// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/BitUtils.h" #include "Common/CommonTypes.h" namespace Common { template constexpr T SNANConstant() { return std::numeric_limits::signaling_NaN(); } // The most significant bit of the fraction is an is-quiet bit on all architectures we care about. enum : u64 { DOUBLE_SIGN = 0x8000000000000000ULL, DOUBLE_EXP = 0x7FF0000000000000ULL, DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL, DOUBLE_ZERO = 0x0000000000000000ULL, DOUBLE_QBIT = 0x0008000000000000ULL }; enum : u32 { FLOAT_SIGN = 0x80000000, FLOAT_EXP = 0x7F800000, FLOAT_FRAC = 0x007FFFFF, FLOAT_ZERO = 0x00000000 }; inline bool IsQNAN(double d) { const u64 i = BitCast(d); return ((i & DOUBLE_EXP) == DOUBLE_EXP) && ((i & DOUBLE_QBIT) == DOUBLE_QBIT); } inline bool IsSNAN(double d) { const u64 i = BitCast(d); return ((i & DOUBLE_EXP) == DOUBLE_EXP) && ((i & DOUBLE_FRAC) != DOUBLE_ZERO) && ((i & DOUBLE_QBIT) == DOUBLE_ZERO); } inline float FlushToZero(float f) { u32 i = BitCast(f); if ((i & FLOAT_EXP) == 0) { // Turn into signed zero i &= FLOAT_SIGN; } return BitCast(i); } inline double FlushToZero(double d) { u64 i = BitCast(d); if ((i & DOUBLE_EXP) == 0) { // Turn into signed zero i &= DOUBLE_SIGN; } return BitCast(i); } enum PPCFpClass { PPC_FPCLASS_QNAN = 0x11, PPC_FPCLASS_NINF = 0x9, PPC_FPCLASS_NN = 0x8, PPC_FPCLASS_ND = 0x18, PPC_FPCLASS_NZ = 0x12, PPC_FPCLASS_PZ = 0x2, PPC_FPCLASS_PD = 0x14, PPC_FPCLASS_PN = 0x4, PPC_FPCLASS_PINF = 0x5, }; // Uses PowerPC conventions for the return value, so it can be easily // used directly in CPU emulation. u32 ClassifyDouble(double dvalue); u32 ClassifyFloat(float fvalue); struct BaseAndDec { int m_base; int m_dec; }; extern const std::array frsqrte_expected; extern const std::array fres_expected; // PowerPC approximation algorithms double ApproximateReciprocalSquareRoot(double val); double ApproximateReciprocal(double val); } // namespace Common