// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerInterface/XInput/XInput.h" #ifndef XINPUT_GAMEPAD_GUIDE #define XINPUT_GAMEPAD_GUIDE 0x0400 #endif namespace ciface::XInput { struct ButtonDef { const char* name; WORD bitmask; }; static constexpr std::array named_buttons{{ {"Button A", XINPUT_GAMEPAD_A}, {"Button B", XINPUT_GAMEPAD_B}, {"Button X", XINPUT_GAMEPAD_X}, {"Button Y", XINPUT_GAMEPAD_Y}, {"Pad N", XINPUT_GAMEPAD_DPAD_UP}, {"Pad S", XINPUT_GAMEPAD_DPAD_DOWN}, {"Pad W", XINPUT_GAMEPAD_DPAD_LEFT}, {"Pad E", XINPUT_GAMEPAD_DPAD_RIGHT}, {"Start", XINPUT_GAMEPAD_START}, {"Back", XINPUT_GAMEPAD_BACK}, {"Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER}, {"Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER}, {"Guide", XINPUT_GAMEPAD_GUIDE}, {"Thumb L", XINPUT_GAMEPAD_LEFT_THUMB}, {"Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB}, }}; static constexpr std::array named_triggers{"Trigger L", "Trigger R"}; static constexpr std::array named_axes{"Left X", "Left Y", "Right X", "Right Y"}; static constexpr std::array named_motors{"Motor L", "Motor R"}; class Button final : public Core::Device::Input { public: Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {} std::string GetName() const override { return named_buttons[m_index].name; } ControlState GetState() const override { return (m_buttons & named_buttons[m_index].bitmask) > 0; } private: const WORD& m_buttons; const u8 m_index; }; class Axis final : public Core::Device::Input { public: Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {} std::string GetName() const override { return std::string(named_axes[m_index]) + (m_range < 0 ? '-' : '+'); } ControlState GetState() const override { return ControlState(m_axis) / m_range; } private: const SHORT& m_axis; const SHORT m_range; const u8 m_index; }; class Trigger final : public Core::Device::Input { public: Trigger(u8 index, const BYTE& trigger, BYTE range) : m_trigger(trigger), m_range(range), m_index(index) { } std::string GetName() const override { return named_triggers[m_index]; } ControlState GetState() const override { return ControlState(m_trigger) / m_range; } private: const BYTE& m_trigger; const BYTE m_range; const u8 m_index; }; class Motor final : public Core::Device::Output { public: Motor(u8 index, Device* parent, WORD& motor, WORD range) : m_motor(motor), m_range(range), m_index(index), m_parent(parent) { } std::string GetName() const override { return named_motors[m_index]; } void SetState(ControlState state) override { const auto old_value = m_motor; m_motor = (WORD)(state * m_range); // Only update if the state changed. if (m_motor != old_value) m_parent->UpdateMotors(); } private: WORD& m_motor; const WORD m_range; const u8 m_index; Device* m_parent; }; class Battery final : public Core::Device::Input { public: Battery(const ControlState* level) : m_level(*level) {} std::string GetName() const override { return "Battery"; } ControlState GetState() const override { return m_level; } bool IsDetectable() const override { return false; } private: const ControlState& m_level; }; static HMODULE hXInput = nullptr; typedef decltype(&XInputGetCapabilities) XInputGetCapabilities_t; typedef decltype(&XInputSetState) XInputSetState_t; typedef decltype(&XInputGetState) XInputGetState_t; typedef decltype(&XInputGetBatteryInformation) XInputGetBatteryInformation_t; static XInputGetCapabilities_t PXInputGetCapabilities = nullptr; static XInputSetState_t PXInputSetState = nullptr; static XInputGetState_t PXInputGetState = nullptr; static XInputGetBatteryInformation_t PXInputGetBatteryInformation = nullptr; static bool s_have_guide_button = false; void Init() { if (!hXInput) { // Try for the most recent version we were compiled against (will only