////////////////////////////////////////////////////////////////////////////////////////// // Project description // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003-2008 Dolphin Project. // ////////////////////////////////////////////////////////////////////////////////////////// // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Include // ŻŻŻŻŻŻŻŻŻ #include "nJoy.h" #include "Common.h" Config g_Config; #if defined(HAVE_WX) && HAVE_WX extern ConfigBox* m_frame; #endif ////////////////////////////////// // Run when created // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Config::Config() { // Clear the memory //memset(this, 0, sizeof(Config)); } // Enable output log // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void DEBUG_INIT() { if (pFile) return; #ifdef _WIN32 char dateStr [9]; _strdate( dateStr); char timeStr [9]; _strtime( timeStr ); #endif pFile = fopen ("nJoy-debug.txt","wt"); fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n"); #ifdef _WIN32 fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr); #endif fprintf(pFile, "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\n"); } // Disable output log // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void DEBUG_QUIT() { if (!pFile) return; #ifdef _WIN32 char timeStr [9]; _strtime(timeStr); fprintf(pFile, "_______________\n"); fprintf(pFile, "Time: %s", timeStr); #endif fclose(pFile); } ///////////////////////////////////////////////////////////////////////////////////// // Save settings to file // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void Config::Save(int Slot) { // If there are no good pads don't save if (NumGoodPads == 0) return; // Load ini file IniFile file; file.Load(FULL_CONFIG_DIR "nJoy.ini"); // ================================================================== // Global settings // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced); file.Set("General", "SaveByID", g_Config.bSaveByID); file.Set("General", "CheckForFocus", g_Config.bCheckFocus); file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter); #ifdef RERECORDING file.Set("General", "Recording", g_Config.bRecording); file.Set("General", "Playback", g_Config.bPlayback); #endif // ======================== for (int i = 0; i < 4; i++) { // Should we save this slot? if (Slot != -1 && Slot != i) continue; // ================================================================== // Slot specific settings only // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ std::string SectionName = StringFromFormat("PAD%i", i+1); file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled); // Save the physical device ID file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID); // =================== // ================================================================== // Joypad or slot specific settings // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Current joypad device ID: PadMapping[i].ID // Current joypad name: joyinfo[PadMapping[i].ID].Name if(g_Config.bSaveByID) { /* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to avoid reading a joyinfo that does't exist */ if((u32)PadMapping[i].ID >= joyinfo.size()) continue; // Create a new section name after the joypad name SectionName = joyinfo[PadMapping[i].ID].Name; } file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]); file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]); file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]); file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]); file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]); file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]); file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]); file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]); file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad); file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]); file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]); file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]); file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]); file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]); file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]); file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]); file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]); file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone); file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress); file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype); file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype); file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum); file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal); file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle); // ====================================== // Debugging //if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype); } INFO_LOG(CONSOLE, "%i: Save: %i\n", 0, PadMapping[0].halfpress); file.Save(FULL_CONFIG_DIR "nJoy.ini"); } // Load settings from file // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void Config::Load(bool ChangePad, bool ChangeSaveByID) { // If there are no good pads don't load if (NumGoodPads == 0) return; // Load file IniFile file; file.Load(FULL_CONFIG_DIR "nJoy.ini"); bool Tmp; // Tmp storage // ================================================================== // Global settings // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false); file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false); file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false); #ifdef RERECORDING file.Get("General", "Recording", &g_Config.bRecording, false); file.Get("General", "Playback", &g_Config.bPlayback, false); #endif if(!ChangeSaveByID) { file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp; } // ============= for (int i = 0; i < 4; i++) { std::string SectionName = StringFromFormat("PAD%i", i+1); // Don't update this when we are loading settings from the ConfigBox if(!ChangePad) { file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0); file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1); } // ================================================================== // Joypad or slot specific settings // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Current joypad device ID: PadMapping[i].ID // Current joypad name: joyinfo[PadMapping[i].ID].Name if(g_Config.bSaveByID) { /* Prevent a crash from illegal access to joyinfo that will only have values for the current amount of connected pads */ if((u32)PadMapping[i].ID >= joyinfo.size()) continue; // Create a section name SectionName = joyinfo[PadMapping[i].ID].Name; } file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4); file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5); file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0); file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1); file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3); file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2); file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7); file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9); file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0); file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0); file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0); file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0); file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0); file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0); file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1); file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2); file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3); file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9); file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1); file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0); file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0); file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0); file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%"); file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp; // ============================= // Debugging //if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]); } INFO_LOG(CONSOLE, "%i: Load: %i\n", 0, PadMapping[0].halfpress); }