// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/MathUtil.h" #include "VideoBackends/OGL/GLExtensions/GLExtensions.h" #include "VideoCommon/VideoConfig.h" #ifndef _WIN32 #include #endif void InitInterface(); // Helpers GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader); // Creates and deletes a VAO and VBO suitable for attributeless rendering. // Called by the Renderer. void OpenGL_CreateAttributelessVAO(); void OpenGL_DeleteAttributelessVAO(); // Binds the VAO suitable for attributeless rendering. void OpenGL_BindAttributelessVAO(); // this should be removed in future, but as long as glsl is unstable, we should really read this messages #if defined(_DEBUG) || defined(DEBUGFAST) #define DEBUG_GLSL 1 #else #define DEBUG_GLSL 0 #endif