// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common/Common.h" #include "Core/HW/Memmap.h" #include "VideoBackends/Software/BPMemLoader.h" #include "VideoBackends/Software/CPMemLoader.h" #include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/OpcodeDecoder.h" #include "VideoBackends/Software/SWCommandProcessor.h" #include "VideoBackends/Software/SWStatistics.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/SWVideoConfig.h" #include "VideoBackends/Software/XFMemLoader.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/Fifo.h" typedef void (*DecodingFunction)(u32); namespace OpcodeDecoder { static DecodingFunction currentFunction = nullptr; static u32 minCommandSize; static u16 streamSize; static u16 streamAddress; static bool readOpcode; static SWVertexLoader vertexLoader; static bool inObjectStream; static u8 lastPrimCmd; void DoState(PointerWrap &p) { p.Do(minCommandSize); // Not sure what is wrong with this. Something(s) in here is causing dolphin to crash/hang when loading states saved from another run of dolphin. Doesn't seem too important anyway... //vertexLoader.DoState(p); p.Do(readOpcode); p.Do(inObjectStream); p.Do(lastPrimCmd); p.Do(streamSize); p.Do(streamAddress); if (p.GetMode() == PointerWrap::MODE_READ) ResetDecoding(); } static void DecodePrimitiveStream(u32 iBufferSize) { u32 vertexSize = vertexLoader.GetVertexSize(); bool skipPrimitives = g_bSkipCurrentFrame || swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawStart || swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawEnd; if (skipPrimitives) { while (streamSize > 0 && iBufferSize >= vertexSize) { g_pVideoData += vertexSize; iBufferSize -= vertexSize; streamSize--; } } else { while (streamSize > 0 && iBufferSize >= vertexSize) { vertexLoader.LoadVertex(); iBufferSize -= vertexSize; streamSize--; } } if (streamSize == 0) { // return to normal command processing ResetDecoding(); } } static void ReadXFData(u32 iBufferSize) { _assert_msg_(VIDEO, iBufferSize >= (u32)(streamSize * 4), "Underflow during standard opcode decoding"); u32 pData[16]; for (int i = 0; i < streamSize; i++) pData[i] = DataReadU32(); SWLoadXFReg(streamSize, streamAddress, pData); // return to normal command processing ResetDecoding(); } static void ExecuteDisplayList(u32 addr, u32 count) { u8 *videoDataSave = g_pVideoData; u8 *dlStart = Memory::GetPointer(addr); g_pVideoData = dlStart; while (OpcodeDecoder::CommandRunnable(count)) { OpcodeDecoder::Run(count); // if data was read by the opcode decoder then the video data pointer changed u32 readCount = (u32)(g_pVideoData - dlStart); dlStart = g_pVideoData; _assert_msg_(VIDEO, count >= readCount, "Display list underrun"); count -= readCount; } g_pVideoData = videoDataSave; } static void DecodeStandard(u32 bufferSize) { _assert_msg_(VIDEO, CommandRunnable(bufferSize), "Underflow during standard opcode decoding"); int Cmd = DataReadU8(); if (Cmd == GX_NOP) return; // Causes a SIGBUS error on Android // XXX: Investigate #ifndef ANDROID // check if switching in or out of an object // only used for debugging if (inObjectStream && (Cmd & 0x87) != lastPrimCmd) { inObjectStream = false; DebugUtil::OnObjectEnd(); } if (Cmd & 0x80 && !inObjectStream) { inObjectStream = true; lastPrimCmd = Cmd & 0x87; DebugUtil::OnObjectBegin(); } #endif switch (Cmd) { case GX_NOP: break; case GX_LOAD_CP_REG: //0x08 { u32 SubCmd = DataReadU8(); u32 Value = DataReadU32(); SWLoadCPReg(SubCmd, Value); } break; case GX_LOAD_XF_REG: { u32 Cmd2 = DataReadU32(); streamSize = ((Cmd2 >> 16) & 15) + 1; streamAddress = Cmd2 & 0xFFFF; currentFunction = ReadXFData; minCommandSize = streamSize * 4; readOpcode = false; } break; case GX_LOAD_INDX_A: //used for position matrices SWLoadIndexedXF(DataReadU32(), 0xC); break; case GX_LOAD_INDX_B: //used for normal matrices SWLoadIndexedXF(DataReadU32(), 0xD); break; case GX_LOAD_INDX_C: //used for postmatrices SWLoadIndexedXF(DataReadU32(), 0xE); break; case GX_LOAD_INDX_D: //used for lights SWLoadIndexedXF(DataReadU32(), 0xF); break; case GX_CMD_CALL_DL: { u32 dwAddr = DataReadU32(); u32 dwCount = DataReadU32(); ExecuteDisplayList(dwAddr, dwCount); } break; case 0x44: // zelda 4 swords calls it and checks the metrics registers after that break; case GX_CMD_INVL_VC:// Invalidate (vertex cache?) DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)"); break; case GX_LOAD_BP_REG: //0x61 { u32 cmd = DataReadU32(); SWLoadBPReg(cmd); } break; // draw primitives default: if ((Cmd & 0xC0) == 0x80) { u8 vatIndex = Cmd & GX_VAT_MASK; u8 primitiveType = (Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT; vertexLoader.SetFormat(vatIndex, primitiveType); // switch to primitive processing streamSize = DataReadU16(); currentFunction = DecodePrimitiveStream; minCommandSize = vertexLoader.GetVertexSize(); readOpcode = false; INCSTAT(swstats.thisFrame.numPrimatives); DEBUG_LOG(VIDEO, "Draw begin"); } else { PanicAlert("GFX: Unknown Opcode (0x%x).\n", Cmd); break; } break; } } void Init() { inObjectStream = false; lastPrimCmd = 0; ResetDecoding(); } void ResetDecoding() { currentFunction = DecodeStandard; minCommandSize = 1; readOpcode = true; } bool CommandRunnable(u32 iBufferSize) { if (iBufferSize < minCommandSize) return false; if (readOpcode) { u8 Cmd = DataPeek8(0); u32 minSize = 1; switch (Cmd) { case GX_LOAD_CP_REG: //0x08 minSize = 6; break; case GX_LOAD_XF_REG: minSize = 5; break; case GX_LOAD_INDX_A: //used for position matrices minSize = 5; break; case GX_LOAD_INDX_B: //used for normal matrices minSize = 5; break; case GX_LOAD_INDX_C: //used for postmatrices minSize = 5; break; case GX_LOAD_INDX_D: //used for lights minSize = 5; break; case GX_CMD_CALL_DL: minSize = 9; break; case GX_LOAD_BP_REG: //0x61 minSize = 5; break; // draw primitives default: if ((Cmd & 0xC0) == 0x80) minSize = 3; break; } return (iBufferSize >= minSize); } return true; } void Run(u32 iBufferSize) { currentFunction(iBufferSize); } }