// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // clang-format off #include #include #include #include #include // clang-format on #include "Common/BreakPoints.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/HW/Memmap.h" #include "Core/PowerPC/PowerPC.h" #include "DolphinWX/Debugger/BreakpointDlg.h" #include "DolphinWX/Debugger/BreakpointView.h" #include "DolphinWX/Debugger/BreakpointWindow.h" #include "DolphinWX/Debugger/CodeWindow.h" #include "DolphinWX/Debugger/MemoryCheckDlg.h" #include "DolphinWX/AuiToolBar.h" #include "DolphinWX/WxUtils.h" class CBreakPointBar : public DolphinAuiToolBar { public: CBreakPointBar(CBreakPointWindow* parent, const wxWindowID id) : DolphinAuiToolBar(parent, id, wxDefaultPosition, wxDefaultSize, wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT) { SetToolBitmapSize(wxSize(24, 24)); m_Bitmaps[Toolbar_Delete] = WxUtils::LoadResourceBitmap("toolbar_debugger_delete"); m_Bitmaps[Toolbar_Add_BP] = WxUtils::LoadResourceBitmap("toolbar_add_breakpoint"); m_Bitmaps[Toolbar_Add_MC] = WxUtils::LoadResourceBitmap("toolbar_add_memorycheck"); AddTool(ID_DELETE, _("Delete"), m_Bitmaps[Toolbar_Delete]); Bind(wxEVT_TOOL, &CBreakPointWindow::OnDelete, parent, ID_DELETE); AddTool(ID_CLEAR, _("Clear"), m_Bitmaps[Toolbar_Delete]); Bind(wxEVT_TOOL, &CBreakPointWindow::OnClear, parent, ID_CLEAR); AddTool(ID_ADDBP, "+BP", m_Bitmaps[Toolbar_Add_BP]); Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddBreakPoint, parent, ID_ADDBP); AddTool(ID_ADDMC, "+MC", m_Bitmaps[Toolbar_Add_MC]); Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddMemoryCheck, parent, ID_ADDMC); AddTool(ID_LOAD, _("Load"), m_Bitmaps[Toolbar_Delete]); Bind(wxEVT_TOOL, &CBreakPointWindow::Event_LoadAll, parent, ID_LOAD); AddTool(ID_SAVE, _("Save"), m_Bitmaps[Toolbar_Delete]); Bind(wxEVT_TOOL, &CBreakPointWindow::Event_SaveAll, parent, ID_SAVE); } private: enum { Toolbar_Delete, Toolbar_Add_BP, Toolbar_Add_MC, Num_Bitmaps }; enum { ID_DELETE = 2000, ID_CLEAR, ID_ADDBP, ID_ADDMC, ID_LOAD, ID_SAVE }; wxBitmap m_Bitmaps[Num_Bitmaps]; }; CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style) : wxPanel(parent, id, position, size, style, title), m_pCodeWindow(_pCodeWindow) { Bind(wxEVT_CLOSE_WINDOW, &CBreakPointWindow::OnClose, this); m_mgr.SetManagedWindow(this); m_mgr.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE); m_BreakPointListView = new CBreakPointView(this, wxID_ANY); m_BreakPointListView->Bind(wxEVT_LIST_ITEM_SELECTED, &CBreakPointWindow::OnSelectBP, this); m_mgr.AddPane(new CBreakPointBar(this, wxID_ANY), wxAuiPaneInfo() .ToolbarPane() .Top() .LeftDockable(true) .RightDockable(true) .BottomDockable(false) .Floatable(false)); m_mgr.AddPane(m_BreakPointListView, wxAuiPaneInfo().CenterPane()); m_mgr.Update(); } CBreakPointWindow::~CBreakPointWindow() { m_mgr.UnInit(); } void CBreakPointWindow::OnClose(wxCloseEvent& event) { SaveAll(); event.Skip(); } void CBreakPointWindow::NotifyUpdate() { m_BreakPointListView->Update(); } void CBreakPointWindow::OnDelete(wxCommandEvent& WXUNUSED(event)) { m_BreakPointListView->DeleteCurrentSelection(); } // jump to begin addr void CBreakPointWindow::OnSelectBP(wxListEvent& event) { long Index = event.GetIndex(); if (Index >= 0) { u32 Address = (u32)m_BreakPointListView->GetItemData(Index); if (m_pCodeWindow) m_pCodeWindow->JumpToAddress(Address); } } // Clear all breakpoints and memchecks void CBreakPointWindow::OnClear(wxCommandEvent& WXUNUSED(event)) { PowerPC::debug_interface.ClearAllBreakpoints(); PowerPC::debug_interface.ClearAllMemChecks(); NotifyUpdate(); } void CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& WXUNUSED(event)) { BreakPointDlg bpDlg(this); bpDlg.ShowModal(); } void CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event)) { MemoryCheckDlg memDlg(this); memDlg.ShowModal(); } void CBreakPointWindow::Event_SaveAll(wxCommandEvent& WXUNUSED(event)) { SaveAll(); } void CBreakPointWindow::SaveAll() { // simply dump all to bp/mc files in a way we can read again IniFile ini; ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini", false); ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings()); ini.SetLines("MemoryChecks", PowerPC::memchecks.GetStrings()); ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini"); } void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event)) { LoadAll(); return; } void CBreakPointWindow::LoadAll() { IniFile ini; BreakPoints::TBreakPointsStr newbps; MemChecks::TMemChecksStr newmcs; if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini", false)) { return; } if (ini.GetLines("BreakPoints", &newbps, false)) { PowerPC::breakpoints.Clear(); PowerPC::breakpoints.AddFromStrings(newbps); } if (ini.GetLines("MemoryChecks", &newmcs, false)) { PowerPC::memchecks.Clear(); PowerPC::memchecks.AddFromStrings(newmcs); } NotifyUpdate(); }