// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/GL/GLUtil.h" #include "Common/LinearDiskCache.h" #include "VideoCommon/AsyncShaderCompiler.h" #include "VideoCommon/GeometryShaderGen.h" #include "VideoCommon/PixelShaderGen.h" #include "VideoCommon/UberShaderPixel.h" #include "VideoCommon/UberShaderVertex.h" #include "VideoCommon/VertexShaderGen.h" class cInterfaceBase; namespace OGL { class GLVertexFormat; class SHADERUID { public: VertexShaderUid vuid; PixelShaderUid puid; GeometryShaderUid guid; bool operator<(const SHADERUID& r) const { return std::tie(vuid, puid, guid) < std::tie(r.vuid, r.puid, r.guid); } bool operator==(const SHADERUID& r) const { return std::tie(vuid, puid, guid) == std::tie(r.vuid, r.puid, r.guid); } }; class UBERSHADERUID { public: UberShader::VertexShaderUid vuid; UberShader::PixelShaderUid puid; GeometryShaderUid guid; bool operator<(const UBERSHADERUID& r) const { return std::tie(vuid, puid, guid) < std::tie(r.vuid, r.puid, r.guid); } bool operator==(const UBERSHADERUID& r) const { return std::tie(vuid, puid, guid) == std::tie(r.vuid, r.puid, r.guid); } }; struct SHADER { void Destroy() { DestroyShaders(); if (glprogid) { glDeleteProgram(glprogid); glprogid = 0; } } GLuint vsid = 0; GLuint gsid = 0; GLuint psid = 0; GLuint glprogid = 0; void SetProgramVariables(); void SetProgramBindings(bool is_compute); void Bind() const; void DestroyShaders(); }; class ProgramShaderCache { public: struct PCacheEntry { SHADER shader; bool in_cache; bool pending; void Destroy() { shader.Destroy(); } }; static PCacheEntry GetShaderProgram(); static SHADER* SetShader(u32 primitive_type, const GLVertexFormat* vertex_format); static SHADER* SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format); static void BindVertexFormat(const GLVertexFormat* vertex_format); static void InvalidateVertexFormat(); static void BindLastVertexFormat(); static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode, const std::string& gcode = ""); static bool CompileComputeShader(SHADER& shader, const std::string& code); static GLuint CompileSingleShader(GLenum type, const std::string& code); static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code); static bool CheckProgramLinkResult(GLuint id, const std::string& vcode, const std::string& pcode, const std::string& gcode); static void UploadConstants(); static void Init(); static void Reload(); static void Shutdown(); static void CreateHeader(); static void RetrieveAsyncShaders(); static void PrecompileUberShaders(); private: template class ProgramShaderCacheInserter : public LinearDiskCacheReader { public: ProgramShaderCacheInserter(std::map& shader_map) : m_shader_map(shader_map) { } void Read(const UIDType& key, const u8* value, u32 value_size) override { if (m_shader_map.find(key) != m_shader_map.end()) return; PCacheEntry& entry = m_shader_map[key]; if (!CreateCacheEntryFromBinary(&entry, value, value_size)) { m_shader_map.erase(key); return; } } private: std::map& m_shader_map; }; class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler { protected: virtual bool WorkerThreadInitMainThread(void** param) override; virtual bool WorkerThreadInitWorkerThread(void* param) override; virtual void WorkerThreadExit(void* param) override; }; struct SharedContextData { std::unique_ptr context; GLuint prerender_FBO; GLuint prerender_FBO_tex; GLuint prerender_FBO_depth; GLuint prerender_VBO; GLuint prerender_VAO; GLuint prerender_IBO; }; class ShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem { public: ShaderCompileWorkItem(const SHADERUID& uid); bool Compile() override; void Retrieve() override; private: SHADERUID m_uid; SHADER m_program; }; class UberShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem { public: UberShaderCompileWorkItem(const UBERSHADERUID& uid); bool Compile() override; void Retrieve() override; private: UBERSHADERUID m_uid; SHADER m_program; }; typedef std::map PCache; typedef std::map UberPCache; static GLuint CreateProgramFromBinary(const u8* value, u32 value_size); static bool CreateCacheEntryFromBinary(PCacheEntry* entry, const u8* value, u32 value_size); static void LoadProgramBinaries(); static void SaveProgramBinaries(); static void DestroyShaders(); static void CreatePrerenderArrays(SharedContextData* data); static void DestroyPrerenderArrays(SharedContextData* data); static void DrawPrerenderArray(const SHADER& shader, u32 primitive_type); static PCache pshaders; static UberPCache ubershaders; static PCacheEntry* last_entry; static PCacheEntry* last_uber_entry; static SHADERUID last_uid; static UBERSHADERUID last_uber_uid; static std::unique_ptr s_async_compiler; static u32 s_ubo_buffer_size; static s32 s_ubo_align; static u32 s_last_VAO; }; } // namespace OGL