// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #ifdef _WIN32 #include "OS\Win32.h" #endif #include "GUI/ConfigDlg.h" #include "Render.h" #include "GLInit.h" #include "Fifo.h" #include "OpcodeDecoding.h" #include "TextureMngr.h" #include "BPStructs.h" #include "VertexLoader.h" #include "PixelShaderManager.h" #include "VertexShaderManager.h" SVideoInitialize g_VideoInitialize; #define VERSION_STRING "0.1" void GetDllInfo (PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_VIDEO; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin OGL (DebugFast) " VERSION_STRING); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin OGL " VERSION_STRING); #else sprintf(_PluginInfo->Name, "Dolphin OGL (Debug) " VERSION_STRING); #endif #endif } void DllAbout(HWND _hParent) { wxAboutDialogInfo info; info.AddDeveloper(_T("zerofrog(@gmail.com)")); info.SetDescription(_T("Vertex/Pixel Shader 2.0 or higher, framebuffer objects, multiple render targets")); wxAboutBox(info); } void DllConfig(HWND _hParent) { #ifdef _WIN32 wxWindow win; win.SetHWND(_hParent); ConfigDialog frame(&win); DWORD iModeNum = 0; DEVMODE dmi; int x = 0, y = 0; ZeroMemory(&dmi, sizeof(dmi)); dmi.dmSize = sizeof(dmi); while(EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0) { if((x != dmi.dmPelsWidth && y != dmi.dmPelsHeight) && (dmi.dmPelsWidth > x)) { char szBuffer[100]; sprintf(szBuffer,"%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight); frame.AddFSReso(szBuffer); frame.AddWindowReso(szBuffer); x = dmi.dmPelsWidth; y = dmi.dmPelsHeight; } ZeroMemory(&dmi, sizeof(dmi)); } frame.ShowModal(); win.SetHWND(0); #else ConfigDialog frame(NULL); g_Config.Load(); XVisualInfo *vi; Colormap cmap; int dpyWidth, dpyHeight; int glxMajorVersion, glxMinorVersion; int vidModeMajorVersion, vidModeMinorVersion; GLWin.dpy = XOpenDisplay(0); glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion); //Get all full screen resos for the config dialog XF86VidModeModeInfo **modes = NULL; int modeNum = 0; int bestMode = 0; //set best mode to current bestMode = 0; XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes); int px = 0, py = 0; if (modeNum > 0 && modes != NULL) { for (int i = 0; i < modeNum; i++) { if(px != modes[i]->hdisplay && py != modes[i]->vdisplay) { char temp[32]; sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay); frame.AddFSReso(temp); frame.AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed px = modes[i]->hdisplay;//Used to remove repeating from different screen depths py = modes[i]->vdisplay; } } } frame.ShowModal(); #endif } void Video_Initialize(SVideoInitialize* _pVideoInitialize) { if (_pVideoInitialize == NULL) return; #ifdef _WIN32 // OpenConsole(); #endif frameCount = 0; g_VideoInitialize = *_pVideoInitialize; InitLUTs(); g_Config.Load(); if (!OpenGL_Create(g_VideoInitialize, 640, 480)) { //640x480 will be the default if all else fails// g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE); return; } _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages; _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay; _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle; } void Video_Prepare(void) { OpenGL_MakeCurrent(); if (!Renderer::Create2()) { g_VideoInitialize.pLog("Renderer::Create2 failed\n", TRUE); return; } TextureMngr::Init(); BPInit(); VertexManager::Init(); OpcodeDecoder_Init(); Fifo_Init(); VertexShaderMngr::Init(); PixelShaderMngr::Init(); GL_REPORT_ERRORD(); } void Video_Shutdown(void) { VertexShaderMngr::Shutdown(); PixelShaderMngr::Shutdown(); Fifo_Shutdown(); VertexManager::Destroy(); TextureMngr::Shutdown(); OpcodeDecoder_Shutdown(); Renderer::Shutdown(); OpenGL_Shutdown(); } void DebugLog(const char* _fmt, ...) { #ifdef _DEBUG char* Msg = (char*)alloca(strlen(_fmt)+512); va_list ap; va_start( ap, _fmt ); vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap ); va_end( ap ); g_VideoInitialize.pLog(Msg, FALSE); #endif } bool ScreenShot(TCHAR *File) { char str[64]; int left = 200, top = 15; sprintf(str, "Dolphin OGL " VERSION_STRING); Renderer::ResetGLState(); Renderer::DrawText(str, left+1, top+1, 0xff000000); Renderer::DrawText(str, left, top, 0xffc0ffff); Renderer::RestoreGLState(); if (Renderer::SaveRenderTarget(File, 0)) { char str[255]; sprintf(str, "saved %s\n", File); Renderer::AddMessage(str, 500); return true; } return false; } BOOL Video_Screenshot(TCHAR* _szFilename) { if (ScreenShot(_szFilename)) return TRUE; return FALSE; } void Video_UpdateXFB(BYTE* _pXFB, DWORD _dwWidth, DWORD _dwHeight) { }