// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" // all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components: typedef float float4[4]; typedef u32 uint4[4]; typedef s32 int4[4]; struct PixelShaderConstants { int4 colors[4]; int4 kcolors[4]; int4 alpha; float4 texdims[8]; int4 zbias[2]; int4 indtexscale[2]; int4 indtexmtx[6]; int4 fogcolor; int4 fogi; float4 fogf[2]; float4 zslope; float efbscale[2]; // Constants from here onwards are only used in ubershaders. u32 genmode; // .z u32 alphaTest; // .w u32 fogParam3; // .x u32 fogRangeBase; // .y u32 dstalpha; // .z u32 ztex_op; // .w u32 early_ztest; // .x (bool) u32 rgba6_format; // .y (bool) u32 dither; // .z (bool) u32 bounding_box; // .w (bool) uint4 pack1[16]; // .xy - combiners, .z - tevind, .w - iref uint4 pack2[8]; // .x - tevorder, .y - tevksel int4 konst[32]; // .rgba }; struct VertexShaderConstants { float4 posnormalmatrix[6]; float4 projection[4]; int4 materials[4]; struct Light { int4 color; float4 cosatt; float4 distatt; float4 pos; float4 dir; } lights[8]; float4 texmatrices[24]; float4 transformmatrices[64]; float4 normalmatrices[32]; float4 posttransformmatrices[64]; float4 pixelcentercorrection; float4 viewport; }; struct GeometryShaderConstants { float4 stereoparams; float4 lineptparams; int4 texoffset; };