// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _HW_RASTERIZER_H #define _HW_RASTERIZER_H #include #include "BPMemLoader.h" #include "GLUtil.h" struct OutputVertexData; namespace HwRasterizer { void Init(); void BeginTriangles(); void EndTriangles(); void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2); void Clear(); struct TexCacheEntry { TexImage0 texImage0; TexImage1 texImage1; TexImage2 texImage2; TexImage3 texImage3; TexTLUT texTlut; GLuint texture; TexCacheEntry(); void Create(); void Destroy(); void Update(); }; typedef std::map TextureCache; static TextureCache textures; } #endif