// // Copyright (C) 2016-2018 Google, Inc. // Copyright (C) 2016 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #ifndef HLSL_PARSE_INCLUDED_ #define HLSL_PARSE_INCLUDED_ #include "../glslang/MachineIndependent/parseVersions.h" #include "../glslang/MachineIndependent/ParseHelper.h" #include "../glslang/MachineIndependent/attribute.h" #include namespace glslang { class TFunctionDeclarator; class HlslParseContext : public TParseContextBase { public: HlslParseContext(TSymbolTable&, TIntermediate&, bool parsingBuiltins, int version, EProfile, const SpvVersion& spvVersion, EShLanguage, TInfoSink&, const TString sourceEntryPointName, bool forwardCompatible = false, EShMessages messages = EShMsgDefault); virtual ~HlslParseContext(); void initializeExtensionBehavior() override; void setLimits(const TBuiltInResource&) override; bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false) override; virtual const char* getGlobalUniformBlockName() const override { return "$Global"; } virtual void setUniformBlockDefaults(TType& block) const override { block.getQualifier().layoutPacking = ElpStd140; block.getQualifier().layoutMatrix = ElmRowMajor; } void reservedPpErrorCheck(const TSourceLoc&, const char* /*name*/, const char* /*op*/) override { } bool lineContinuationCheck(const TSourceLoc&, bool /*endOfComment*/) override { return true; } bool lineDirectiveShouldSetNextLine() const override { return true; } bool builtInName(const TString&); void handlePragma(const TSourceLoc&, const TVector&) override; TIntermTyped* handleVariable(const TSourceLoc&, const TString* string); TIntermTyped* handleBracketDereference(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index); TIntermTyped* handleBracketOperator(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index); TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right); TIntermTyped* handleUnaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* childNode); TIntermTyped* handleDotDereference(const TSourceLoc&, TIntermTyped* base, const TString& field); bool isBuiltInMethod(const TSourceLoc&, TIntermTyped* base, const TString& field); void assignToInterface(TVariable& variable); void handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype); TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&, const TAttributes&, TIntermNode*& entryPointTree); TIntermNode* transformEntryPoint(const TSourceLoc&, TFunction&, const TAttributes&); void handleEntryPointAttributes(const TSourceLoc&, const TAttributes&); void transferTypeAttributes(const TSourceLoc&, const TAttributes&, TType&, bool allowEntry = false); void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node); void remapEntryPointIO(TFunction& function, TVariable*& returnValue, TVector& inputs, TVector& outputs); void remapNonEntryPointIO(TFunction& function); TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*); void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg); TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right); TIntermTyped* handleAssignToMatrixSwizzle(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right); TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermTyped*); TIntermAggregate* assignClipCullDistance(const TSourceLoc&, TOperator, int semanticId, TIntermTyped* left, TIntermTyped* right); TIntermTyped* assignPosition(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right); void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments); void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments); void decomposeStructBufferMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments); void decomposeGeometryMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments); void pushFrontArguments(TIntermTyped* front, TIntermTyped*& arguments); void addInputArgumentConversions(const TFunction&, TIntermTyped*&); void expandArguments(const TSourceLoc&, const TFunction&, TIntermTyped*&); TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermOperator&); void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&); TFunction* makeConstructorCall(const TSourceLoc&, const TType&); void handleSemantic(TSourceLoc, TQualifier&, TBuiltInVariable, const TString& upperCase); void handlePackOffset(const TSourceLoc&, TQualifier&, const glslang::TString& location, const glslang::TString* component); void handleRegister(const TSourceLoc&, TQualifier&, const glslang::TString* profile, const glslang::TString& desc, int subComponent, const glslang::TString*); TIntermTyped* convertConditionalExpression(const TSourceLoc&, TIntermTyped*, bool mustBeScalar = true); TIntermAggregate* handleSamplerTextureCombine(const