// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "VideoCommon.h" struct ID3D11Texture2D; struct ID3D11RenderTargetView; struct ID3D11Buffer; struct ID3D11VertexShader; struct ID3D11PixelShader; struct ID3D11InputLayout; struct ID3D11BlendState; struct ID3D11DepthStencilState; struct ID3D11RasterizerState; struct ID3D11SamplerState; namespace DX11 { class XFBEncoder { public: XFBEncoder(); void Init(); void Shutdown(); void Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma); private: ID3D11Texture2D* m_out; ID3D11RenderTargetView* m_outRTV; ID3D11Texture2D* m_outStage; ID3D11Buffer* m_encodeParams; ID3D11Buffer* m_quad; ID3D11VertexShader* m_vShader; ID3D11InputLayout* m_quadLayout; ID3D11PixelShader* m_pShader; ID3D11BlendState* m_xfbEncodeBlendState; ID3D11DepthStencilState* m_xfbEncodeDepthState; ID3D11RasterizerState* m_xfbEncodeRastState; ID3D11SamplerState* m_efbSampler; }; }