// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/GL/GLUtil.h" #include "VideoBackends/OGL/FramebufferManager.h" #include "VideoCommon/VideoCommon.h" namespace OGL { class StreamBuffer { public: static StreamBuffer* Create(u32 type, u32 size); virtual ~StreamBuffer(); /* This mapping function will return a pair of: * - the pointer to the mapped buffer * - the offset into the real GPU buffer (always multiple of stride) * On mapping, the maximum of size for allocation has to be set. * The size really pushed into this fifo only has to be known on Unmapping. * Mapping invalidates the current buffer content, * so it isn't allowed to access the old content any more. */ virtual std::pair Map(u32 size) = 0; virtual void Unmap(u32 used_size) = 0; std::pair Map(u32 size, u32 stride) { u32 padding = m_iterator % stride; if (padding) { m_iterator += stride - padding; } return Map(size); } const u32 m_buffer; protected: StreamBuffer(u32 type, u32 size); void CreateFences(); void DeleteFences(); void AllocMemory(u32 size); const u32 m_buffertype; const u32 m_size; u32 m_iterator; u32 m_used_iterator; u32 m_free_iterator; private: static const int SYNC_POINTS = 16; int SLOT(u32 x) const { return x >> m_bit_per_slot; } const int m_bit_per_slot; GLsync fences[SYNC_POINTS]; }; }