// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "Common/CommonTypes.h" namespace ActionReplay { struct ARCode; } class CheatWarningWidget; class QLabel; class QListWidget; class QListWidgetItem; class QPushButton; class ARCodeWidget : public QWidget { Q_OBJECT public: explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true); ~ARCodeWidget() override; void AddCode(ActionReplay::ARCode code); signals: void OpenGeneralSettings(); private: void OnSelectionChanged(); void OnItemChanged(QListWidgetItem* item); void OnContextMenuRequested(); void CreateWidgets(); void ConnectWidgets(); void UpdateList(); void SaveCodes(); void SortAlphabetically(); void OnCodeAddClicked(); void OnCodeEditClicked(); void OnCodeRemoveClicked(); void OnListReordered(); std::string m_game_id; u16 m_game_revision; CheatWarningWidget* m_warning; QListWidget* m_code_list; QPushButton* m_code_add; QPushButton* m_code_edit; QPushButton* m_code_remove; std::vector m_ar_codes; bool m_restart_required; };