TSourceLoc& loc, TIntermTyped* argTex, TIntermTyped* argSampler); bool parseMatrixSwizzleSelector(const TSourceLoc&, const TString&, int cols, int rows, TSwizzleSelectors&); int getMatrixComponentsColumn(int rows, const TSwizzleSelectors&); void assignError(const TSourceLoc&, const char* op, TString left, TString right); void unaryOpError(const TSourceLoc&, const char* op, TString operand); void binaryOpError(const TSourceLoc&, const char* op, TString left, TString right); void variableCheck(TIntermTyped*& nodePtr); void constantValueCheck(TIntermTyped* node, const char* token); void integerCheck(const TIntermTyped* node, const char* token); void globalCheck(const TSourceLoc&, const char* token); bool constructorError(const TSourceLoc&, TIntermNode*, TFunction&, TOperator, TType&); void arraySizeCheck(const TSourceLoc&, TIntermTyped* expr, TArraySize&); void arraySizeRequiredCheck(const TSourceLoc&, const TArraySizes&); void structArrayCheck(const TSourceLoc&, const TType& structure); bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType); void globalQualifierFix(const TSourceLoc&, TQualifier&); bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType); void mergeQualifiers(TQualifier& dst, const TQualifier& src); int computeSamplerTypeIndex(TSampler&); TSymbol* redeclareBuiltinVariable(const TSourceLoc&, const TString&, const TQualifier&, const TShaderQualifiers&); void paramFix(TType& type); void specializationCheck(const TSourceLoc&, const TType&, const char* op); void setLayoutQualifier(const TSourceLoc&, TQualifier&, TString&); void setLayoutQualifier(const TSourceLoc&, TQualifier&, TString&, const TIntermTyped*); void setSpecConstantId(const TSourceLoc&, TQualifier&, int value); void mergeObjectLayoutQualifiers(TQualifier& dest, const TQualifier& src, bool inheritOnly); void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&); const TFunction* findFunction(const TSourceLoc& loc, TFunction& call, bool& builtIn, int& thisDepth, TIntermTyped*& args); void addGenMulArgumentConversion(const TSourceLoc& loc, TFunction& call, TIntermTyped*& args); void declareTypedef(const TSourceLoc&, const TString& identifier, const TType&); void declareStruct(const TSourceLoc&, TString& structName, TType&); TSymbol* lookupUserType(const TString&, TType&); TIntermNode* declareVariable(const TSourceLoc&, const TString& identifier, TType&, TIntermTyped* initializer = 0); void lengthenList(const TSourceLoc&, TIntermSequence& list, int size, TIntermTyped* scalarInit); TIntermTyped* handleConstructor(const TSourceLoc&, TIntermTyped*, const TType&); TIntermTyped* addConstructor(const TSourceLoc&, TIntermTyped*, const TType&); TIntermTyped* convertArray(TIntermTyped*, const TType&); TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&); TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset); void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0); void declareStructBufferCounter(const TSourceLoc& loc, const TType& bufferType, const TString& name); void fixBlockLocations(const TSourceLoc&, TQualifier&, TTypeList&, bool memberWithLocation, bool memberWithoutLocation); void fixXfbOffsets(TQualifier&, TTypeList&); void fixBlockUniformOffsets(const TQualifier&, TTypeList&); void addQualifierToExisting(const TSourceLoc&, TQualifier, const TString& identifier); void addQualifierToExisting(const TSourceLoc&, TQualifier, TIdentifierList&); void updateStandaloneQualifierDefaults(const TSourceLoc&, const TPublicType&); void wrapupSwitchSubsequence(TIntermAggregate* statements, TIntermNode* branchNode); TIntermNode* addSwitch(const TSourceLoc&, TIntermTyped* expression, TIntermAggregate* body, const TAttributes&); void nestLooping() { ++loopNestingLevel; } void unnestLooping() { --loopNestingLevel; } void nestAnnotations() { ++annotationNestingLevel; } void unnestAnnotations() { --annotationNestingLevel; } int getAnnotationNestingLevel() { return annotationNestingLevel; } void pushScope() { symbolTable.push(); } void popScope() { symbolTable.pop(0); } void pushThisScope(const TType&, const TVector&); void popThisScope() { symbolTable.pop(0); } void pushImplicitThis(TVariable* thisParameter) { implicitThisStack.push_back(thisParameter); } void popImplicitThis() { implicitThisStack.pop_back(); } TVariable* getImplicitThis(int thisDepth) const { return implicitThisStack[implicitThisStack.size() - thisDepth]; } void pushNamespace(const TString& name); void popNamespace(); void getFullNamespaceName(TString*&) const; void addScopeMangler(TString&); void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); } void