// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "InputConfigDiag.h" #include "WxUtils.h" void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event)) { wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD); g_controller_interface.UpdateInput(); // don't want game thread updating input when we are using it here std::unique_lock lk(g_controller_interface.update_lock, std::try_to_lock); if (!lk.owns_lock()) return; GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection()); std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(), ge = current_page->control_groups.end(); for ( ; g != ge; ++g ) { // if this control group has a bitmap if ( (*g)->static_bitmap ) { wxMemoryDC dc; wxBitmap bitmap((*g)->static_bitmap->GetBitmap()); dc.SelectObject(bitmap); dc.Clear(); dc.SetFont(small_font); dc.SetTextForeground(0xC0C0C0); // label for sticks and stuff if (64 == bitmap.GetHeight()) dc.DrawText(StrToWxStr((*g)->control_group->name).Upper(), 4, 2); switch ( (*g)->control_group->type ) { case GROUP_TYPE_TILT : case GROUP_TYPE_STICK : case GROUP_TYPE_CURSOR : { // this is starting to be a mess combining all these in one case float x = 0, y = 0, z = 0; float xx, yy; switch ((*g)->control_group->type) { case GROUP_TYPE_STICK : ((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 ); break; case GROUP_TYPE_TILT : ((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 ); break; case GROUP_TYPE_CURSOR : ((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z ); x *= (32-1.5); x+= 32; y *= (32-1.5); y+= 32; break; } xx = (*g)->control_group->controls[3]->control_ref->State(); xx -= (*g)->control_group->controls[2]->control_ref->State(); yy = (*g)->control_group->controls[1]->control_ref->State(); yy -= (*g)->control_group->controls[0]->control_ref->State(); xx *= 32 - 1; xx += 32; yy *= 32 - 1; yy += 32; // draw the shit // ir cursor forward movement if (GROUP_TYPE_CURSOR == (*g)->control_group->type) { if (z) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); } else { dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); } dc.DrawRectangle( 0, 31 - z*31, 64, 2); } // circle for visual aid for diagonal adjustment dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); if ( GROUP_TYPE_STICK == (*g)->control_group->type ) { dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawCircle( 32, 32, 32); } else { dc.DrawRectangle( 16, 16, 32, 32 ); } if ( GROUP_TYPE_CURSOR != (*g)->control_group->type ) { // deadzone circle dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 ); } // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); // i like the dot better than the cross i think dc.DrawRectangle( xx - 2, yy - 2, 4, 4 ); //dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 ); //dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 ); // adjusted dot if (x!=32 || y!=32) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle( x-2, 64-y-2, 4, 4 ); // i like the dot better than the cross i think //dc.DrawRectangle( x-1, 64-y-4, 2, 8 ); //dc.DrawRectangle( x-4, 64-y-1, 8, 2 ); } } break; case GROUP_TYPE_FORCE : { float raw_dot[3]; float adj_dot[3]; const float deadzone = 32 * ((*g)->control_group)->settings[0]->value; // adjusted ((ControllerEmu::Force*)(*g)->control_group)->GetState( adj_dot, 32.0, 32-1.5 ); // raw for ( unsigned int i=0; i<3; ++i ) { raw_dot[i] = (*g)->control_group->controls[i*2 + 1]->control_ref->State() - (*g)->control_group->controls[i*2]->control_ref->State(); raw_dot[i] *= 32 - 1; raw_dot[i] += 32; } // deadzone rect for forward/backward visual dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); dc.DrawRectangle( 0, 32 - deadzone, 64, deadzone * 2 ); // raw forward/background line dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle( 0, raw_dot[2] - 1, 64, 2 ); // adjusted forward/background line if ( adj_dot[2]!=32 ) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle( 0, adj_dot[2] - 1, 64, 2 ); } // a rectangle, for looks i guess dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); dc.DrawRectangle( 16, 16, 32, 32 ); // deadzone square dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawRectangle( 32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2 ); // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle( raw_dot[1] - 2, raw_dot[0] - 2, 4, 4 ); // adjusted dot if ( adj_dot[1]!=32 || adj_dot[0]!=32 ) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle( adj_dot[1]-2, adj_dot[0]-2, 4, 4 ); } } break; case GROUP_TYPE_BUTTONS : { const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size()); // draw the shit dc.SetPen(*wxGREY_PEN); unsigned int * const bitmasks = new unsigned int[ button_count ]; for (unsigned int n = 0; ncontrol_group)->GetState( &buttons, bitmasks ); for (unsigned int n = 0; ncontrol_group->controls[n]->control_ref->State() * 128; dc.SetBrush(wxBrush(wxColor(amt, amt, amt))); } dc.DrawRectangle(n * 12, 0, 14, 12); // text const char* const name = (*g)->control_group->controls[n]->name; // bit of hax so ZL, ZR show up as L, R dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n*12 + 2, 1); } delete[] bitmasks; } break; case GROUP_TYPE_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size())); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState deadzone = (*g)->control_group->settings[0]->value; unsigned int* const trigs = new unsigned int[trigger_count]; ((ControllerEmu::Triggers*)(*g)->control_group)->GetState( trigs, 64 ); for ( unsigned int n = 0; n < trigger_count; ++n ) { ControlState trig_r = (*g)->control_group->controls[n]->control_ref->State(); // outline dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(0, n*12, 64, 14); // raw dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, n*12, trig_r*64, 14); // deadzone affected dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, n*12, trigs[n], 14); // text dc.DrawText(StrToWxStr((*g)->control_group->controls[n]->name), 3, n*12 + 1); } delete[] trigs; // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); } break; case GROUP_TYPE_MIXED_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2)); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState thresh = (*g)->control_group->settings[0]->value; for ( unsigned int n = 0; n < trigger_count; ++n ) { dc.SetBrush(*wxRED_BRUSH); ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State(); ControlState trig_a = trig_d > thresh ? 1 : (*g)->control_group->controls[n+trigger_count]->control_ref->State(); dc.DrawRectangle(0, n*12, 64+20, 14); if ( trig_d <= thresh ) dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); dc.DrawRectangle(64, n*12, 32, 14); // text dc.DrawText(StrToWxStr((*g)->control_group->controls[n+trigger_count]->name), 3, n*12 + 1); dc.DrawText(StrToWxStr(std::string(1, (*g)->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1); } // threshold box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); } break; case GROUP_TYPE_SLIDER: { const ControlState deadzone = (*g)->control_group->settings[0]->value; ControlState state = (*g)->control_group->controls[1]->control_ref->State() - (*g)->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); ((ControllerEmu::Slider*)(*g)->control_group)->GetState(&state, 1); if (state) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); } // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14); } break; default : break; } // box outline // Windows XP color dc.SetPen(wxPen(_T("#7f9db9"))); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight()); dc.SelectObject(wxNullBitmap); (*g)->static_bitmap->SetBitmap(bitmap); } } }