// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DiscIO/DirectoryBlob.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Align.h" #include "Common/Assert.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/File.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "Common/Swap.h" #include "Core/Boot/DolReader.h" #include "DiscIO/Blob.h" namespace DiscIO { static const DiscContent& AddFileToContents(std::set* contents, const std::string& path, u64 offset, u64 max_size = UINT64_MAX); static u32 ComputeNameSize(const File::FSTEntry& parent_entry); static std::string ASCIIToUppercase(std::string str); static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry); constexpr u8 ENTRY_SIZE = 0x0c; constexpr u8 FILE_ENTRY = 0; constexpr u8 DIRECTORY_ENTRY = 1; constexpr u64 DISKHEADER_ADDRESS = 0; constexpr u64 DISKHEADERINFO_ADDRESS = 0x440; constexpr u64 APPLOADER_ADDRESS = 0x2440; constexpr size_t MAX_NAME_LENGTH = 0x3df; constexpr size_t MAX_ID_LENGTH = 6; constexpr u64 GAME_PARTITION_ADDRESS = 0x50000; constexpr u64 PARTITION_TABLE_ADDRESS = 0x40000; const std::array PARTITION_TABLE = { {Common::swap32(1), Common::swap32((PARTITION_TABLE_ADDRESS + 0x20) >> 2), 0, 0, 0, 0, 0, 0, Common::swap32(GAME_PARTITION_ADDRESS >> 2), 0}}; DiscContent::DiscContent(u64 offset, u64 size, const std::string& path) : m_offset(offset), m_size(size), m_content_source(path) { } DiscContent::DiscContent(u64 offset, u64 size, const u8* data) : m_offset(offset), m_size(size), m_content_source(data) { } DiscContent::DiscContent(u64 offset) : m_offset(offset) { } u64 DiscContent::GetOffset() const { return m_offset; } u64 DiscContent::GetSize() const { return m_size; } bool DiscContent::Read(u64* offset, u64* length, u8** buffer) const { if (m_size == 0) return true; _dbg_assert_(DISCIO, *offset >= m_offset); const u64 offset_in_content = *offset - m_offset; if (offset_in_content < m_size) { const u64 bytes_to_read = std::min(m_size - offset_in_content, *length); if (std::holds_alternative(m_content_source)) { File::IOFile file(std::get(m_content_source), "rb"); file.Seek(offset_in_content, SEEK_SET); if (!file.ReadBytes(*buffer, bytes_to_read)) return false; } else { const u8* const content_pointer = std::get(m_content_source) + offset_in_content; std::copy(content_pointer, content_pointer + bytes_to_read, *buffer); } *length -= bytes_to_read; *buffer += bytes_to_read; *offset += bytes_to_read; } return true; } static bool PathCharactersEqual(char a, char b) { return a == b #ifdef _WIN32 || (a == '/' && b == '\\') || (a == '\\' && b == '/') #endif ; } static bool PathEndsWith(const std::string& path, const std::string& suffix) { if (suffix.size() > path.size()) return false; std::string::const_iterator path_iterator = path.cend() - suffix.size(); std::string::const_iterator suffix_iterator = suffix.cbegin(); while (path_iterator != path.cend()) { if (!PathCharactersEqual(*path_iterator, *suffix_iterator)) return false; path_iterator++; suffix_iterator++; } return true; } bool DirectoryBlobReader::IsValidDirectoryBlob(const std::string& dol_path) { return PathEndsWith(dol_path, "/sys/main.dol"); } std::unique_ptr DirectoryBlobReader::Create(File::IOFile dol, const std::string& dol_path) { if (!dol || !IsValidDirectoryBlob(dol_path)) return nullptr; const size_t chars_to_remove = std::string("sys/main.dol").size(); const std::string root_directory = dol_path.substr(0, dol_path.size() - chars_to_remove); return std::unique_ptr( new DirectoryBlobReader(std::move(dol), root_directory)); } DirectoryBlobReader::DirectoryBlobReader(File::IOFile dol_file, const std::string& root_directory) : m_root_directory(root_directory), m_data_start_address(UINT64_MAX), m_disk_header(DISKHEADERINFO_ADDRESS), m_disk_header_info(std::make_unique()), m_fst_address(0), m_dol_address(0) { // create the default disk header SetGameID("AGBJ01"); SetName("Default name"); // Setting the DOL relies on m_dol_address, which is set by SetApploader if (SetApploader(m_root_directory + "sys/apploader.img")) SetDOLAndDiskType(std::move(dol_file)); BuildFST(); m_virtual_disc.emplace(DISKHEADER_ADDRESS, DISKHEADERINFO_ADDRESS, m_disk_header.data()); m_virtual_disc.emplace(DISKHEADERINFO_ADDRESS, sizeof(m_disk_header_info), reinterpret_cast(m_disk_header_info.get())); m_virtual_disc.emplace(APPLOADER_ADDRESS, m_apploader.size(), m_apploader.data()); m_virtual_disc.emplace(m_dol_address, m_dol.size(), m_dol.data()); m_virtual_disc.emplace(m_fst_address, m_fst_data.size(), m_fst_data.data()); if (m_is_wii) { m_nonpartition_contents.emplace(DISKHEADER_ADDRESS, DISKHEADERINFO_ADDRESS, m_disk_header.data()); m_nonpartition_contents.emplace(PARTITION_TABLE_ADDRESS, PARTITION_TABLE.size() * sizeof(u32), reinterpret_cast(PARTITION_TABLE.data())); constexpr u32 TICKET_OFFSET = 0x0; constexpr u32 TICKET_SIZE = 0x2a4; constexpr u32 TMD_OFFSET = 0x2c0; constexpr u32 MAX_TMD_SIZE = 0x49e4; AddFileToContents(&m_nonpartition_contents, m_root_directory + "ticket.bin", GAME_PARTITION_ADDRESS + TICKET_OFFSET, TICKET_SIZE); const DiscContent& tmd = AddFileToContents(&m_nonpartition_contents, m_root_directory + "tmd.bin", GAME_PARTITION_ADDRESS + TMD_OFFSET, MAX_TMD_SIZE); m_tmd_header = {Common::swap32(static_cast(tmd.GetSize())), Common::swap32(TMD_OFFSET >> m_address_shift)}; m_nonpartition_contents.emplace(GAME_PARTITION_ADDRESS + TICKET_SIZE, sizeof(m_tmd_header), reinterpret_cast(&m_tmd_header)); } } bool DirectoryBlobReader::ReadInternal(u64 offset, u64 length, u8* buffer, const std::set& contents) { if (contents.empty()) return true; // Determine which DiscContent the offset refers to std::set::const_iterator it = contents.lower_bound(DiscContent(offset)); if (it->GetOffset() > offset && it != contents.begin()) --it; // zero fill to start of file data PadToAddress(it->GetOffset(), &offset, &length, &buffer); while (it != contents.end() && length > 0) { _dbg_assert_(DISCIO, it->GetOffset() <= offset); if (!it->Read(&offset, &length, &buffer)) return false; ++it; if (it != contents.end()) { _dbg_assert_(DISCIO, it->GetOffset() >= offset); PadToAddress(it->GetOffset(), &offset, &length, &buffer); } } return true; } bool DirectoryBlobReader::Read(u64 offset, u64 length, u8* buffer) { // TODO: We don't handle raw access to the encrypted area of Wii discs correctly. return ReadInternal(offset, length, buffer, m_is_wii ? m_nonpartition_contents : m_virtual_disc); } bool DirectoryBlobReader::SupportsReadWiiDecrypted() const { return m_is_wii; } bool DirectoryBlobReader::ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_offset) { if (!m_is_wii || partition_offset != GAME_PARTITION_ADDRESS) return false; return ReadInternal(offset, size, buffer, m_virtual_disc); } void DirectoryBlobReader::SetGameID(const std::string& id) { memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH)); } void DirectoryBlobReader::SetName(const std::string& name) { size_t length = std::min(name.length(), MAX_NAME_LENGTH); memcpy(&m_disk_header[0x20], name.c_str(), length); m_disk_header[length + 0x20] = 0; } BlobType DirectoryBlobReader::GetBlobType() const { return BlobType::DIRECTORY; } u64 DirectoryBlobReader::GetRawSize() const { // Not implemented return 0; } u64 DirectoryBlobReader::GetDataSize() const { // Not implemented return 0; } void DirectoryBlobReader::SetDiskTypeWii() { Write32(0x5d1c9ea3, 0x18, &m_disk_header); memset(&m_disk_header[0x1c], 0, 4); m_is_wii = true; m_address_shift = 2; } void DirectoryBlobReader::SetDiskTypeGC() { memset(&m_disk_header[0x18], 0, 4); Write32(0xc2339f3d, 0x1c, &m_disk_header); m_is_wii = false; m_address_shift = 0; } bool DirectoryBlobReader::SetApploader(const std::string& apploader) { if (!apploader.empty()) { std::string data; if (!File::ReadFileToString(apploader, data)) { PanicAlertT("Apploader unable to load from file"); return false; } size_t apploader_size = 0x20 + Common::swap32(*(u32*)&data.data()[0x14]) + Common::swap32(*(u32*)&data.data()[0x18]); if (apploader_size != data.size()) { PanicAlertT("Apploader is the wrong size...is it really an apploader?"); return false; } m_apploader.resize(apploader_size); std::copy(data.begin(), data.end(), m_apploader.begin()); // 32byte aligned (plus 0x20 padding) m_dol_address = Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull); return true; } else { m_apploader.resize(0x20); // Make sure BS2 HLE doesn't try to run the apploader Write32(static_cast(-1), 0x10, &m_apploader); return false; } } void DirectoryBlobReader::SetDOLAndDiskType(File::IOFile dol_file) { m_dol.resize(dol_file.GetSize()); dol_file.Seek(0, SEEK_SET); dol_file.ReadBytes(m_dol.data(), m_dol.size()); if (DolReader(std::move(dol_file)).IsWii()) SetDiskTypeWii(); else SetDiskTypeGC(); Write32((u32)(m_dol_address >> m_address_shift), 0x0420, &m_disk_header); // 32byte aligned (plus 0x20 padding) m_fst_address = Common::AlignUp(m_dol_address + m_dol.size() + 0x20, 0x20ull); } void DirectoryBlobReader::BuildFST() { m_fst_data.clear(); File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory + "files/", true); ConvertUTF8NamesToSHIFTJIS(rootEntry); u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift); u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size m_fst_name_offset = total_entries * ENTRY_SIZE; // offset