popSwitchSequence() { switchSequenceStack.pop_back(); } virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr) override; // Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore. TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped*& node); bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override; TLayoutFormat getLayoutFromTxType(const TSourceLoc&, const TType&); bool handleOutputGeometry(const TSourceLoc&, const TLayoutGeometry& geometry); bool handleInputGeometry(const TSourceLoc&, const TLayoutGeometry& geometry); // Determine selection control from attributes void handleSelectionAttributes(const TSourceLoc& loc, TIntermSelection*, const TAttributes& attributes); void handleSwitchAttributes(const TSourceLoc& loc, TIntermSwitch*, const TAttributes& attributes); // Determine loop control from attributes void handleLoopAttributes(const TSourceLoc& loc, TIntermLoop*, const TAttributes& attributes); // Share struct buffer deep types void shareStructBufferType(TType&); // Set texture return type of the given sampler. Returns success (not all types are valid). bool setTextureReturnType(TSampler& sampler, const TType& retType, const TSourceLoc& loc); // Obtain the sampler return type of the given sampler in retType. void getTextureReturnType(const TSampler& sampler, TType& retType) const; TAttributeType attributeFromName(const TString& nameSpace, const TString& name) const; protected: struct TFlattenData { TFlattenData() : nextBinding(TQualifier::layoutBindingEnd), nextLocation(TQualifier::layoutLocationEnd) { } TFlattenData(int nb, int nl) : nextBinding(nb), nextLocation(nl) { } TVector members; // individual flattened variables TVector offsets; // offset to next tree level unsigned int nextBinding; // next binding to use. unsigned int nextLocation; // next location to use }; void fixConstInit(const TSourceLoc&, const TString& identifier, TType& type, TIntermTyped*& initializer); void inheritGlobalDefaults(TQualifier& dst) const; TVariable* makeInternalVariable(const char* name, const TType&) const; TVariable* makeInternalVariable(const TString& name, const TType& type) const { return makeInternalVariable(name.c_str(), type); } TIntermSymbol* makeInternalVariableNode(const TSourceLoc&, const char* name, const TType&) const; TVariable* declareNonArray(const TSourceLoc&, const TString& identifier, const TType&, bool track); void declareArray(const TSourceLoc&, const TString& identifier, const TType&, TSymbol*&, bool track); TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable); TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer, TIntermTyped* scalarInit); bool isScalarConstructor(const TIntermNode*); TOperator mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage); // Return true if this node requires L-value conversion (e.g, to an imageStore). bool shouldConvertLValue(const TIntermNode*) const; // Array and struct flattening TIntermTyped* flattenAccess(TIntermTyped* base, int member); TIntermTyped* flattenAccess(int uniqueId, int member, TStorageQualifier outerStorage, const TType&, int subset = -1); int findSubtreeOffset(const TIntermNode&) const; int findSubtreeOffset(const TType&, int subset, const TVector& offsets) const; bool shouldFlatten(const TType&, TStorageQualifier, bool topLevel) const; bool wasFlattened(const TIntermTyped* node) const; bool wasFlattened(int id) const { return flattenMap.find(id) != flattenMap.end(); } int addFlattenedMember(const TVariable&, const TType&, TFlattenData&, const TString& name, bool linkage, const TQualifier& outerQualifier, const TArraySizes* builtInArraySizes); // Structure splitting (splits interstage built-in types into its own struct) void split(const TVariable&); void splitBuiltIn(const TString& baseName, const TType& memberType, const TArraySizes*, const TQualifier&); const TType& split(const TType& type, const TString& name, const TQualifier&); bool wasSplit(const TIntermTyped* node) const; bool wasSplit(int id) const { return splitNonIoVars.find(id) != splitNonIoVars.end(); } TVariable* getSplitNonIoVar(int id) const; void addPatchConstantInvocation(); void fixTextureShadowModes(); void finalizeAppendMethods(); TIntermTyped* makeIntegerIndex(TIntermTyped*); void fixBuiltInIoType(TType&); void flatten(const TVariable& variable, bool linkage); int flatten(const TVariable& variable, const TType&, TFlattenData&, TString name, bool linkage, const TQualifier& outerQualifier, const TArraySizes* builtInArraySizes); int flattenStruct(const TVariable& variable, const TType&, TFlattenData&, TString name, bool linkage, const TQualifier& outerQualifier, const TArraySizes* builtInArraySizes); int