// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS. // However, unlike XAudio2 they have not made the API incompatible - so we just // compile against the latest version and fall back to dynamically loading the // old DLL. #pragma once #include #include #include "InputCommon/ControllerInterface/ControllerInterface.h" #ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK #error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong. #endif namespace ciface { namespace XInput { void Init(); void DeInit(); class Device : public Core::Device { private: class Button : public Core::Device::Input { public: Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {} std::string GetName() const override; ControlState GetState() const override; private: const WORD& m_buttons; u8 m_index; }; class Axis : public Core::Device::Input { public: Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {} std::string GetName() const override; ControlState GetState() const override; private: const SHORT& m_axis; const SHORT m_range; const u8 m_index; }; class Trigger : public Core::Device::Input { public: Trigger(u8 index, const BYTE& trigger, BYTE range) : m_trigger(trigger), m_range(range), m_index(index) { } std::string GetName() const override; ControlState GetState() const override; private: const BYTE& m_trigger; const BYTE m_range; const u8 m_index; }; class Motor : public Core::Device::Output { public: Motor(u8 index, Device* parent, WORD& motor, WORD range) : m_motor(motor), m_range(range), m_index(index), m_parent(parent) { } std::string GetName() const override; void SetState(ControlState state) override; private: WORD& m_motor; const WORD m_range; const u8 m_index; Device* m_parent; }; public: void UpdateInput() override; Device(const XINPUT_CAPABILITIES& capabilities, u8 index); std::string GetName() const override; int GetId() const override; std::string GetSource() const override; void UpdateMotors(); private: XINPUT_STATE m_state_in; XINPUT_VIBRATION m_state_out{}; XINPUT_VIBRATION m_current_state_out{}; const BYTE m_subtype; const u8 m_index; }; } }