// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #ifdef _WIN32 #include // for SHGetFolderPath #endif #include "Common/Common.h" #include "Common/CommonPaths.h" #include "Common/Config/Config.h" #include "Common/FileUtil.h" #include "Common/Logging/LogManager.h" #include "Common/MathUtil.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigLoaders/BaseConfigLoader.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/ProcessorInterface.h" #include "Core/HW/Wiimote.h" #include "Core/IOS/IOS.h" #include "Core/IOS/STM/STM.h" #include "InputCommon/GCAdapter.h" #include "UICommon/DiscordPresence.h" #include "UICommon/UICommon.h" #include "UICommon/USBUtils.h" #if defined(HAVE_XRANDR) && HAVE_XRANDR #include "UICommon/X11Utils.h" #endif #ifdef __APPLE__ #include #endif #include "VideoCommon/VideoBackendBase.h" namespace UICommon { static void CreateDumpPath(const std::string& path) { if (!path.empty()) File::SetUserPath(D_DUMP_IDX, path + '/'); File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX)); } static void InitCustomPaths() { File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH)); CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH)); const std::string sd_path = Config::Get(Config::MAIN_SD_PATH); if (!sd_path.empty()) File::SetUserPath(F_WIISDCARD_IDX, sd_path); } void Init() { Config::Init(); Config::AddConfigChangedCallback(InitCustomPaths); Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader()); SConfig::Init(); Discord::Init(); LogManager::Init(); VideoBackendBase::PopulateList(); WiimoteReal::LoadSettings(); GCAdapter::Init(); VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend); SetEnableAlert(SConfig::GetInstance().bUsePanicHandlers); } void Shutdown() { GCAdapter::Shutdown(); WiimoteReal::Shutdown(); VideoBackendBase::ClearList(); LogManager::Shutdown(); Discord::Shutdown(); SConfig::Shutdown(); Config::Shutdown(); } void SetLocale(std::string locale_name) { auto set_locale = [](const std::string& locale) { #ifdef __linux__ std::string adjusted_locale = locale; if (!locale.empty()) adjusted_locale += ".UTF-8"; #else const std::string& adjusted_locale = locale; #endif // setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale // would be redundant if it wasn't for not having any other good way to check whether // the locale name is valid. (Constructing a std::locale object for an unsupported // locale name throws std::runtime_error, and exception handling is disabled in Dolphin.) if (!std::setlocale(LC_ALL, adjusted_locale.c_str())) return false; std::locale::global(std::locale(adjusted_locale)); return true; }; #ifdef _WIN32 constexpr char PREFERRED_SEPARATOR = '-'; constexpr char OTHER_SEPARATOR = '_'; #else constexpr char PREFERRED_SEPARATOR = '_'; constexpr char OTHER_SEPARATOR = '-'; #endif // Users who use a system language other than English are unlikely to prefer American date and // time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en". // (The settings window only allows setting "en", not anything like "en_US" or "en_GB".) // Users who prefer the American formats are likely to have their system language set to en_US, // and are thus likely to leave Dolphin's language as the default value "" (). if (locale_name == "en") locale_name = "en_GB"; std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR); // Use the specified locale if supported. if (set_locale(locale_name)) return; // Remove subcodes until we get a supported locale. If that doesn't give us a supported locale, // "" is passed to set_locale in order to get the system default locale. while (!locale_name.empty()) { const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR); locale_name.erase(separator_index == std::string::npos ? 0 : separator_index); if (set_locale(locale_name)) return; } // If none of the locales tried above are supported, we just keep using whatever locale is set // (which is the classic locale by default). } void CreateDirectories() { File::CreateFullPath(File::GetUserPath(D_USER_IDX)); File::CreateFullPath(File::GetUserPath(D_CACHE_IDX)); File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX)); File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX)); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX)); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX)); File::CreateFullPath(File::GetUserPath(D_MAPS_IDX)); File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX)); File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX)); File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX)); #ifndef ANDROID File::CreateFullPath(File::GetUserPath(D_THEMES_IDX)); File::CreateFullPath(File::GetUserPath(D_STYLES_IDX)); #endif } void SetUserDirectory(const std::string& custom_path) { if (!custom_path.empty()) { File::CreateFullPath(custom_path + DIR_SEP); File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP); return; } std::string user_path = ""; #ifdef _WIN32 // Detect where the User directory is. There are five different cases // (on top of the command line flag, which overrides all this): // 1. GetExeDirectory()\portable.txt exists // -> Use GetExeDirectory()\User // 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true // -> Use GetExeDirectory()\User // 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists // -> Use this as the user directory path // 4. My Documents exists // -> Use My Documents\Dolphin Emulator as the User directory path // 5. Default // -> Use GetExeDirectory()\User // Check our registry keys HKEY hkey; DWORD local = 0; TCHAR configPath[MAX_PATH] = {0}; if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS) { DWORD size = 4; if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast(&local), &size) != ERROR_SUCCESS) local = 0; size = MAX_PATH; if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS) configPath[0] = 0; RegCloseKey(hkey); } local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt"); // Get Program Files path in case we need it. TCHAR my_documents[MAX_PATH]; bool my_documents_found = SUCCEEDED( SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents)); if (local) // Case 1-2 user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; else if (configPath[0]) // Case 3 user_path = TStrToUTF8(configPath); else if (my_documents_found) // Case 4 user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP; else // Case 5 user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; // Prettify the path: it will be displayed in some places, we don't want a mix // of \ and /. user_path = ReplaceAll(user_path, "\\", DIR_SEP); // Make sure it ends in DIR_SEP. if (*user_path.rbegin() != DIR_SEP_CHR) user_path += DIR_SEP; #else if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) { user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP; } else { const char* env_path = getenv("DOLPHIN_EMU_USERPATH"); const char* home = getenv("HOME"); if (!home) home = getenv("PWD"); if (!home) home = ""; std::string home_path = std::string(home) + DIR_SEP; #if defined(__APPLE__) || defined(ANDROID) if (env_path) { user_path = env_path; } else { user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP; } #else // We are on a non-Apple and non-Android POSIX system, there are 4 cases: // 1. GetExeDirectory()/portable.txt exists // -> Use GetExeDirectory()/User // 2. $DOLPHIN_EMU_USERPATH is set // -> Use $DOLPHIN_EMU_USERPATH // 3. ~/.dolphin-emu directory exists // -> Use ~/.dolphin-emu // 4. Default // -> Use XDG basedir, see // http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP; std::string exe_path = File::GetExeDirectory(); if (File::Exists(exe_path + DIR_SEP "portable.txt")) { user_path = exe_path + DIR_SEP "User" DIR_SEP; } else if (env_path) { user_path = env_path; } else if (!File::Exists(user_path)) { const char* data_home = getenv("XDG_DATA_HOME"); std::string data_path = std::string(data_home && data_home[0] == '/' ? data_home : (home_path + ".local" DIR_SEP "share")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP; const char* config_home = getenv("XDG_CONFIG_HOME"); std::string config_path = std::string(config_home && config_home[0] == '/' ? config_home : (home_path + ".config")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP; const char* cache_home = getenv("XDG_CACHE_HOME"); std::string cache_path = std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP; File::SetUserPath(D_USER_IDX, data_path); File::SetUserPath(D_CONFIG_IDX, config_path); File::SetUserPath(D_CACHE_IDX, cache_path); return; } #endif } #endif File::SetUserPath(D_USER_IDX, user_path); } void SaveWiimoteSources() { std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini"; IniFile inifile; inifile.Load(ini_filename); for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { std::string secname("Wiimote"); secname += (char)('1' + i); IniFile::Section& sec = *inifile.GetOrCreateSection(secname); sec.Set("Source", (int)g_wiimote_sources[i]); } std::string secname("BalanceBoard"); IniFile::Section& sec = *inifile.GetOrCreateSection(secname); sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]); inifile.Save(ini_filename); } bool TriggerSTMPowerEvent() { const auto ios = IOS::HLE::GetIOS(); if (!ios) return false; const auto stm = ios->GetDeviceByName("/dev/stm/eventhook"); if (!stm || !std::static_pointer_cast(stm)->HasHookInstalled()) return false; Core::DisplayMessage("Shutting down", 30000); ProcessorInterface::PowerButton_Tap(); return true; } #if defined(HAVE_XRANDR) && HAVE_X11 void EnableScreenSaver(Window win, bool enable) #else void EnableScreenSaver(bool enable) #endif { // Inhibit the screensaver. Depending on the operating system this may also // disable low-power states and/or screen dimming. #if defined(HAVE_X11) && HAVE_X11 if (SConfig::GetInstance().bDisableScreenSaver) { X11Utils::InhibitScreensaver(win, !enable); } #endif #ifdef _WIN32 // Prevents Windows from sleeping, turning off the display, or idling if (enable) { SetThreadExecutionState(ES_CONTINUOUS); } else { EXECUTION_STATE should_screen_save = SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0; SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED); } #endif #ifdef __APPLE__ static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID; if (SConfig::GetInstance().bDisableScreenSaver) { if (enable) { if (s_power_assertion != kIOPMNullAssertionID) { IOPMAssertionRelease(s_power_assertion); s_power_assertion = kIOPMNullAssertionID; } } else { CFStringRef reason_for_activity = CFSTR("Emulation Running"); if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep, kIOPMAssertionLevelOn, reason_for_activity, &s_power_assertion) != kIOReturnSuccess) { s_power_assertion = kIOPMNullAssertionID; } } } #endif } std::string FormatSize(u64 bytes) { // i18n: The symbol for the unit "bytes" const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"), _trans("TiB"), _trans("PiB"), _trans("EiB")}; // Find largest power of 2 less than size. // div 10 to get largest named unit less than size // 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc) // Max value is 63 / 10 = 6 const int unit = IntLog2(std::max(bytes, 1)) / 10; // Don't need exact values, only 5 most significant digits const double unit_size = std::pow(2, unit * 10); std::stringstream ss; ss << std::fixed << std::setprecision(2); ss << bytes / unit_size << ' ' << GetStringT(unit_symbols[unit]); return ss.str(); } } // namespace UICommon