////////////////////////////////////////////////////////////////////////////////////////// // Project description // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003-2008 Dolphin Project. // ////////////////////////////////////////////////////////////////////////////////////////// // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ////////////////////////////////////////////////////////////////////////////////////////// #include "nJoy.h" ////////////////////////////////////////////////////////////////////////////////////////// // Variables // ŻŻŻŻŻŻŻŻŻ FILE *pFile; HINSTANCE nJoy_hInst = NULL; CONTROLLER_INFO *joyinfo = 0; CONTROLLER_STATE joystate[4]; CONTROLLER_MAPPING joysticks[4]; bool emulator_running = FALSE; ////////////////////////////////////////////////////////////////////////////////////////// // wxWidgets // ŻŻŻŻŻŻŻŻŻ #ifdef USE_WXWIDGETS class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif ////////////////////////////////////////////////////////////////////////////////////////// // DllMain // ŻŻŻŻŻŻŻ #ifdef _WIN32 BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { InitCommonControls(); #ifdef USE_WXWIDGETS switch (dwReason) { case DLL_PROCESS_ATTACH: { //use wxInitialize() if you don't want GUI instead of the following 12 lines wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if ( !wxTheApp || !wxTheApp->CallOnInit() ) return FALSE; } break; case DLL_PROCESS_DETACH: wxEntryCleanup(); //use wxUninitialize() if you don't want GUI break; default: break; } #endif nJoy_hInst = hinstDLL; return TRUE; } #endif ////////////////////////////////////////////////////////////////////////////////////////// // Input Plugin Functions (from spec's) // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Get properties of plugin // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_PAD; #ifndef _DEBUG sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION " by Falcon4ever"); #else sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION" (Debug) by Falcon4ever"); #endif } // Call about dialog // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void DllAbout(HWND _hParent) { #ifdef USE_WXWIDGETS #ifdef _WIN32 wxWindow win; win.SetHWND((WXHWND)_hParent); win.Enable(false); AboutBox frame(&win); frame.ShowModal(); win.Enable(true); win.SetHWND(0); #else AboutBox frame(NULL); frame.ShowModal(); #endif #else #ifdef _WIN32 OpenAbout(nJoy_hInst, _hParent); #endif #endif } // Call config dialog // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void DllConfig(HWND _hParent) { #ifdef _WIN32 if(SDL_Init(SDL_INIT_JOYSTICK ) < 0) { MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR); return; } LoadConfig(); // load settings if(OpenConfig(nJoy_hInst, _hParent)) { SaveConfig(); } LoadConfig(); // reload settings #endif } // Init PAD (start emulation) // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PAD_Initialize(SPADInitialize _PADInitialize) { emulator_running = TRUE; #ifdef _DEBUG DEBUG_INIT(); #endif if(SDL_Init(SDL_INIT_JOYSTICK ) < 0) { #ifdef _WIN32 MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR); #else printf("Could not initialize SDL! (%s)\n", SDL_GetError()); #endif return; } LoadConfig(); // Load joystick mapping if(joysticks[0].enabled) joystate[0].joy = SDL_JoystickOpen(joysticks[0].ID); if(joysticks[1].enabled) joystate[1].joy = SDL_JoystickOpen(joysticks[1].ID); if(joysticks[2].enabled) joystate[2].joy = SDL_JoystickOpen(joysticks[2].ID); if(joysticks[3].enabled) joystate[3].joy = SDL_JoystickOpen(joysticks[3].ID); } // Shutdown PAD (stop emulation) // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PAD_Shutdown() { if(joysticks[0].enabled) SDL_JoystickClose(joystate[0].joy); if(joysticks[1].enabled) SDL_JoystickClose(joystate[1].joy); if(joysticks[2].enabled) SDL_JoystickClose(joystate[2].joy); if(joysticks[3].enabled) SDL_JoystickClose(joystate[3].joy); SDL_Quit(); #ifdef _DEBUG DEBUG_QUIT(); #endif delete [] joyinfo; emulator_running = FALSE; } // Set PAD status // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus) { if(!joysticks[_numPAD].enabled) return; // clear pad status memset(_pPADStatus, 0, sizeof(SPADStatus)); // get pad status GetJoyState(_numPAD); // Reset! int base = 0x80; _pPADStatus->stickY = base; _pPADStatus->stickX = base; _pPADStatus->substickX = base; _pPADStatus->substickY = base; _pPADStatus->button |= PAD_USE_ORIGIN; // Set analog controllers // Set Deadzones perhaps out of function int deadzone = ((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1); int deadzone2 = ((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1); // Adjust range // The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768) // The value used for the gamecube controller is an unsigned char (0 to 255) int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X]>>8); int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y]>>8); int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X]>>8); int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y]>>8); // Quick fix if(main_stick_x > 127) main_stick_x = 127; if(main_stick_y > 127) main_stick_y = 127; if(sub_stick_x > 127) sub_stick_x = 127; if(sub_stick_y > 127) sub_stick_y = 127; if(main_stick_x < -128) main_stick_x = -128; if(main_stick_y < -128) main_stick_y = -128; if(sub_stick_x < -128) sub_stick_x = -128; if(sub_stick_y < -128) sub_stick_y = -128; // Send values to Dolpin if ((main_stick_x < deadzone2) || (main_stick_x > deadzone)) _pPADStatus->stickX += main_stick_x; if ((main_stick_y < deadzone2) || (main_stick_y > deadzone)) _pPADStatus->stickY += main_stick_y; if ((sub_stick_x < deadzone2) || (sub_stick_x > deadzone)) _pPADStatus->substickX += sub_stick_x; if ((sub_stick_y < deadzone2) || (sub_stick_y > deadzone)) _pPADStatus->substickY += sub_stick_y; int triggervalue = 255; if (joystate[_numPAD].halfpress) triggervalue = 100; // Set buttons if (joystate[_numPAD].buttons[CTL_L_SHOULDER]) { _pPADStatus->button|=PAD_TRIGGER_L; _pPADStatus->triggerLeft = triggervalue; } if (joystate[_numPAD].buttons[CTL_R_SHOULDER]) { _pPADStatus->button|=PAD_TRIGGER_R; _pPADStatus->triggerRight = triggervalue; } if (joystate[_numPAD].buttons[CTL_A_BUTTON]) { _pPADStatus->button|=PAD_BUTTON_A; _pPADStatus->analogA = 255; // Perhaps support pressure? } if (joystate[_numPAD].buttons[CTL_B_BUTTON]) { _pPADStatus->button|=PAD_BUTTON_B; _pPADStatus->analogB = 255; // Perhaps support pressure? } if (joystate[_numPAD].buttons[CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X; if (joystate[_numPAD].buttons[CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y; if (joystate[_numPAD].buttons[CTL_Z_TRIGGER]) _pPADStatus->button|=PAD_TRIGGER_Z; if (joystate[_numPAD].buttons[CTL_START]) _pPADStatus->button|=PAD_BUTTON_START; // Set D-pad if(joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK) { if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP; if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT; if(joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN; if(joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT; } else { if(joystate[_numPAD].dpad2[CTL_D_PAD_UP]) _pPADStatus->button|=PAD_BUTTON_UP; if(joystate[_numPAD].dpad2[CTL_D_PAD_DOWN]) _pPADStatus->button|=PAD_BUTTON_DOWN; if(joystate[_numPAD].dpad2[CTL_D_PAD_LEFT]) _pPADStatus->button|=PAD_BUTTON_LEFT; if(joystate[_numPAD].dpad2[CTL_D_PAD_RIGHT]) _pPADStatus->button|=PAD_BUTTON_RIGHT; } _pPADStatus->err = PAD_ERR_NONE; } // Set PAD rumble // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PAD_Rumble(BYTE _numPAD, unsigned int _uType, unsigned int _uStrength) { // not supported by SDL } // Set PAD attached pads // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ unsigned int PAD_GetAttachedPads() { unsigned int connected = 0; LoadConfig(); if(joysticks[0].enabled) connected |= 1; if(joysticks[1].enabled) connected |= 2; if(joysticks[2].enabled) connected |= 4; if(joysticks[3].enabled) connected |= 8; return connected; } // Savestates // ŻŻŻŻŻŻŻŻŻŻ unsigned int SaveLoadState(char *ptr, BOOL save) { // not used return 0; } ////////////////////////////////////////////////////////////////////////////////////////// // Custom Functions // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Request joystick state // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void GetJoyState(int controller) { SDL_JoystickUpdate(); joystate[controller].axis[CTL_MAIN_X] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_MAIN_X]); joystate[controller].axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_MAIN_Y]); joystate[controller].axis[CTL_SUB_X] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_SUB_X]); joystate[controller].axis[CTL_SUB_Y] = SDL_JoystickGetAxis(joystate[controller].joy, joysticks[controller].axis[CTL_SUB_Y]); joystate[controller].buttons[CTL_L_SHOULDER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_L_SHOULDER]); joystate[controller].buttons[CTL_R_SHOULDER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_R_SHOULDER]); joystate[controller].buttons[CTL_A_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_A_BUTTON]); joystate[controller].buttons[CTL_B_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_B_BUTTON]); joystate[controller].buttons[CTL_X_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_X_BUTTON]); joystate[controller].buttons[CTL_Y_BUTTON] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_Y_BUTTON]); joystate[controller].buttons[CTL_Z_TRIGGER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_Z_TRIGGER]); joystate[controller].buttons[CTL_START] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_START]); joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress); if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK) joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad); else { joystate[controller].dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_UP]); joystate[controller].dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_DOWN]); joystate[controller].dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_LEFT]); joystate[controller].dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_RIGHT]); } } // Search attached devices // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ int Search_Devices() { // load config #ifdef _DEBUG DEBUG_INIT(); #endif int numjoy = SDL_NumJoysticks(); if(numjoy == 0) { #ifdef _WIN32 MessageBox(NULL, "No Joystick detected!", NULL, MB_ICONWARNING); #else printf("No Joystick detected!