// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _FILEUTIL_H_ #define _FILEUTIL_H_ #include #include #include #include "Common.h" namespace File { // FileSystem tree node/ struct FSTEntry { bool isDirectory; u64 size; // file length or number of entries from children std::string physicalName; // name on disk std::string virtualName; // name in FST names table std::vector children; }; // Returns true if file filename exists bool Exists(const char *filename); // Returns true if filename is a directory bool IsDirectory(const char *filename); // Returns the size of filename (64bit) u64 GetSize(const char *filename); // Returns true if successful, or path already exists. bool CreateDir(const char *filename); // Creates the full path of fullPath returns true on success bool CreateFullPath(const char *fullPath); // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const char *filename); // Deletes a directory filename, returns true on success bool DeleteDir(const char *filename); // renames file srcFilename to destFilename, returns true on success bool Rename(const char *srcFilename, const char *destFilename); // copies file srcFilename to destFilename, returns true on success bool Copy(const char *srcFilename, const char *destFilename); // creates an empty file filename, returns true on success bool CreateEmptyFile(const char *filename); // Scans the directory tree gets, starting from _Directory and adds the // results into parentEntry. Returns the number of files+directories found u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry); // deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const char *directory); // Returns the current directory, caller should free const char *GetCurrentDirectory(); // Set the current directory to given directory bool SetCurrentDirectory(const char *directory); // Returns a pointer to a string with a Dolphin data dir in the user's home // directory. To be used in "multi-user" mode (that is, installed). const char *GetUserDirectory(); // Returns the path to where the plugins are std::string GetPluginsDirectory(); // Returns the path to where the sys file are std::string GetSysDirectory(); #ifdef __APPLE__ char *GetConfigDirectory(); std::string GetBundleDirectory(); #endif bool WriteStringToFile(bool text_file, const std::string &str, const char *filename); bool ReadFileToString(bool text_file, const char *filename, std::string *str); } // namespace #endif