flattenArray(const TVariable& variable, const TType&, TFlattenData&, TString name, bool linkage, const TQualifier& outerQualifier); bool hasUniform(const TQualifier& qualifier) const; void clearUniform(TQualifier& qualifier); bool isInputBuiltIn(const TQualifier& qualifier) const; bool hasInput(const TQualifier& qualifier) const; void correctOutput(TQualifier& qualifier); bool isOutputBuiltIn(const TQualifier& qualifier) const; bool hasOutput(const TQualifier& qualifier) const; void correctInput(TQualifier& qualifier); void correctUniform(TQualifier& qualifier); void clearUniformInputOutput(TQualifier& qualifier); // Test method names bool isStructBufferMethod(const TString& name) const; void counterBufferType(const TSourceLoc& loc, TType& type); // Return standard sample position array TIntermConstantUnion* getSamplePosArray(int count); TType* getStructBufferContentType(const TType& type) const; bool isStructBufferType(const TType& type) const { return getStructBufferContentType(type) != nullptr; } TIntermTyped* indexStructBufferContent(const TSourceLoc& loc, TIntermTyped* buffer) const; TIntermTyped* getStructBufferCounter(const TSourceLoc& loc, TIntermTyped* buffer); TString getStructBuffCounterName(const TString&) const; void addStructBuffArguments(const TSourceLoc& loc, TIntermAggregate*&); void addStructBufferHiddenCounterParam(const TSourceLoc& loc, TParameter&, TIntermAggregate*&); // Return true if this type is a reference. This is not currently a type method in case that's // a language specific answer. bool isReference(const TType& type) const { return isStructBufferType(type); } // Return true if this a buffer type that has an associated counter buffer. bool hasStructBuffCounter(const TType&) const; // Finalization step: remove unused buffer blocks from linkage (we don't know until the // shader is entirely compiled) void removeUnusedStructBufferCounters(); static bool isClipOrCullDistance(TBuiltInVariable); static bool isClipOrCullDistance(const TQualifier& qual) { return isClipOrCullDistance(qual.builtIn); } static bool isClipOrCullDistance(const TType& type) { return isClipOrCullDistance(type.getQualifier()); } // Find the patch constant function (issues error, returns nullptr if not found) const TFunction* findPatchConstantFunction(const TSourceLoc& loc); // Pass through to base class after remembering built-in mappings. using TParseContextBase::trackLinkage; void trackLinkage(TSymbol& variable) override; void finish() override; // post-processing // Linkage symbol helpers TIntermSymbol* findTessLinkageSymbol(TBuiltInVariable biType) const; // Current state of parsing int annotationNestingLevel; // 0 if outside all annotations HlslParseContext(HlslParseContext&); HlslParseContext& operator=(HlslParseContext&); static const int maxSamplerIndex = EsdNumDims * (EbtNumTypes * (2 * 2 * 2)); // see computeSamplerTypeIndex() TQualifier globalBufferDefaults; TQualifier globalUniformDefaults; TQualifier globalInputDefaults; TQualifier globalOutputDefaults; TString currentCaller; // name of last function body entered (not valid when at global scope) TIdSetType inductiveLoopIds; TVector needsIndexLimitationChecking; // // Geometry shader input arrays: // - array sizing is based on input primitive and/or explicit size // // Tessellation control output arrays: // - array sizing is based on output layout(vertices=...) and/or explicit size // // Both: // - array sizing is retroactive // - built-in block redeclarations interact with this // // Design: // - use a per-context "resize-list", a list of symbols whose array sizes // can be fixed // // - the resize-list starts empty at beginning of user-shader compilation, it does // not have built-ins in it // // - on built-in array use: copyUp() symbol and add it to the resize-list // // - on user array declaration: add it to the resize-list // // - on block redeclaration: copyUp() symbol and add it to the resize-list // * note, that appropriately gives an error if redeclaring a block that // was already used and hence already copied-up // // - on seeing a layout declaration that sizes the array, fix everything in the // resize-list, giving errors for mismatch // // - on seeing an array size declaration, give errors on mismatch between it and previous // array-sizing declarations // TVector ioArraySymbolResizeList; TMap flattenMap; // IO-type map. Maps a pure symbol-table form of a structure-member list into // each of the (up to) three kinds of IO, as each as different allowed decorations, // but HLSL allows mixing all in the same structure. struct tIoKinds { TTypeList* input; TTypeList* output; TTypeList* uniform; }; TMap