// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Globals.h" #include "GLUtil.h" #include "StreamBuffer.h" #include "MemoryUtil.h" #include "Render.h" #include "DriverDetails.h" #include "OnScreenDisplay.h" namespace OGL { static const u32 SYNC_POINTS = 16; static const u32 ALIGN_PINNED_MEMORY = 4096; StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType) : m_uploadtype(uploadType), m_buffertype(type), m_size(size) { glGenBuffers(1, &m_buffer); bool nvidia = !strcmp(g_ogl_config.gl_vendor, "NVIDIA Corporation"); if(m_uploadtype & STREAM_DETECT) { // TODO: move this to InitBackendInfo if(g_ActiveConfig.bHackedBufferUpload && DriverDetails::HasBug(DriverDetails::BUG_BROKENHACKEDBUFFER)) { OSD::AddMessage("Vertex Streaming Hack isn't supported by your GPU.", 10000); g_ActiveConfig.bHackedBufferUpload = false; g_Config.bHackedBufferUpload = false; } if(!g_ogl_config.bSupportsGLBaseVertex && (m_uploadtype & BUFFERDATA)) m_uploadtype = BUFFERDATA; else if(!g_ogl_config.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA)) m_uploadtype = BUFFERSUBDATA; else if(g_ogl_config.bSupportsGLSync && g_ActiveConfig.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK)) m_uploadtype = MAP_AND_RISK; else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && (!DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) || type != GL_ELEMENT_ARRAY_BUFFER) && (m_uploadtype & PINNED_MEMORY)) m_uploadtype = PINNED_MEMORY; else if(nvidia && (m_uploadtype & BUFFERSUBDATA)) m_uploadtype = BUFFERSUBDATA; else if(g_ogl_config.bSupportsGLSync && (m_uploadtype & MAP_AND_SYNC)) m_uploadtype = MAP_AND_SYNC; else m_uploadtype = MAP_AND_ORPHAN; } Init(); } StreamBuffer::~StreamBuffer() { Shutdown(); glDeleteBuffers(1, &m_buffer); } #define SLOT(x) (x)*SYNC_POINTS/m_size void StreamBuffer::Alloc ( size_t size, u32 stride ) { size_t m_iterator_aligned = m_iterator; if(m_iterator_aligned && stride) { m_iterator_aligned--; m_iterator_aligned = m_iterator_aligned - (m_iterator_aligned % stride) + stride; } size_t iter_end = m_iterator_aligned + size; switch(m_uploadtype) { case MAP_AND_ORPHAN: if(iter_end >= m_size) { glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); m_iterator_aligned = 0; } break; case MAP_AND_SYNC: case PINNED_MEMORY: // insert waiting slots for used memory for(u32 i=SLOT(m_used_iterator); i= m_size) { // insert waiting slots in unused space at the end of the buffer for(u32 i=SLOT(m_used_iterator); i < SYNC_POINTS; i++) fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); // move to the start m_used_iterator = m_iterator_aligned = m_iterator = 0; // offset 0 is always aligned iter_end = size; // wait for space at the start for(u32 i=0; i<=SLOT(iter_end); i++) { glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); glDeleteSync(fences[i]); } m_free_iterator = iter_end; } break; case MAP_AND_RISK: if(iter_end >= m_size) { m_iterator_aligned = 0; } break; case BUFFERSUBDATA: case BUFFERDATA: m_iterator_aligned = 0; break; case STREAM_DETECT: case DETECT_MASK: // Just to shutup warnings break; } m_iterator = m_iterator_aligned; } size_t StreamBuffer::Upload ( u8* data, size_t size ) { switch(m_uploadtype) { case MAP_AND_SYNC: case MAP_AND_ORPHAN: pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); if(pointer) { memcpy(pointer, data, size); glUnmapBuffer(m_buffertype); } else { ERROR_LOG(VIDEO, "Buffer mapping failed"); } break; case PINNED_MEMORY: case MAP_AND_RISK: if(pointer) memcpy(pointer+m_iterator, data, size); break; case BUFFERSUBDATA: glBufferSubData(m_buffertype, m_iterator, size, data); break; case BUFFERDATA: glBufferData(m_buffertype, size, data, GL_STREAM_DRAW); break; case STREAM_DETECT: case DETECT_MASK: // Just to shutup warnings break; } size_t ret = m_iterator; m_iterator += size; return ret; } void StreamBuffer::Init() { m_iterator = 0; m_used_iterator = 0; m_free_iterator = 0; switch(m_uploadtype) { case MAP_AND_SYNC: fences = new GLsync[SYNC_POINTS]; for(u32 i=0; i