of name table in FST m_fst_data.resize(m_fst_name_offset + name_table_size); // if FST hasn't been assigned (ie no apploader/dol setup), set to default if (m_fst_address == 0) m_fst_address = APPLOADER_ADDRESS + 0x2000; // 32 KiB aligned start of data on disk m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull); u64 current_data_address = m_data_start_address; u32 fst_offset = 0; // Offset within FST data u32 name_offset = 0; // Offset within name table u32 root_offset = 0; // Offset of root of FST // write root entry WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift); WriteDirectory(rootEntry, &fst_offset, &name_offset, ¤t_data_address, root_offset); // overflow check, compare the aligned name offset with the aligned name table size _assert_(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size); // write FST size and location Write32((u32)(m_fst_address >> m_address_shift), 0x0424, &m_disk_header); Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disk_header); Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disk_header); } void DirectoryBlobReader::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const { if (start_address > *address && *length > 0) { u64 padBytes = std::min(start_address - *address, *length); memset(*buffer, 0, (size_t)padBytes); *length -= padBytes; *buffer += padBytes; *address += padBytes; } } void DirectoryBlobReader::Write32(u32 data, u32 offset, std::vector* const buffer) { (*buffer)[offset++] = (data >> 24); (*buffer)[offset++] = (data >> 16) & 0xff; (*buffer)[offset++] = (data >> 8) & 0xff; (*buffer)[offset] = (data)&0xff; } void DirectoryBlobReader::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length, u32 address_shift) { m_fst_data[(*entry_offset)++] = type; m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff; m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff; m_fst_data[(*entry_offset)++] = (name_offset)&0xff; Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data); *entry_offset += 4; Write32((u32)length, *entry_offset, &m_fst_data); *entry_offset += 4; } void DirectoryBlobReader::WriteEntryName(u32* name_offset, const std::string& name) { strncpy((char*)&m_fst_data[*name_offset + m_fst_name_offset], name.c_str(), name.length() + 1); *name_offset += (u32)(name.length() + 1); } void DirectoryBlobReader::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset, u64* data_offset, u32 parent_entry_index) { std::vector sorted_entries = parent_entry.children; // Sort for determinism std::sort(sorted_entries.begin(), sorted_entries.end(), [](const File::FSTEntry& one, const File::FSTEntry& two) { const std::string one_upper = ASCIIToUppercase(one.virtualName); const std::string two_upper = ASCIIToUppercase(two.virtualName); return one_upper == two_upper ? one.virtualName < two.virtualName : one_upper < two_upper; }); for (const File::FSTEntry& entry : sorted_entries) { if (entry.isDirectory) { u32 entry_index = *fst_offset / ENTRY_SIZE; WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index, entry_index + entry.size + 1, 0); WriteEntryName(name_offset, entry.virtualName); WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index); } else { // put entry in FST WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size, m_address_shift); WriteEntryName(name_offset, entry.virtualName); // write entry to virtual disc auto result = m_virtual_disc.emplace(*data_offset, entry.size, entry.physicalName); _dbg_assert_(DISCIO, result.second); // Check that this offset wasn't already occupied // 32 KiB aligned - many games are fine with less alignment, but not all *data_offset = Common::AlignUp(*data_offset + std::max(entry.size, 1ull), 0x8000ull); } } } static const DiscContent& AddFileToContents(std::set* contents, const std::string& path, u64 offset, u64 max_size) { return *(contents->emplace(offset, std::min(File::GetSize(path), max_size), path).first); } static u32 ComputeNameSize(const File::FSTEntry& parent_entry) { u32 name_size = 0; for (const File::FSTEntry& entry : parent_entry.children) { if (entry.isDirectory) name_size += ComputeNameSize(entry); name_size += (u32)entry.virtualName.length() + 1; } return name_size; } static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry) { for (File::FSTEntry& entry : parent_entry.children) { if (entry.isDirectory) ConvertUTF8NamesToSHIFTJIS(entry); entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName); } } static std::string ASCIIToUppercase(std::string str) { std::transform(str.begin(), str.end(), str.begin(), [](char c) { return std::toupper(c, std::locale::classic()); }); return str; } } // namespace