ioTypeMap; // Structure splitting data: TMap splitNonIoVars; // variables with the built-in interstage IO removed, indexed by unique ID. // Structuredbuffer shared types. Typically there are only a few. TVector structBufferTypes; // This tracks texture sample user structure return types. Only a limited number are supported, as // may fit in TSampler::structReturnIndex. TVector textureReturnStruct; TMap structBufferCounter; // true if counter buffer is in use // The built-in interstage IO map considers e.g, EvqPosition on input and output separately, so that we // can build the linkage correctly if position appears on both sides. Otherwise, multiple positions // are considered identical. struct tInterstageIoData { tInterstageIoData(TBuiltInVariable bi, TStorageQualifier q) : builtIn(bi), storage(q) { } TBuiltInVariable builtIn; TStorageQualifier storage; // ordering for maps bool operator<(const tInterstageIoData d) const { return (builtIn != d.builtIn) ? (builtIn < d.builtIn) : (storage < d.storage); } }; TMap splitBuiltIns; // split built-ins, indexed by built-in type. TVariable* inputPatch; // input patch is special for PCF: it's the only non-builtin PCF input, // and is handled as a pseudo-builtin. unsigned int nextInLocation; unsigned int nextOutLocation; TFunction* entryPointFunction; TIntermNode* entryPointFunctionBody; TString patchConstantFunctionName; // hull shader patch constant function name, from function level attribute. TMap builtInTessLinkageSymbols; // used for tessellation, finding declared built-ins TVector currentTypePrefix; // current scoping prefix for nested structures TVector implicitThisStack; // currently active 'this' variables for nested structures TVariable* gsStreamOutput; // geometry shader stream outputs, for emit (Append method) TVariable* clipDistanceOutput; // synthesized clip distance out variable (shader might have >1) TVariable* cullDistanceOutput; // synthesized cull distance out variable (shader might have >1) TVariable* clipDistanceInput; // synthesized clip distance in variable (shader might have >1) TVariable* cullDistanceInput; // synthesized cull distance in variable (shader might have >1) static const int maxClipCullRegs = 2; std::array clipSemanticNSizeIn; // vector, indexed by clip semantic ID std::array cullSemanticNSizeIn; // vector, indexed by cull semantic ID std::array clipSemanticNSizeOut; // vector, indexed by clip semantic ID std::array cullSemanticNSizeOut; // vector, indexed by cull semantic ID // This tracks the first (mip level) argument to the .mips[][] operator. Since this can be nested as // in tx.mips[tx.mips[0][1].x][2], we need a stack. We also track the TSourceLoc for error reporting // purposes. struct tMipsOperatorData { tMipsOperatorData(TSourceLoc l, TIntermTyped* m) : loc(l), mipLevel(m) { } TSourceLoc loc; TIntermTyped* mipLevel; }; TVector mipsOperatorMipArg; // The geometry output stream is not copied out from the entry point as a typical output variable // is. It's written via EmitVertex (hlsl=Append), which may happen in arbitrary control flow. // For this we need the real output symbol. Since it may not be known at the time and Append() // method is parsed, the sequence will be patched during finalization. struct tGsAppendData { TIntermAggregate* node; TSourceLoc loc; }; TVector gsAppends; // A texture object may be used with shadow and non-shadow samplers, but both may not be // alive post-DCE in the same shader. We do not know at compilation time which are alive: that's // only known post-DCE. If a texture is used both ways, we create two textures, and // leave the elimiation of one to the optimizer. This maps the shader variant to // the shadow variant. // // This can be removed if and when the texture shadow code in // HlslParseContext::handleSamplerTextureCombine is removed. struct tShadowTextureSymbols { tShadowTextureSymbols() { symId.fill(-1); } void set(bool shadow, int id) { symId[int(shadow)] = id; } int get(bool shadow) const { return symId[int(shadow)]; } // True if this texture has been seen with both shadow and non-shadow modes bool overloaded() const { return symId[0] != -1 && symId[1] != -1; } bool isShadowId(int id) const { return symId[1] == id; } private: std::array symId; }; TMap textureShadowVariant; }; // This is the prefix we use for built-in methods to avoid namespace collisions with // global scope user functions. // TODO: this would be better as a nonparseable character, but that would // require changing the scanner. #define BUILTIN_PREFIX "__BI_" } // end namespace glslang #endif // HLSL_PARSE_INCLUDED_