// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Software/SWTexture.h" #include #include "VideoBackends/Software/CopyRegion.h" namespace SW { SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) { } void SWTexture::Bind(unsigned int stage) { } void SWTexture::CopyRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) { const SWTexture * software_source_texture = static_cast(source); if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight()) { m_data.assign(software_source_texture->GetData(), software_source_texture->GetData() + m_data.size()); } else { copy_region(software_source_texture->GetData(), srcrect, GetData(), dstrect); } } void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) { m_data.assign(buffer, buffer + buffer_size); } const u8* SWTexture::GetData() const { return m_data.data(); } u8* SWTexture::GetData() { return m_data.data(); } std::optional SWTexture::MapFullImpl() { return AbstractTexture::RawTextureInfo{ GetData(), m_config.width * 4, m_config.width, m_config.height }; } } // namespace SW