// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef GCOGL_PIXELSHADER_H #define GCOGL_PIXELSHADER_H #include "VideoCommon.h" #include "ShaderGenCommon.h" #include "BPMemory.h" #define I_COLORS "color" #define I_KCOLORS "k" #define I_ALPHA "alphaRef" #define I_TEXDIMS "texdim" #define I_ZBIAS "czbias" #define I_INDTEXSCALE "cindscale" #define I_INDTEXMTX "cindmtx" #define I_FOG "cfog" #define I_PLIGHTS "cPLights" #define I_PMATERIALS "cPmtrl" #define C_COLORMATRIX 0 // 0 #define C_COLORS 0 // 0 #define C_KCOLORS (C_COLORS + 4) // 4 #define C_ALPHA (C_KCOLORS + 4) // 8 #define C_TEXDIMS (C_ALPHA + 1) // 9 #define C_ZBIAS (C_TEXDIMS + 8) //17 #define C_INDTEXSCALE (C_ZBIAS + 2) //19 #define C_INDTEXMTX (C_INDTEXSCALE + 2) //21 #define C_FOG (C_INDTEXMTX + 6) //27 #define C_PLIGHTS (C_FOG + 3) #define C_PMATERIALS (C_PLIGHTS + 40) #define C_PENVCONST_END (C_PMATERIALS + 4) // Different ways to achieve rendering with destination alpha enum DSTALPHA_MODE { DSTALPHA_NONE, // Render normally, without destination alpha DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending }; // Annoying sure, can be removed once we get up to GLSL ~1.3 const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 }, {I_KCOLORS, C_KCOLORS, 4 }, {I_ALPHA, C_ALPHA, 1 }, {I_TEXDIMS, C_TEXDIMS, 8 }, {I_ZBIAS , C_ZBIAS, 2 }, {I_INDTEXSCALE , C_INDTEXSCALE, 2 }, {I_INDTEXMTX, C_INDTEXMTX, 6 }, {I_FOG, C_FOG, 3 }, {I_PLIGHTS, C_PLIGHTS, 40 }, {I_PMATERIALS, C_PMATERIALS, 4 }, }; // TODO: Should compact packing be enabled? //#pragma pack(4) struct pixel_shader_uid_data { u32 components; u32 dstAlphaMode : 2; u32 Pretest : 2; u32 genMode_numtexgens : 4; u32 genMode_numtevstages : 4; u32 genMode_numindstages : 3; u32 nIndirectStagesUsed : 8; u32 texMtxInfo_n_unknown : 8; // 8x1 bit u32 texMtxInfo_n_projection : 8; // 8x1 bit u32 texMtxInfo_n_inputform : 16; // 8x2 bits u32 texMtxInfo_n_texgentype : 24; // 8x3 bits u64 texMtxInfo_n_sourcerow : 40; // 8x5 bits u32 texMtxInfo_n_embosssourceshift : 24; // 8x3 bits u32 texMtxInfo_n_embosslightshift : 24; // 8x3 bits u32 tevindref_bi0 : 3; u32 tevindref_bc0 : 3; u32 tevindref_bi1 : 3; u32 tevindref_bc1 : 3; u32 tevindref_bi2 : 3; u32 tevindref_bc3 : 3; u32 tevindref_bi4 : 3; u32 tevindref_bc4 : 3; inline void SetTevindrefValues(int index, u32 texcoord, u32 texmap) { if (index == 0) { tevindref_bc0 = texcoord; tevindref_bi0 = texmap; } else if (index == 1) { tevindref_bc1 = texcoord; tevindref_bi1 = texmap; } else if (index == 2) { tevindref_bc3 = texcoord; tevindref_bi2 = texmap; } else if (index == 3) { tevindref_bc4 = texcoord; tevindref_bi4 = texmap; } } inline void SetTevindrefTexmap(int index, u32 texmap) { if (index == 0) { tevindref_bi0 = texmap; } else if (index == 1) { tevindref_bi1 = texmap; } else if (index == 2) { tevindref_bi2 = texmap; } else if (index == 3) { tevindref_bi4 = texmap; } } u64 tevorders_n_texcoord : 48; // 16 x 3 bits u64 tevind_n_sw : 48; // 16 x 3 bits u64 tevind_n_tw : 48; // 16 x 3 bits u32 tevind_n_fb_addprev : 16; // 16 x 1 bit u32 tevind_n_bs : 32; // 16 x 2 bits u32 tevind_n_fmt : 32; // 16 x 2 bits u32 tevind_n_bt : 32; // 16 x 2 bits u64 tevind_n_bias : 48; // 16 x 3 bits u64 tevind_n_mid : 64; // 16 x 4 bits // NOTE: These assume that the affected bits are zero before calling void Set_tevind_sw(int index, u64 val) { tevind_n_sw |= val << (3*index); } void Set_tevind_tw(int index, u64 val) { tevind_n_tw |= val << (3*index); } void Set_tevind_bias(int index, u64 val) { tevind_n_bias |= val << (3*index); } void Set_tevind_mid(int index, u64 val) { tevind_n_mid |= val << (4*index); } u32 tevksel_n_swap1 : 16; // 8x2 bits u32 tevksel_n_swap2 : 16; // 8x2 bits u64 tevksel_n_kcsel0 : 40; // 8x5 bits u64 tevksel_n_kasel0 : 40; // 8x5 bits u64 tevksel_n_kcsel1 : 40; // 8x5 bits u64 tevksel_n_kasel1 : 40; // 8x5 bits void set_tevksel_kcsel(int index, int i, u32 value) { if (i) tevksel_n_kcsel1 |= value << (5*index); else tevksel_n_kcsel0 |= value << (5*index); } void set_tevksel_kasel(int index, int i, u32 value) { if( i) tevksel_n_kasel1 |= value << (5*index); else tevksel_n_kasel0 |= value << (5*index); } u64 cc_n_d : 64; // 16x4 bits u64 cc_n_c : 64; // 16x4 bits u64 cc_n_b : 64; // 16x4 bits u64 cc_n_a : 64; // 16x4 bits u32 cc_n_bias : 32; // 16x2 bits u32 cc_n_op : 16; // 16x1 bit u32 cc_n_clamp : 16; // 16x1 bit u32 cc_n_shift : 32; // 16x2 bits u32 cc_n_dest : 32; // 16x2 bits u32 ac_n_rswap : 32; // 16x2 bits u32 ac_n_tswap : 32; // 16x2 bits u64 ac_n_d : 48; // 16x3 bits u64 ac_n_c : 48; // 16x3 bits u64 ac_n_b : 48; // 16x3 bits u64 ac_n_a : 48; // 16x3 bits u32 ac_n_bias : 32; // 16x2 bits u32 ac_n_op : 16; // 16x1 bit u32 ac_n_clamp : 16; // 16x1 bit u32 ac_n_shift : 32; // 16x2 bits u32 ac_n_dest : 32; // 16x2 bits u32 alpha_test_comp0 : 3; u32 alpha_test_comp1 : 3; u32 alpha_test_logic : 2; u32 alpha_test_use_zcomploc_hack : 1; u32 fog_proj : 1; u32 fog_fsel : 3; u32 fog_RangeBaseEnabled : 1; u32 ztex_op : 2; u32 fast_depth_calc : 1; u32 per_pixel_depth : 1; u32 bHasIndStage : 16; u32 xfregs_numTexGen_numTexGens : 4; LightingUidData lighting; }; //#pragma pack() typedef ShaderUid PixelShaderUid; typedef ShaderCode PixelShaderCode; // TODO: Obsolete typedef ShaderConstantProfile PixelShaderConstantProfile; // TODO: Obsolete void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); #endif // GCOGL_PIXELSHADER_H