// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/Tilt.h" #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt) { controls.emplace_back(std::make_unique(Translate, _trans("Forward"))); controls.emplace_back(std::make_unique(Translate, _trans("Backward"))); controls.emplace_back(std::make_unique(Translate, _trans("Left"))); controls.emplace_back(std::make_unique(Translate, _trans("Right"))); controls.emplace_back(std::make_unique(Translate, _trans("Modifier"))); numeric_settings.emplace_back(std::make_unique(_trans("Angle"), 0.9, 0, 180)); } Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted) { const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State(); const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State(); // Return raw values. (used in UI) if (!adjusted) return {x, y}; const ControlState modifier = controls[4]->control_ref->State(); return Reshape(x, y, modifier); } Tilt::StateData Tilt::GetState() { return GetReshapableState(true); } ControlState Tilt::GetGateRadiusAtAngle(double ang) const { const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8; return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang); } ControlState Tilt::GetDefaultInputRadiusAtAngle(double ang) const { return SquareStickGate(1.0).GetRadiusAtAngle(ang); } } // namespace ControllerEmu