// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "../Device.h" #include "Android/ButtonManager.h" namespace ciface { namespace Android { void Init( std::vector& devices ); class Touchscreen : public Core::Device { private: class Button : public Input { public: std::string GetName() const; Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {} ControlState GetState() const; private: const int _padID; const ButtonManager::ButtonType _index; }; class Axis : public Input { public: std::string GetName() const; Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) : _padID(padID), _index(index), _neg(neg) {} ControlState GetState() const; private: const int _padID; const ButtonManager::ButtonType _index; const float _neg; }; public: bool UpdateInput() { return true; } bool UpdateOutput() { return true; } Touchscreen(int padID); ~Touchscreen() {} std::string GetName() const; int GetId() const; std::string GetSource() const; private: const int _padID; }; } }