// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _TEXTUREMNGR_H_ #define _TEXTUREMNGR_H_ #include #include "VideoCommon.h" #include "GLUtil.h" #include "BPStructs.h" #include "TextureCacheBase.h" namespace OGL { class TextureCache : public ::TextureCache { public: static void DisableStage(unsigned int stage); private: struct TCacheEntry : TCacheEntryBase { GLuint texture; PC_TexFormat pcfmt; int gl_format; int gl_iformat; int gl_type; bool bHaveMipMaps; //TexMode0 mode; // current filter and clamp modes that texture is set to //TexMode1 mode1; // current filter and clamp modes that texture is set to TCacheEntry(); ~TCacheEntry(); void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level, bool autogen_mips = false); void FromRenderTarget(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat); void Bind(unsigned int stage); bool Save(const char filename[], unsigned int level); private: void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1); }; ~TextureCache(); TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt); TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h); }; bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level); } #endif // _TEXTUREMNGR_H_