// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once struct InputVertexData; struct OutputVertexData; namespace TransformUnit { void MultiplyVec2Mat24(const float *vec, const float *mat, float *result); void MultiplyVec2Mat34(const float *vec, const float *mat, float *result); void MultiplyVec3Mat33(const float *vec, const float *mat, float *result); void MultiplyVec3Mat34(const float *vec, const float *mat, float *result); void TransformPosition(const InputVertexData *src, OutputVertexData *dst); void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst); void TransformColor(const InputVertexData *src, OutputVertexData *dst); void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase); }