\n"); #endif return 0; } if(joyinfo) { delete [] joyinfo; joyinfo = new CONTROLLER_INFO [numjoy]; } else { joyinfo = new CONTROLLER_INFO [numjoy]; } #ifdef _DEBUG fprintf(pFile, "Scanning for devices\n"); fprintf(pFile, "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\n"); #endif for(int i = 0; i < numjoy; i++ ) { joyinfo[i].joy = SDL_JoystickOpen(i); joyinfo[i].ID = i; joyinfo[i].NumAxes = SDL_JoystickNumAxes(joyinfo[i].joy); joyinfo[i].NumButtons = SDL_JoystickNumButtons(joyinfo[i].joy); joyinfo[i].NumBalls = SDL_JoystickNumBalls(joyinfo[i].joy); joyinfo[i].NumHats = SDL_JoystickNumHats(joyinfo[i].joy); joyinfo[i].Name = SDL_JoystickName(i); #ifdef _DEBUG fprintf(pFile, "ID: %d\n", i); fprintf(pFile, "Name: %s\n", joyinfo[i].Name); fprintf(pFile, "Buttons: %d\n", joyinfo[i].NumButtons); fprintf(pFile, "Axes: %d\n", joyinfo[i].NumAxes); fprintf(pFile, "Hats: %d\n", joyinfo[i].NumHats); fprintf(pFile, "Balls: %d\n\n", joyinfo[i].NumBalls); #endif // Close if opened if(SDL_JoystickOpened(i)) SDL_JoystickClose(joyinfo[i].joy); } return numjoy; } // Enable output log // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void DEBUG_INIT() { if(pFile) return; #ifdef _WIN32 char dateStr [9]; _strdate( dateStr); char timeStr [9]; _strtime( timeStr ); #endif pFile = fopen ("nJoy-debug.txt","wt"); fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n"); #ifdef _WIN32 fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr); #endif fprintf(pFile, "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\n"); } // Disable output log // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void DEBUG_QUIT() { if(!pFile) return; #ifdef _WIN32 char timeStr [9]; _strtime(timeStr); fprintf(pFile, "_______________\n"); fprintf(pFile, "Time: %s", timeStr); #endif fclose(pFile); } // Save settings to file // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void SaveConfig() { IniFile file; file.Load("nJoy.ini"); for (int i=0; i<4; i++) { char SectionName[32]; sprintf(SectionName, "PAD%i", i+1); file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]); file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]); file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]); file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]); file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]); file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]); file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]); file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]); file.Set(SectionName, "dpad", joysticks[i].dpad); file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]); file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]); file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]); file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]); file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]); file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]); file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]); file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]); file.Set(SectionName, "enabled", joysticks[i].enabled); file.Set(SectionName, "deadzone", joysticks[i].deadzone); file.Set(SectionName, "halfpress", joysticks[i].halfpress); file.Set(SectionName, "joy_id", joysticks[i].ID); file.Set(SectionName, "controllertype", joysticks[i].controllertype); } file.Save("nJoy.ini"); } // Load settings from file // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void LoadConfig() { IniFile file; file.Load("nJoy.ini"); for (int i=0; i<4; i++) { char SectionName[32]; sprintf(SectionName, "PAD%i", i+1); file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4); file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5); file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0); file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1); file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3); file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2); file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7); file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9); file.Get(SectionName, "dpad", &joysticks[i].dpad, 0); file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0); file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0); file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0); file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0); file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0); file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1); file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2); file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3); file.Get(SectionName, "enabled", &joysticks[i].enabled, 1); file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9); file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6); file.Get(SectionName, "joy_id", &joysticks[i].ID, 0); file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0); } }