(srcFilename.c_str()); FSyncPath(path); FSyncPath(dirname(path)); free(path); path = strdup(destFilename.c_str()); FSyncPath(dirname(path)); free(path); #endif return true; } // copies file source_path to destination_path, returns true on success bool Copy(const std::string& source_path, const std::string& destination_path) { DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, destination_path); auto src_path = StringToPath(source_path); auto dst_path = StringToPath(destination_path); std::error_code error; bool copied = fs::copy_file(src_path, dst_path, fs::copy_options::overwrite_existing, error); if (!copied) { ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, destination_path, error.message()); } return copied; } // Returns the size of a file (or returns 0 if the path isn't a file that exists) u64 GetSize(const std::string& path) { return FileInfo(path).GetSize(); } // Overloaded GetSize, accepts FILE* u64 GetSize(FILE* f) { // can't use off_t here because it can be 32-bit const u64 pos = ftello(f); if (fseeko(f, 0, SEEK_END) != 0) { ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString()); return 0; } const u64 size = ftello(f); if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) { ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString()); return 0; } return size; } // creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string& filename) { DEBUG_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename); if (!File::IOFile(filename, "wb")) { ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, LastStrerrorString()); return false; } return true; } // Recursive or non-recursive list of files and directories under directory. FSTEntry ScanDirectoryTree(std::string directory, bool recursive) { #ifdef _WIN32 if (!directory.empty() && (directory.back() == '/' || directory.back() == '\\')) directory.pop_back(); #else if (!directory.empty() && directory.back() == '/') directory.pop_back(); #endif DEBUG_LOG_FMT(COMMON, "ScanDirectoryTree: directory {}", directory); FSTEntry parent_entry; parent_entry.physicalName = directory; parent_entry.isDirectory = true; parent_entry.size = 0; #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return parent_entry; } // Windows loop do { const std::string virtual_name(TStrToUTF8(ffd.cFileName)); #else DIR* dirp = nullptr; #ifdef ANDROID std::vector child_names; if (IsPathAndroidContent(directory)) { child_names = GetAndroidContentChildNames(directory); } else #endif { dirp = opendir(directory.c_str()); if (!dirp) return parent_entry; } #ifdef ANDROID auto it = child_names.cbegin(); #endif // non Windows loop while (true) { std::string virtual_name; #ifdef ANDROID if (!dirp) { if (it == child_names.cend()) break; virtual_name = *it; ++it; } else #endif { dirent* result = readdir(dirp); if (!result) break; virtual_name = result->d_name; } #endif if (virtual_name == "." || virtual_name == "..") continue; auto physical_name = directory + DIR_SEP + virtual_name; FSTEntry entry; const FileInfo file_info(physical_name); entry.isDirectory = file_info.IsDirectory(); if (entry.isDirectory) { if (recursive) entry = ScanDirectoryTree(physical_name, true); else entry.size = 0; parent_entry.size += entry.size; } else { entry.size = file_info.GetSize(); } entry.virtualName = virtual_name; entry.physicalName = physical_name; ++parent_entry.size; // Push into the tree parent_entry.children.push_back(entry); #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } if (dirp) closedir(dirp); #endif return parent_entry; } // Deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const std::string& directory) { DEBUG_LOG_FMT(COMMON, "{}: {}", __func__, directory); std::error_code error; const std::uintmax_t num_removed = std::filesystem::remove_all(StringToPath(directory), error); const bool success = num_removed != 0 && !error; if (!success) ERROR_LOG_FMT(COMMON, "{}: {} failed {}", __func__, directory, error.message()); return success; } // Create directory and copy contents (optionally overwrites existing files) bool CopyDir(const std::string& source_path, const std::string& dest_path, const bool destructive) { auto src_path = StringToPath(source_path); auto dst_path = StringToPath(dest_path); if (fs::equivalent(src_path, dst_path)) return true; DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, dest_path); auto options = fs::copy_options::recursive; if (destructive) options |= fs::copy_options::overwrite_existing; std::error_code error; bool copied = fs::copy_file(src_path, dst_path, options, error); if (!copied) { ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, dest_path, error.message()); } return copied; } // Returns the current directory std::string GetCurrentDir() { std::error_code error; auto directory = PathToString(fs::current_path(error)); if (error) { ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message()); return {}; } return directory; } // Sets the current directory to the given directory bool SetCurrentDir(const std::string& directory) { std::error_code error; fs::current_path(StringToPath(directory), error); if (error) { ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message()); return false; } return true; } std::string CreateTempDir() { #ifdef _WIN32 TCHAR temp[MAX_PATH]; if (!GetTempPath(MAX_PATH, temp)) return ""; GUID guid; if (FAILED(CoCreateGuid(&guid))) { return ""; } OLECHAR tguid[40]{}; if (!StringFromGUID2(guid, tguid, _countof(tguid))) { return ""; } std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid); if (!CreateDir(dir)) return ""; dir = ReplaceAll(dir, "\\", DIR_SEP); return dir; #else const char* base = getenv("TMPDIR") ?: "/tmp"; std::string path = std::string(base) + "/DolphinWii.XXXXXX"; if (!mkdtemp(&path[0])) return ""; return path; #endif } std::string GetTempFilenameForAtomicWrite(std::string path) { std::error_code error; auto absolute_path = fs::absolute(StringToPath(path), error); if (!error) path = PathToString(absolute_path); return std::move(path) + ".xxx"; } #if defined(__APPLE__) std::string GetBundleDirectory() { CFURLRef bundle_ref = CFBundleCopyBundleURL(CFBundleGetMainBundle()); // Starting in macOS Sierra, apps downloaded from the Internet may be // "translocated" to a read-only DMG and executed from there. This is // done to prevent a scenario where an attacker can replace a trusted // app's resources to load untrusted code. // // We should return Dolphin's actual location on the filesystem in // this function, so bundle_ref will be untranslocated if necessary. // // More information: https://objective-see.com/blog/blog_0x15.html // The APIs to deal with translocated paths are private, so we have // to dynamically load them from the Security framework. // // The headers can be found under "Security" on opensource.apple.com: // Security/OSX/libsecurity_translocate/lib/SecTranslocate.h if (!s_security_framework.IsOpen()) { s_security_framework.Open("/System/Library/Frameworks/Security.framework/Security"); s_security_framework.GetSymbol("SecTranslocateIsTranslocatedURL", &s_is_translocated_url); s_security_framework.GetSymbol("SecTranslocateCreateOriginalPathForURL", &s_create_orig_path); } bool is_translocated = false; s_is_translocated_url(bundle_ref, &is_translocated, nullptr); if (is_translocated) { CFURLRef untranslocated_ref = s_create_orig_path(bundle_ref, nullptr); CFRelease(bundle_ref); bundle_ref = untranslocated_ref; } char app_bundle_path[MAXPATHLEN]; CFStringRef bundle_path = CFURLCopyFileSystemPath(bundle_ref, kCFURLPOSIXPathStyle); CFStringGetFileSystemRepresentation(bundle_path, app_bundle_path, sizeof(app_bundle_path)); CFRelease(bundle_ref); CFRelease(bundle_path); return app_bundle_path; } #endif std::string GetExePath() { #ifdef _WIN32 auto exe_path = GetModuleName(nullptr); if (!exe_path) return {}; std::error_code error; auto exe_path_absolute = fs::absolute(exe_path.value(), error); if (error) return {}; return PathToString(exe_path_absolute); #elif defined(__APPLE__) return GetBundleDirectory(); #else char dolphin_exe_path[PATH_MAX]; ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path)); if (len == -1 || len == sizeof(dolphin_exe_path)) { len = 0; } dolphin_exe_path[len] = '\0'; return dolphin_exe_path; #endif } std::string GetExeDirectory() { return PathToString(StringToPath(GetExePath()).parent_path()); } static std::string CreateSysDirectoryPath() { #if defined(_WIN32) || defined(LINUX_LOCAL_DEV) #define SYSDATA_DIR "Sys" #elif defined __APPLE__ #define SYSDATA_DIR "Contents/Resources/Sys" #else #ifdef DATA_DIR #define SYSDATA_DIR DATA_DIR "sys" #else #define SYSDATA_DIR "sys" #endif #endif #if defined(__APPLE__) const std::string sys_directory = GetBundleDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP; #elif defined(_WIN32) || defined(LINUX_LOCAL_DEV) const std::string sys_directory = GetExeDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP; #elif defined ANDROID const std::string sys_directory = s_android_sys_directory + DIR_SEP; ASSERT_MSG(COMMON, !s_android_sys_directory.empty(), "Sys directory has not been set"); #else const std::string sys_directory = SYSDATA_DIR DIR_SEP; #endif INFO_LOG_FMT(COMMON, "CreateSysDirectoryPath: Setting to {}", sys_directory); return sys_directory; } const std::string& GetSysDirectory() { static const std::string sys_directory = CreateSysDirectoryPath(); return sys_directory; } #ifdef ANDROID void SetSysDirectory(const std::string& path) { INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path); ASSERT_MSG(COMMON, s_android_sys_directory.empty(), "Sys directory already set to {}", s_android_sys_directory); s_android_sys_directory = path; } #endif static std::string