// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "InputCommon/ControllerInterface/Android/Android.h" namespace ciface { namespace Android { void Init( std::vector& devices ) { devices.push_back(new Touchscreen(0)); devices.push_back(new Touchscreen(1)); devices.push_back(new Touchscreen(2)); devices.push_back(new Touchscreen(3)); } // Touchscreens and stuff std::string Touchscreen::GetName() const { return "Touchscreen"; } std::string Touchscreen::GetSource() const { return "Android"; } int Touchscreen::GetId() const { return 0; } Touchscreen::Touchscreen(int padID) : _padID(padID) { AddInput(new Button(_padID, ButtonManager::BUTTON_A)); AddInput(new Button(_padID, ButtonManager::BUTTON_B)); AddInput(new Button(_padID, ButtonManager::BUTTON_START)); AddInput(new Button(_padID, ButtonManager::BUTTON_X)); AddInput(new Button(_padID, ButtonManager::BUTTON_Y)); AddInput(new Button(_padID, ButtonManager::BUTTON_Z)); AddInput(new Button(_padID, ButtonManager::BUTTON_UP)); AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN)); AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT)); AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN)); AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L)); AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R)); } // Buttons and stuff std::string Touchscreen::Button::GetName() const { std::ostringstream ss; ss << "Button " << (int)_index; return ss.str(); } ControlState Touchscreen::Button::GetState() const { return ButtonManager::GetButtonPressed(_padID, _index); } std::string Touchscreen::Axis::GetName() const { std::ostringstream ss; ss << "Axis " << (int)_index; return ss.str(); } ControlState Touchscreen::Axis::GetState() const { return ButtonManager::GetAxisValue(_padID, _index) * _neg; } } }