// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/Assets/CustomAsset.h" namespace VideoCommon { CustomAsset::CustomAsset(std::shared_ptr library, const CustomAssetLibrary::AssetID& asset_id) : m_owning_library(std::move(library)), m_asset_id(asset_id) { } bool CustomAsset::Load() { const auto load_information = LoadImpl(m_asset_id); if (load_information.m_bytes_loaded > 0) { std::lock_guard lk(m_info_lock); m_bytes_loaded = load_information.m_bytes_loaded; m_last_loaded_time = load_information.m_load_time; } return load_information.m_bytes_loaded != 0; } CustomAssetLibrary::TimeType CustomAsset::GetLastWriteTime() const { return m_owning_library->GetLastAssetWriteTime(m_asset_id); } const CustomAssetLibrary::TimeType& CustomAsset::GetLastLoadedTime() const { std::lock_guard lk(m_info_lock); return m_last_loaded_time; } const CustomAssetLibrary::AssetID& CustomAsset::GetAssetId() const { return m_asset_id; } std::size_t CustomAsset::GetByteSizeInMemory() const { std::lock_guard lk(m_info_lock); return m_bytes_loaded; } } // namespace VideoCommon