// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "InputCommon/ControllerInterface/Device.h" namespace ciface { namespace OSX { class Keyboard : public Core::Device { private: class Key : public Input { public: std::string GetName() const; Key(IOHIDElementRef element, IOHIDDeviceRef device); ControlState GetState() const; private: const IOHIDElementRef m_element; const IOHIDDeviceRef m_device; std::string m_name; }; class Cursor : public Input { public: std::string GetName() const; bool IsDetectable() { return false; } Cursor(u8 index, const float& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {} ControlState GetState() const; private: const float& m_axis; const u8 m_index; const bool m_positive; }; class Button : public Input { public: std::string GetName() const; Button(u8 index, const unsigned char& button) : m_button(button), m_index(index) {} ControlState GetState() const; private: const unsigned char& m_button; const u8 m_index; }; public: bool UpdateInput(); bool UpdateOutput(); Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window); std::string GetName() const; std::string GetSource() const; int GetId() const; private: struct { float x, y; } m_cursor; const IOHIDDeviceRef m_device; const std::string m_device_name; int m_index; uint32_t m_windowid; unsigned char m_mousebuttons[3]; }; } }