work if running on Win8+) hXInput = ::LoadLibrary(XINPUT_DLL); if (!hXInput) { // Drop back to DXSDK June 2010 version. Requires DX June 2010 redist. hXInput = ::LoadLibrary(TEXT("xinput1_3.dll")); if (!hXInput) { return; } } PXInputGetCapabilities = (XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities"); PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState"); PXInputGetBatteryInformation = (XInputGetBatteryInformation_t)::GetProcAddress(hXInput, "XInputGetBatteryInformation"); // Ordinal 100 is the same as XInputGetState, except it doesn't dummy out the guide // button info. Try loading it and fall back if needed. PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, (LPCSTR)100); s_have_guide_button = PXInputGetState != nullptr; if (!PXInputGetState) PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState"); if (!PXInputGetCapabilities || !PXInputSetState || !PXInputGetState || !PXInputGetBatteryInformation) { ::FreeLibrary(hXInput); hXInput = nullptr; return; } } } void PopulateDevices() { if (!hXInput) return; g_controller_interface.RemoveDevice([](const auto* dev) { return dev->GetSource() == "XInput"; }); XINPUT_CAPABILITIES caps; for (int i = 0; i != 4; ++i) if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps)) g_controller_interface.AddDevice(std::make_shared(caps, i)); } void DeInit() { if (hXInput) { ::FreeLibrary(hXInput); hXInput = nullptr; } } Device::Device(const XINPUT_CAPABILITIES& caps, u8 index) : m_subtype(caps.SubType), m_index(index) { // XInputGetCaps can be broken on some devices, so we'll just ignore it // and assume all gamepad + vibration capabilities are supported // Buttons. for (size_t i = 0; i != size(named_buttons); ++i) { // Only add guide button if we have the 100 ordinal XInputGetState. if (named_buttons[i].bitmask == XINPUT_GAMEPAD_GUIDE && !s_have_guide_button) continue; AddInput(new Button(u8(i), m_state_in.Gamepad.wButtons)); } // Triggers. for (size_t i = 0; i != size(named_triggers); ++i) AddInput(new Trigger(u8(i), (&m_state_in.Gamepad.bLeftTrigger)[i], 255)); // Axes. for (size_t i = 0; i != size(named_axes); ++i) { const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i]; // Each axis gets a negative and a positive input instance associated with it. AddInput(new Axis(u8(i), ax, -32768)); AddInput(new Axis(u8(i), ax, 32767)); } // Rumble motors. for (size_t i = 0; i != size(named_motors); ++i) AddOutput(new Motor(u8(i), this, (&m_state_out.wLeftMotorSpeed)[i], 65535)); AddInput(new Battery(&m_battery_level)); } std::string Device::GetName() const { switch (m_subtype) { case XINPUT_DEVSUBTYPE_GAMEPAD: return "Gamepad"; case XINPUT_DEVSUBTYPE_WHEEL: return "Wheel"; case XINPUT_DEVSUBTYPE_ARCADE_STICK: return "Arcade Stick"; case XINPUT_DEVSUBTYPE_FLIGHT_STICK: return "Flight Stick"; case XINPUT_DEVSUBTYPE_DANCE_PAD: return "Dance Pad"; case XINPUT_DEVSUBTYPE_GUITAR: return "Guitar"; case XINPUT_DEVSUBTYPE_DRUM_KIT: return "Drum Kit"; default: return "Device"; } } std::string Device::GetSource() const { return "XInput"; } void Device::UpdateInput() { PXInputGetState(m_index, &m_state_in); XINPUT_BATTERY_INFORMATION battery_info = {}; if (SUCCEEDED(PXInputGetBatteryInformation(m_index, BATTERY_DEVTYPE_GAMEPAD, &battery_info))) { switch (battery_info.BatteryType) { case BATTERY_TYPE_DISCONNECTED: case BATTERY_TYPE_UNKNOWN: m_battery_level = 0; break; case BATTERY_TYPE_WIRED: m_battery_level = BATTERY_INPUT_MAX_VALUE; break; default: m_battery_level = battery_info.BatteryLevel / ControlState(BATTERY_LEVEL_FULL) * BATTERY_INPUT_MAX_VALUE; break; } } } void Device::UpdateMotors() { PXInputSetState(m_index, &m_state_out); } std::optional Device::GetPreferredId() const { return m_index; } } // namespace ciface::XInput