// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __FRAME_H_ #define __FRAME_H_ #include // wxWidgets #include #include #include #include "CDUtils.h" #include "LogWindow.h" // A shortcut to access the bitmaps #define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name)) inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length) { wxMemoryInputStream is(data, length); return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1)); } // Class declarations class CGameListCtrl; class CLogWindow; class CFrame : public wxFrame { public: CFrame(bool showLogWindow, wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Dolphin"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE); void* GetRenderHandle() { #ifdef _WIN32 return(m_Panel->GetHandle()); #else return this; #endif } virtual ~CFrame(); // These have to be public wxStatusBar* m_pStatusBar; void InitBitmaps(); void DoStop(); bool bRenderToMain; void UpdateGUI(); void ToggleLogWindow(bool check); void ToggleConsole(bool check); // --------------------------------------- // Wiimote leds void ModifyStatusBar(); void CreateDestroy(int Case); void CreateLeds(); void CreateSpeakers(); void UpdateLeds(); void UpdateSpeakers(); wxBitmap CreateBitmapForLeds(bool On); wxBitmap CreateBitmapForSpeakers(int BitmapType, bool On); void DoMoveIcons(); void MoveLeds(); void MoveSpeakers(); bool HaveLeds; bool HaveSpeakers; wxStaticBitmap *m_StatBmp[7]; u8 g_Leds[4]; u8 g_Leds_[4]; u8 g_Speakers[3]; u8 g_Speakers_[3]; // --------------- private: wxBoxSizer* sizerPanel; wxBoxSizer* sizerFrame; CGameListCtrl* m_GameListCtrl; wxPanel* m_Panel; wxToolBar* TheToolBar; wxToolBarToolBase* m_ToolPlay; bool m_bLogWindow; CLogWindow* m_LogWindow; char **drives; enum EToolbar { Toolbar_FileOpen, Toolbar_Refresh, Toolbar_Browse, Toolbar_Play, Toolbar_Stop, Toolbar_Pause, Toolbar_Screenshot, Toolbar_FullScreen, Toolbar_PluginOptions, Toolbar_PluginGFX, Toolbar_PluginDSP, Toolbar_PluginPAD, Toolbar_Wiimote, Toolbar_Help, EToolbar_Max }; enum EBitmapsThemes { BOOMY, VISTA, XPLASTIK, KDE, THEMES_MAX }; enum WiimoteBitmaps // Wiimote speaker bitmaps { CREATELEDS, DESTROYLEDS, CREATESPEAKERS, DESTROYSPEAKERS }; wxBitmap m_Bitmaps[EToolbar_Max]; wxBitmap m_BitmapsMenu[EToolbar_Max]; void PopulateToolbar(wxToolBar* toolBar); void RecreateToolbar(); void CreateMenu(); #ifdef _WIN32 // Override window proc for tricks like screensaver disabling WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif // Event functions void OnQuit(wxCommandEvent& event); void OnHelp(wxCommandEvent& event); void OnOpen(wxCommandEvent& event); // File menu void DoOpen(bool Boot); void OnRefresh(wxCommandEvent& event); void OnBrowse(wxCommandEvent& event); void OnBootDrive(wxCommandEvent& event); void OnPlay(wxCommandEvent& event); // Emulation void OnChangeDisc(wxCommandEvent& event); void OnStop(wxCommandEvent& event); void OnScreenshot(wxCommandEvent& event); void OnClose(wxCloseEvent &event); void OnLoadState(wxCommandEvent& event); void OnSaveState(wxCommandEvent& event); void OnLoadStateFromFile(wxCommandEvent& event); void OnSaveStateToFile(wxCommandEvent& event); void OnLoadLastState(wxCommandEvent& event); void OnUndoLoadState(wxCommandEvent& event); void OnUndoSaveState(wxCommandEvent& event); void OnConfigMain(wxCommandEvent& event); // Options void OnPluginGFX(wxCommandEvent& event); void OnPluginDSP(wxCommandEvent& event); void OnPluginPAD(wxCommandEvent& event); void OnPluginWiimote(wxCommandEvent& event); void OnToggleFullscreen(wxCommandEvent& event); void OnToggleDualCore(wxCommandEvent& event); void OnToggleSkipIdle(wxCommandEvent& event); void OnToggleThrottle(wxCommandEvent& event); void OnResize(wxSizeEvent& event); void OnToggleToolbar(wxCommandEvent& event); void OnToggleStatusbar(wxCommandEvent& event); void OnToggleLogWindow(wxCommandEvent& event); void OnToggleConsole(wxCommandEvent& event); void OnKeyDown(wxKeyEvent& event); void OnKeyUp(wxKeyEvent& event); void OnDoubleClick(wxMouseEvent& event); void OnMotion(wxMouseEvent& event); void OnHostMessage(wxCommandEvent& event); void OnMemcard(wxCommandEvent& event); // Misc void OnNetPlay(wxCommandEvent& event); void OnShow_CheatsWindow(wxCommandEvent& event); void OnShow_InfoWindow(wxCommandEvent& event); void OnLoadWiiMenu(wxCommandEvent& event); void GameListChanged(wxCommandEvent& event); void OnGameListCtrl_ItemActivated(wxListEvent& event); // MenuBar // File - Drive wxMenuItem* m_pSubMenuDrive; // Emulation wxMenuItem* m_pSubMenuLoad; wxMenuItem* m_pSubMenuSave; void BootGame(); // Double click and mouse move options double m_fLastClickTime, m_iLastMotionTime; int LastMouseX, LastMouseY; #if wxUSE_TIMER void Update(); void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); } wxTimer m_timer; #endif // Event table DECLARE_EVENT_TABLE(); }; #endif // __FRAME_H_