// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" namespace Common { template constexpr T SNANConstant() { return std::numeric_limits::signaling_NaN(); } #ifdef _MSC_VER // MSVC needs a workaround, because its std::numeric_limits::signaling_NaN() // will use __builtin_nans, which is improperly handled by the compiler and generates // a bad constant. Here we go back to the version MSVC used before the builtin. // TODO: Remove this and use numeric_limits directly whenever this bug is fixed. template <> constexpr double SNANConstant() { return (_CSTD _Snan._Double); } template <> constexpr float SNANConstant() { return (_CSTD _Snan._Float); } #endif // The most significant bit of the fraction is an is-quiet bit on all architectures we care about. enum : u64 { DOUBLE_SIGN = 0x8000000000000000ULL, DOUBLE_EXP = 0x7FF0000000000000ULL, DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL, DOUBLE_ZERO = 0x0000000000000000ULL, DOUBLE_QBIT = 0x0008000000000000ULL }; enum : u32 { FLOAT_SIGN = 0x80000000, FLOAT_EXP = 0x7F800000, FLOAT_FRAC = 0x007FFFFF, FLOAT_ZERO = 0x00000000 }; union IntDouble { double d; u64 i; explicit IntDouble(u64 _i) : i(_i) {} explicit IntDouble(double _d) : d(_d) {} }; union IntFloat { float f; u32 i; explicit IntFloat(u32 _i) : i(_i) {} explicit IntFloat(float _f) : f(_f) {} }; inline bool IsQNAN(double d) { IntDouble x(d); return ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && ((x.i & DOUBLE_QBIT) == DOUBLE_QBIT); } inline bool IsSNAN(double d) { IntDouble x(d); return ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) && ((x.i & DOUBLE_QBIT) == DOUBLE_ZERO); } inline float FlushToZero(float f) { IntFloat x(f); if ((x.i & FLOAT_EXP) == 0) { x.i &= FLOAT_SIGN; // turn into signed zero } return x.f; } inline double FlushToZero(double d) { IntDouble x(d); if ((x.i & DOUBLE_EXP) == 0) { x.i &= DOUBLE_SIGN; // turn into signed zero } return x.d; } enum PPCFpClass { PPC_FPCLASS_QNAN = 0x11, PPC_FPCLASS_NINF = 0x9, PPC_FPCLASS_NN = 0x8, PPC_FPCLASS_ND = 0x18, PPC_FPCLASS_NZ = 0x12, PPC_FPCLASS_PZ = 0x2, PPC_FPCLASS_PD = 0x14, PPC_FPCLASS_PN = 0x4, PPC_FPCLASS_PINF = 0x5, }; // Uses PowerPC conventions for the return value, so it can be easily // used directly in CPU emulation. u32 ClassifyDouble(double dvalue); // More efficient float version. u32 ClassifyFloat(float fvalue); struct BaseAndDec { int m_base; int m_dec; }; extern const std::array frsqrte_expected; extern const std::array fres_expected; // PowerPC approximation algorithms double ApproximateReciprocalSquareRoot(double val); double ApproximateReciprocal(double val); } // namespace Common