// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "aldlist.h" #include "OpenALStream.h" #if defined HAVE_OPENAL && HAVE_OPENAL using namespace soundtouch; SoundTouch soundTouch; // // AyuanX: Spec says OpenAL1.1 is thread safe already // bool OpenALStream::Start() { ALDeviceList *pDeviceList = NULL; ALCcontext *pContext = NULL; ALCdevice *pDevice = NULL; bool bReturn = false; pDeviceList = new ALDeviceList(); if ((pDeviceList) && (pDeviceList->GetNumDevices())) { char *defDevName = pDeviceList-> \ GetDeviceName(pDeviceList->GetDefaultDevice()); pDevice = alcOpenDevice(defDevName); if (pDevice) { pContext = alcCreateContext(pDevice, NULL); if (pContext) { alcMakeContextCurrent(pContext); thread = std::thread(std::mem_fun(&OpenALStream::SoundLoop), this); bReturn = true; } else { alcCloseDevice(pDevice); PanicAlertT("OpenAL: can't create context " "for device %s", defDevName); } } else { PanicAlertT("OpenAL: can't open device %s", defDevName); } delete pDeviceList; } else { PanicAlertT("OpenAL: can't find sound devices"); } soundTouch.clear(); return bReturn; } void OpenALStream::Stop() { threadData = 1; // kick the thread if it's waiting soundSyncEvent.Set(); soundTouch.clear(); thread.join(); alSourceStop(uiSource); alSourcei(uiSource, AL_BUFFER, 0); // Clean up buffers and sources alDeleteSources(1, &uiSource); uiSource = 0; alDeleteBuffers(OAL_NUM_BUFFERS, uiBuffers); ALCcontext *pContext = alcGetCurrentContext(); ALCdevice *pDevice = alcGetContextsDevice(pContext); alcMakeContextCurrent(NULL); alcDestroyContext(pContext); alcCloseDevice(pDevice); } void OpenALStream::SetVolume(int volume) { fVolume = (float)volume / 100.0f; if (uiSource) alSourcef(uiSource, AL_GAIN, fVolume); } void OpenALStream::Update() { soundSyncEvent.Set(); mainSyncEvent.Wait(); } void OpenALStream::Clear(bool mute) { m_muted = mute; if(m_muted) { soundTouch.clear(); alSourceStop(uiSource); } else { alSourcePlay(uiSource); } } void OpenALStream::SoundLoop() { Common::SetCurrentThreadName("Audio thread - openal"); u32 ulFrequency = m_mixer->GetSampleRate(); memset(uiBuffers, 0, OAL_NUM_BUFFERS * sizeof(ALuint)); uiSource = 0; // Generate some AL Buffers for streaming alGenBuffers(OAL_NUM_BUFFERS, (ALuint *)uiBuffers); // Generate a Source to playback the Buffers alGenSources(1, &uiSource); // Short Silence memset(sampleBuffer, 0, OAL_MAX_SAMPLES * 4 * OAL_NUM_BUFFERS); memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * 4); for (int i = 0; i < OAL_NUM_BUFFERS; i++) alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, OAL_MAX_SAMPLES * 4, ulFrequency); alSourceQueueBuffers(uiSource, OAL_NUM_BUFFERS, uiBuffers); alSourcePlay(uiSource); // Set the default sound volume as saved in the config file. alSourcef(uiSource, AL_GAIN, fVolume); // TODO: Error handling //ALenum err = alGetError(); ALint iBuffersFilled = 0; ALint iBuffersProcessed = 0; ALuint uiBufferTemp[OAL_NUM_BUFFERS] = {0}; soundTouch.setChannels(2); soundTouch.setSampleRate(ulFrequency); soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0); soundTouch.setSetting(SETTING_USE_AA_FILTER, 0); soundTouch.setSetting(SETTING_SEQUENCE_MS, 1); soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28); soundTouch.setSetting(SETTING_OVERLAP_MS, 12); while (!threadData) { // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD. const u32 stereo_16_bit_size = 4; const u32 dma_length = 32; const u64 ais_samples_per_second = 48000 * stereo_16_bit_size; u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length); u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond(); unsigned int numSamples = (unsigned int)num_samples_to_render; numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples; numSamples = m_mixer->Mix(realtimeBuffer, numSamples); soundTouch.putSamples(realtimeBuffer, numSamples); if (iBuffersProcessed == iBuffersFilled) { alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed); iBuffersFilled = 0; } if (iBuffersProcessed) { float rate = m_mixer->GetCurrentSpeed(); if (rate <= 0) { Core::RequestRefreshInfo(); rate = m_mixer->GetCurrentSpeed(); } if (rate > 0) { // Adjust SETTING_SEQUENCE_MS to balance between lag vs hollow audio soundTouch.setSetting(SETTING_SEQUENCE_MS, (int)(1 / (rate * rate))); soundTouch.setTempo(rate); } unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * 2 * OAL_NUM_BUFFERS); if (nSamples > 0) { // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer) if (iBuffersFilled == 0) alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp); alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, sampleBuffer, nSamples * 4, ulFrequency); alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]); iBuffersFilled++; if (iBuffersFilled == OAL_NUM_BUFFERS) alSourcePlay(uiSource); } } else { soundSyncEvent.Wait(); } mainSyncEvent.Set(); } } #endif //HAVE_OPENAL