// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include namespace Common { /** * Provides a platform-independent interface for loading a dynamic library and retrieving symbols. * The interface maintains an internal reference count to allow one handle to be shared between * multiple users. */ class DynamicLibrary final { public: // Default constructor, does not load a library. DynamicLibrary(); // Automatically loads the specified library. Call IsOpen() to check validity before use. DynamicLibrary(const char* filename); DynamicLibrary(void* handle); // Closes the library. ~DynamicLibrary(); DynamicLibrary(const DynamicLibrary&) = delete; DynamicLibrary(DynamicLibrary&&) = delete; DynamicLibrary& operator=(const DynamicLibrary&) = delete; DynamicLibrary& operator=(DynamicLibrary&&) = delete; DynamicLibrary& operator=(void*); // Returns the specified library name with the platform-specific suffix added. static std::string GetUnprefixedFilename(const char* filename); // Returns the specified library name in platform-specific format. // Major/minor versions will not be included if set to -1. // If libname already contains the "lib" prefix, it will not be added again. // Windows: LIBNAME-MAJOR-MINOR.dll // Linux: libLIBNAME.so.MAJOR.MINOR // Mac: libLIBNAME.MAJOR.MINOR.dylib static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1); // Returns true if a module is loaded, otherwise false. bool IsOpen() const { return m_handle != nullptr; } // Loads (or replaces) the handle with the specified library file name. // Returns true if the library was loaded and can be used. bool Open(const char* filename); // Unloads the library, any function pointers from this library are no longer valid. void Close(); // Returns the address of the specified symbol (function or variable) as an untyped pointer. // If the specified symbol does not exist in this library, nullptr is returned. void* GetSymbolAddress(const char* name) const; // Obtains the address of the specified symbol, automatically casting to the correct type. // Returns true if the symbol was found and assigned, otherwise false. template bool GetSymbol(const char* name, T* ptr) const { *ptr = reinterpret_cast(GetSymbolAddress(name)); return *ptr != nullptr; } private: // Platform-dependent data type representing a dynamic library handle. void* m_handle = nullptr; }; } // namespace Common