// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "CommonTypes.h" #include "ChunkFile.h" namespace OpcodeDecoder { #define GX_NOP 0x00 #define GX_LOAD_BP_REG 0x61 #define GX_LOAD_CP_REG 0x08 #define GX_LOAD_XF_REG 0x10 #define GX_LOAD_INDX_A 0x20 #define GX_LOAD_INDX_B 0x28 #define GX_LOAD_INDX_C 0x30 #define GX_LOAD_INDX_D 0x38 #define GX_CMD_CALL_DL 0x40 #define GX_CMD_INVL_VC 0x48 #define GX_PRIMITIVE_MASK 0x78 #define GX_PRIMITIVE_SHIFT 3 #define GX_VAT_MASK 0x07 //these are defined 1/8th of their real values and without their top bit #define GX_DRAW_QUADS 0x0 //0x80 #define GX_DRAW_TRIANGLES 0x2 //0x90 #define GX_DRAW_TRIANGLE_STRIP 0x3 //0x98 #define GX_DRAW_TRIANGLE_FAN 0x4 //0xA0 #define GX_DRAW_LINES 0x5 //0xA8 #define GX_DRAW_LINE_STRIP 0x6 //0xB0 #define GX_DRAW_POINTS 0x7 //0xB8 void Init(); void ResetDecoding(); bool CommandRunnable(u32 iBufferSize); void Run(u32 iBufferSize); void DoState(PointerWrap &p); }