s_user_paths[NUM_PATH_INDICES]; static void RebuildUserDirectories(unsigned int dir_index) { switch (dir_index) { case D_USER_IDX: s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP; s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR DIR_SEP; s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP; s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP; s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP; s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP; s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP; s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP; s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP; s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP; s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP; s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP; s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP; s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP; s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP; s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP; s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP; s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP; s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP; s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP; s_user_paths[D_WIISDCARDSYNCFOLDER_IDX] = s_user_paths[D_LOAD_IDX] + WIISDSYNC_DIR DIR_SEP; s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG; s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG; s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG; s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP; s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; s_user_paths[F_WIISDCARDIMAGE_IDX] = s_user_paths[D_LOAD_IDX] + WII_SD_CARD_IMAGE; s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP; s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS; s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET; s_user_paths[D_GBAUSER_IDX] = s_user_paths[D_USER_IDX] + GBA_USER_DIR DIR_SEP; s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP; s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS; // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); break; case D_CONFIG_IDX: s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG; s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG; s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG; s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG; break; case D_CACHE_IDX: s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP; s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP; s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; break; case D_GCUSER_IDX: s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; break; case D_DUMP_IDX: s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP; s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP; s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; break; case D_LOGS_IDX: s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; break; case D_LOAD_IDX: s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP; s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP; s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP; break; } } // Gets a set user directory path // Don't call prior to setting the base user directory const std::string& GetUserPath(unsigned int dir_index) { return s_user_paths[dir_index]; } // Sets a user directory path // Rebuilds internal directory structure to compensate for the new directory void SetUserPath(unsigned int dir_index, std::string path) { if (path.empty()) return; #ifdef _WIN32 // On Windows, replace all '\' with '/' since we assume the latter in various places in the // codebase. for (char& c : path) { if (c == '\\') c = '/'; } #endif // Directories should end with a separator, files should not. while (StringEndsWith(path, "/")) path.pop_back(); if (path.empty()) return; const bool is_directory = dir_index < FIRST_FILE_USER_PATH_IDX; if (is_directory) path.push_back('/'); s_user_paths[dir_index] = std::move(path); RebuildUserDirectories(dir_index); } std::string GetThemeDir(const std::string& theme_name) { std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/"; if (Exists(dir)) return dir; // If the theme doesn't exist in the user dir, load from shared directory dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/"; if (Exists(dir)) return dir; // If the theme doesn't exist at all, load the default theme return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/"; } bool WriteStringToFile(const std::string& filename, std::string_view str) { return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size()); } bool ReadFileToString(const std::string& filename, std::string& str) { File::IOFile file(filename, "rb"); if (!file) return false; str.resize(file.GetSize()); return file.ReadArray(str.data(), str.size()); } } // namespace File