// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _BANNER_LOADER_WII_H_ #define _BANNER_LOADER_WII_H_ #include "BannerLoader.h" namespace DiscIO { class CBannerLoaderWii : public IBannerLoader { public: CBannerLoaderWii(DiscIO::IVolume *pVolume); virtual ~CBannerLoaderWii(); virtual bool IsValid(); virtual bool GetBanner(u32* _pBannerImage); virtual std::vector GetNames(); virtual std::string GetCompany(); virtual std::vector GetDescriptions(); private: enum { TEXTURE_SIZE = 192 * 64 * 2, ICON_SIZE = 48 * 48 * 2, COMMENT_SIZE = 32 }; enum CommentIndex { NAME_IDX, DESC_IDX }; struct SWiiBanner { u32 ID; u32 m_Flag; u16 m_Speed; u8 m_Unknown[22]; // Not null terminated! u16 m_Comment[2][COMMENT_SIZE]; u8 m_BannerTexture[TEXTURE_SIZE]; u8 m_IconTexture[8][ICON_SIZE]; } ; u8* m_pBannerFile; bool m_IsValid; void decode5A3image(u32* dst, u16* src, int width, int height); bool GetStringFromComments(const CommentIndex index, std::string& s); }; } // namespace #endif